Street Fighter V/F.A.N.G

From SuperCombo Wiki

Template:SFVHeader

F.A.N.G.

SFV-Fang Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.032 Throw Range: 0.6
Back Walk Speed: 0.028 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex:
Back Dash Total Frames: 24 Jump Total Frames: 50 (3+43+4)
Forward Dash Distance: Forward Jump Distance: 51 (3+44+4)
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick F.A.N.G.?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Fang-Unique.jpg

Special Moves

SFV-Fang-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Fang-Vsystem.jpg

Critical Art

SFV-Fang-Critical.jpg


Fang Discussions

Discussions regarding Fang

Fang Shoryuken Forum

Fang Discord Link

Fang Discord


Video Guides

Sajam's Character Breakdown


UltraChenTV's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP 4 30 70 12 - 3 6 5 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MP 7 40*20 50*50 30 - 2(5)2 15 2 -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HP 8 90 150 29 - 3 19 1 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand LK 5 40 70 14 - 3 7 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MK 5 30*30 50*50 22 - 2(0)2 14 3 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HK 12 40*75 40*75 40 - 2(9)2 16 6 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LP 4 30 70 14 - 3 8 3 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MP 6 50 100 23 - 2 16 1 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HP 9 50*40 75*75 38 - 2(9)3 19 8 -6 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LK 5 20 70 14 - 3 7 4 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MK 7 20*40 50*50 26 - 3(0)2 14 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HK 9 40*60 75*75 45 69 20 25 2(8)2 24 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LP 4 40 50 - - 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MP 5 70 100 - - 4 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HP 8 90 150 - - 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LK 4 40 50 - - 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MK 5 35*35 50*50 - - 2(0)2 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HK 9 48*48 90*90 - - 2(0)2 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nirenko 12 60*40 100*100 42 - 2(5)2 21 -2 -5 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Senpukuga 10 30*40 50*50 30 - 2(3)2 14 5 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Simonshu 5 60*70 0*200 24 73 14 14 2 18 KD {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Kyoshitsugeki 5 10*120 0*170 24 72 13 13 2 18 KD {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Dokunomu - 49 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nishodoku 22 ?? ?? 40 - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nikaiho - 35 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nishikyu LP 13 20*20 50*50 60 - - 48 -7 -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nishikyu MP 13 20*20 50*50 61 - - 48 -7 -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nishikyu HP 13 20*20 50*50 61 - - 48 -7 -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nishikyu EX 13 40*40 50*50 53 - - 40 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Sotoja LP 16 30*30 100*100 48 91 32 37 8 25 KD -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Sotoja MP 20 30*40 100*100 50 91 32 37 8 23 KD -9 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Sotoja HP 21 40*40 100*100 52 90 31 36 8 24 KD -10 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Sotoja EX 14 50*50 100*100 41 94 35 40 8 19 KD -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Ryobenda LK 14 30*30 100*100 45 91 32 37 3 30 KD -9 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Ryobenda MK 19 40 100 46 - - 28 1 -8 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Ryobenda HK 23 40 100 52 - - 30 -1 -10 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Ryobenda EX 15 30*30*20*20 100*100*22*22 49 84 24 79? 2 33 KD 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nikankyaku LK - - - 29 - - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nikankyaku MK - - - 30 - - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nikankyaku HK - - - 31 - - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Nikankyaku EX - - - 33 - - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Shishiruirui 12 292 0 96 27 7 KD ?? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: