Street Fighter V/M.Bison

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Template:SFVHeader

M. Bison

SFV-MBison Portrait.jpg
VITALS
Health: 1000 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.02 Throw Range: 0.65
Back Walk Speed: 0.023 Throw Hurt Range: 0.65
DASHING JUMPING
Forward Dash Total Frames: 22 Jump Height Apex:
Back Dash Total Frames: 22 Jump Total Frames: 46 (3+39+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick M. Bison?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-MBison-Unique.jpg

Special Moves

SFV-MBison-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-MBison-Vsystem.jpg

Critical Art

SFV-MBison-Critical.jpg


MBison Discussions

Discussions regarding MBison

Bison-discussion MBison Shoryuken Forum

MBison Discord Link

MBison Discord

Video Guides

Official Capcom Character Breakdown


Sajam's Character Breakdown


UltraChenTV's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP 4 30 70 3 6 4 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MP 7 60 100 3 13 6 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HP 11 80 150 3 21 -1 -6 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand LK 4 30 70 2 8 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MK 7 60 100 3 13 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HK 9 80 150 3 13 6 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LP 4 30 70 2 6 4 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MP 6 60 100 2 12 3 0 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HP 10 100[70] 150 5 23 -5 -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LK 4 20 70 2 7 3 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MK 7 50 100 2 13 -1 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HK 15 90 150 69 10 18 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LP 4 40 70 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MP 7 50 100 3 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HP 8 90 150 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LK 3 40 70 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MK 6 60 100 8 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HK 8 90 150 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
hell attack 5 50*63 100*45 4 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho axe 16 80 100 3 20 6 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
shadow axe 16 60 60 3 20 6 -5 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho impact 5 130 170 87 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho fall 5 110*40 150*50 64 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho power 56 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho reflect 6 42 7 30 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho burst 15 60 0 2 20 KD -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho blast LP 10 70 100 84 10 21 KD -4 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho blast MP 15 70 100 90 10 18 KD -1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho blast HP 19 70 100 90 10 14 KD 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho blast EX 15 100 150 110 - 27 KD 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
double knee press LK 13 30*40 50*50 2(1)3 19 3 -4 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
double knee press MK 15 40*40 50*50 2(1)3 20 2 -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
double knee press HK 19 50*40 50*50 2(2)3 21 1 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
double knee press EX 12 70*25*25*30 0*0*0*200 19 6 17 KD 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
head press LK 45 100 200 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
head press MK 45 100 200 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
head press HK 45 100 200 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
head press EX 35 60*100 0*200 16 - - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
somersault skull diver 5 80 100 10 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
devil reverse 15 70 100 22 - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho inferno LP 14 30*30*30 20*20*60 96 12 31 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho inferno MP 16 25x4 20x3*40 99 14 29 KD -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho inferno HP 18 20x4*30 20x5 101 16 30 KD -10 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
psycho inferno EX 15 20x4*60 20x4*70 110 18 22 KD -1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
ultimate psycho crusher 6 340 0 27 30 48 KD -40 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: