Street Fighter V/Rashid

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Rashid

SFV-Rashid Portrait.jpg
VITALS
Health: 950 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.04 Throw Range: 0.602
Back Walk Speed: 0.036 Throw Hurt Range: 0.602
DASHING JUMPING
Forward Dash Total Frames: 15 Jump Height Apex:
Back Dash Total Frames: 24 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Rashid?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Rashid-Unique.jpg

Special Moves

SFV-Rashid-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Rashid-Vsystem.jpg

Critical Art

SFV-Rashid-Critical.jpg


Rashid Discussions

Discussions regarding Rashid

Rashid Shoryuken Forum

Rashid Discord Link

Rashid Discord


Video Guides

Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP 4 30 70 2 7 4 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MP 5 60 100 2 14 6 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HP 8 80 150 2 19 2 0 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand LK 3 30 70 3 9 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MK 8 60 100 3 15 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HK 16 90 150 2 22 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LP 4 30 70 2 6 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MP 7 60 100 3 15 3 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HP 9 40*40 50*100 2(1)2 18 6 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LK 4 20 70 2 8 2 0 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MK 6 50 100 2 15 0 -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HK 7 100 150 67 2 25 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LP 4 40 70 4 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MP 5 70 100 6 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HP 7 90 150 3 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LK 4 40 70 4 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MK 5 60 100 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HK 8 90 150 3 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
flap spin 8 40*30 50*50 2(15)3 14 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
beak assault 23 80 150 2 18 0 -4 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer 8 20x4*9 20x5 1 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer 8 140 204 79 KD -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
eagle spike 13 140 200 71 8 23 KD -21 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
wall jump - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
riding glider 5 50*80 0*170 75 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
rising sun 5 50*80 0*200 69 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
ysaar 63? 40x3 50x3 150? KD 34? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
front flip 55 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
airborne eagle spike 20 130 200 - - KD -24? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
rolling assault 32 - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
nail assault 6 80 100 101 4 21 KD -5 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
sliding roll 30 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer LP 8 20x3 20x3 0 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer LP 8 80 128 80 KD -10 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer MP 8 15*15*12*12*8 20x5 99 KD -31 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer MP 8 100 168 94 KD ?? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer HP 5 20*20*17*17 20x4 83 KD -36 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer HP 5 130 148 81 KD ?? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer EX 8 25*20*13*13*12 30*25*19*19*15 87 KD -39 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spinning mixer EX 8 150 200 87 KD ?? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
eagle spike LK 15 100 200 69 8 15 KD -20 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
eagle spike MK 21 120 200 69 9 18 KD -20 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
eagle spike HK 22 140 200 69 16 25 KD -20 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
eagle spike EX 19 100 150 105 6 22 KD -9 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
airborne eagle spike LK 18 130 200 - - - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
airborne eagle spike MK 20 130 200 - - - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
airborne eagle spike HK 22 130 200 - - - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
airborne eagle spike EX 16 80*80 100*100 - - KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
whirlwind shot LK 17 60 100 - 38 -4 -7 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
whirlwind shot MK 23 35*35 70*70 - 42 0 -4 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
whirlwind shot HK 34 35*35 70*70 - 37 4 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
whirlwind shot EX 23 30*30*30 60*60*60 - 38 9 6 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
altair 8 330 0 71 30 43 KD -51 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: