Street Fighter V/Zangief

From SuperCombo Wiki

Template:SFVHeader

Zangief

SFV-Zangief Portrait.jpg
VITALS
Health: 1050 Stun: 1050
WALKING THROWS
Forward Walk Speed: 0.0305 Throw Range: 0.6
Back Walk Speed: 0.0235 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 25 Jump Height Apex:
Back Dash Total Frames: 25 Jump Total Frames: 49 (5+39+5)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Zangief?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Zangief-Unique.jpg

Special Moves

SFV-Zangief-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Zangief-Vsystem.jpg

Critical Art

SFV-Zangief-Critical.jpg


Zangief Discussions

Discussions regarding Zangief

Zangief Shoryuken Forum

Zangief Discord Link

Zangief Discord


Video Guides

Sajam's Character Breakdown


UltraChenTV's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP 7 40 70 4 7 5 3 5f s.lp as anti-air {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MP 6 70 100 2 12 3 1 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HP (hold) 16(37) 100(130) 150 94 4 23 1 (KD) -3 (1) {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand LK 5 30 70 2 12 2 0 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MK 9 70 100 3 17 0 -3 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HK 11 90 150 4 22 1 -2 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LP 4 30 70 3 6 5 3 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MP 7 60 100 3 12 5 3 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HP 9 100 150 6 20 1 -4 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LK 4 30 70 2 8 4 1 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MK 8 60 100 2 16 0 -4 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HK 10 100 150 68 3 26 KD -10 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LP 5 50 70 5 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MP 6 80 100 4 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HP 7 100 150 6 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LK 6 50 70 5 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MK 7 70 100 3 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HK 9 100 150 5 - - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
head butt 12 100 200 4 14 7 2 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
knee hammer 12 70 100 4 12 3 -3 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
flying body press 7 100 150 7 - - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
atomic drop 5 130 170 64 2 18 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
captured 5 130 170 74 2 18 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cyclone lariat 27 20x9 20x8*90 131 KD {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
iron muscle 50 100 25 2 -2 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
muscle explosion 10 60 0 2 17 3 -2 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
screw pile driver LP 5 180 250 71 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
screw pile driver MP 5 200 250 76 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
screw pile driver HP 5 240 250 76 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
screw pile driver EX 5 240 300 76 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
double lariat 9 100 200 75 6(5)4(8)3 31 KD -35 {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
siberian express LK 17 170 200 73 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
siberian express MK 23 200 200 73 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
siberian express HK 30 220 200 73 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
siberian express EX 15 200 200 68 2 52 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
borscht dynamite LP 3 50*130 100*150 72 4 37 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
borscht dynamite MP 3 50*150 100*150 72 4 37 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
borscht dynamite HP 3 50*170 100*150 72 4 37 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
borscht dynamite EX 4 50*150 100*150 76 4 37 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
bolshoi russian suplex 1 50*50*300 0 60 2 65 KD - {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: