Introduction
Information
Basics
Move List
Specials:
Gatling Shot (9-17)-Down, DF, forward + Attack; Ground only Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.
Homing Missile (16-29)-DP + Attack; Ground or air Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.
Gatling Slam (11-19)-Down, DB, back + Attack; Ground only (throw range) Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.
Super:
Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack; Ground only Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.
Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.
Move Analysis
Strategy
Combos
Combos
SWw, CWw, CsP (1+1+1=3) (0/0) CWP, SWw, Csw (1+1+3=5) (0/0) SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0) SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55) GQCB+sk, Sswx2 (7+3x2=13) (100/100) GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110) AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100) SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95) GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150) GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp (2+1+1+1=5) Push-up Smackdown: wp, cwp, sp Barrage: (Vulcan Range) wp, sp, QCT+sp Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp Stun-Shot: wpx3, wW, QCT+sp Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp Stab Smash: wp, cwp, (in close) wW, sp
Basic Strategy
Advanced Strategy
The Good Wicked powerful on its a level of weaponry. Lots of weapons to use (like a mech!) Powerful throw. Its Cannon Strike (tap sp) hits for large damage. Fires more vulcan shots than anyone else's at the same magnitude.
The Bad Slow. Cannot do air throws/grabs. Most moves cannot be done in air. Can't jump over _any_ robots without SJ, even when they are crouching. Most combos don't knock down opponents. Weak at close range combat