Marvel vs Capcom/Orange Hulk

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Mvc1orangehulk.gif

Introduction

Basic Tips

Launchers
D+FP

Magic Series:
Ground Chain-Combo Weak Start
Jump Chain-Combo Stronger
Super Jump Chain-Combo Zig-Zag


Air Combo Finishers
FP
RK

Move List

Special Moves

1) Gamma Charge - Hold B...F+K

       This is what the computer alomst always does, and you should learn
  from that. ALWAYS use this move as a ground combo ender and dash-in
  counter but only for that, not like the dumb computer who uses it for
  chipping---which can always be punished by a combo to super. You can
  hold any direction + any K afterwards for a second Gamma Charge, a two
  hit combo. An alternative code would be Hold D...U+K to produce an
  upward version of the Gamma Charge, but that should only be used as
  an anti-air, nothing more.
                                                                      

2) Gamma Slam - D,DF,F+P

       Hulk's Onslaught Mode does what he would in a crouching HP, but
  this time chunks of land rise from the ground in a wave-like manner
  and hit the opponent repeatedly. Good chipper, but nothing more. I
  really don't recommend using this move much.
                                                                      

3) Gamma Tornado - F,DF,D,DB,B+P

       THE proof that Hulk's Onslaught Mode is sheer strength! He grabs
  the opponent's face with one hand(and that's even larger than the opponent's
  head!) and whirls him round and round and finally throws him to the
  edge of the arena. Can be comboed from a standing or crouching LP-> MP,
  but only if you REALLY wanna land this move. Otherwise follow the LP->MP
  with a Gamma Charge-> U+K(second hit of Gamma Charge)

Super Moves 1) Gamma Crush - D,DB,B+2P

       Hulk's Onslaught Mode does his best rising Gamma Charge which
  knocks the opponent off his feet, and it turns out that Gamma Charge
  has breached the Earth's atmosphere cause as he comes down, a meteorite
  is with him (and he's actually holding it!) and this is what he uses
  to crush his helpless victim. Try to look at the shadow he leaves behind
  to keep track of him cause you CAN control the direction with which
  he will land.
                                                                      

2) Gamma Wave - D,DF,F+2P

       Same as his Gamma Slam, but hits the opponent way too many times.
  Takes much, MUCH life off an opponent, and has equal priority to a beam
  super, not to mention better chipping ability so, unlike the special
  version, use this super very frequently.
                                                                      

3) Gamma Quake - D,DF,F+2K

       Hulk's Onslaught Mode does what he would in a crouching LP, but
  this time chunks of land fall from the sky and hit the opponent repeatedly.
  Has the same strategies that could apply to helpers that allow things
  to fall from the sky like Iceman, Pure and Fur, etc. Use it to nail
  people with lotsa keep-themselves-in-the-air moves but not for jump-ins,
  where the Gamma Crush is a lot better.

Combos

1. s.SK, s.FK,Gamma Charge,UB+K
2. c. SK,c. FK,Gamma Charge,UB+K
3. c. JP,c. SP,Gamma Charge,UB+K
4. s.JP,s.SP,Gamma Tornado
5. c. SK,c. FP,JP,SP,SK,FK,HK
6. c. SK,c. FP,Gamma Crush
7. c. SK,c. FP,Gamma Wave
8. c. SK,c. FP,Gamma Quake
9. s.JP,c. SP,Gamma Quake
10. s.SK,c. FK,Gamma Quake