Marvel vs Capcom/Roll

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Mvc1roll.gif


Introduction

Basic Tips

Launchers:
RK

Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series

AC Finisher: FP, RK

Move List

Go to Zangief's box.
Move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R
The last right will move you to Roll's box at the right of Megaman's.


Fireball (ground, air)

QCF + punch Nope, you can't charge! Plus this has the longest recovery time of any fireball move.

Flower Bomb Toss (ground, air)

HCB(QCB?) + punch This move's too funny!

Item Change (ground)

QCB + kick Still the same as Megaman's

Item Use (ground)

QCF + kick Same as Megaman's, just kick instead of punch.

Hyer Combos

Hyper Roll (ground, air)

QCF + PP Just like the Hyper MegaMan, except it's the Hyper Roll! Plus, you won't hit your opponent much with this super unless you nail them during activation because the missiles and bombs and stuff come out way too slow. The only thing that's instantaneous is a laser that shoots out from her head but it comes out too high to be of much use. Also, it seems to come out slower as I couldn't get it to combo in the air.

Rush Drill (ground)

QCF + KK Same

Beat Plane (ground, air)

HCB + KK Same, except it seems to come out slower

Combos

1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab) Tornado Hold (otg) or Mega Buster
2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg)
3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg)
4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster
5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Fire Leaf Shield
6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll
7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster