Introduction
Basic Tips
Ground Chain-Combo Zig-Zag Jump Chain-Combo Stronger Super Jump Chain-Combo Zig-Zag Strikes [^G/_2_+^J] Knockdowns _2_+^I Launchers ^J Air Launchers --- Air Combo Finishers [^G/_2_+^G/^J] Variable Counter Shoulder Cannon Variable Combo Proton Cannon
Move List
Shoulder Cannon: qcf+punch (can be done in the air too) This move fires a single rocket at the enemy. It takes off a bit more damage than War Machine's Shoulder Cannon and stops projectiles. I'm still looking into the difference between the various punches with this move.
Crouching Shoulder Cannon: qcf+kick
This move is the same as above, but it goes low. This move will stop some beam supers if if hits your opponent. I really pissed off a megaman user like this.(evil laughter)
Smart Bomb: short+strong
(can be done in the air) This move is the same as War Machine's. You can control the range with the joystick. You should use this move so that you can attack from overhead without getting hit with anything. Also, if you super jump over a beam super, you can hit your opponent with this and knock him out of the super. A good followup to this move is the knee dive. Use this move a lot, but don't get predictable.
Super Moves
Proton Cannon:
This move is the same as War Machine's, but instead of a large beam, many missles fly out of the cannon. The missles hit high, so they may miss smaller characters completely. It seems to deal more damage than War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up super as well.
War Destroyer:
This super is the same as War Machine's War Destroyer, but it seems to do more damage as well. It combos after the launcher too.
Combos
1. d.s. short -> s. roundhouse -> War Destroyer
2. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
3. d.c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. u + fierce -> (jab) Shoulder Cannon
4. d.c. short -> s. roundhouse -> War Destroyer -> c. short (otg) -> c. roundhouse
5. (fierce) throw into corner -> d.c. short -> s. roundhouse -> /\ s.j. jab -> s.j. short -> s.j. strong -> s.j. u + fierce -> any air combo finisher
6. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. u + fierce -> Shoulder Cannon