Introduction
Ground Combo Chain: None Jumping Combo Chain: None Super Jumping Chain: Weak to Strong Aerial Rave Launcher: Crouching MP, MP Throw Aerial Rave Finisher: HP, HK, Body Press, Long Punch, Headbutt, Double Lariat, Screw Piledriver Knockdown Attack: Crouching HK (standing HK knocks into air) Ground Throws: b / f + MP / HP / MK / HK (db / df + MP / HP) Aerial Throws: any direction but d / u + MP / HP / MK / HK Variable Assist: KKK Double Lariat (can't move b / f) Variable Counter: MK Flying Powerbomb Variable Combination: Double Final Atomic Buster / Hyper Double Lariat
Normal Moves
Headbutt In air, u + MP
Double Knee Press In air, d + MK Body Press In air, d + HP (long punch) In air, f + HP (elbow drop) f + MP (or in air, d + MP) (instant running throw) Hold MP / MK / HP / HK, f,f (delayed running throw) f,f, then MK / HK or b / f + MP / HP
Special Moves
Double Lariat Press PPP / KKK (move b / f) Screw Piledriver Rotate 360 + P (air) Flying Powerbomb hcf + K Atomic Suplex When close, hcf + K Banishing Flat f,d,df + P Aerial Russian Slam f,d,df + K
Super Moves
Final Atomic Buster Rotate 360 + PP