Marvel Super Heroes vs Street Fighter/Zangief

From SuperCombo Wiki
< Marvel Super Heroes vs Street Fighter
Revision as of 17:42, 4 January 2016 by HanzoHimemiya (talk | contribs) (Created page with "= Introduction = Ground Combo Chain: None Jumping Combo Chain: None Super Jumping Chain: Weak to Strong Aerial Rave Launcher: Crouching MP, MP Throw Aerial Rave...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Introduction

 Ground Combo Chain:    None
Jumping Combo Chain:   None
Super Jumping Chain:   Weak to Strong
Aerial Rave Launcher:  Crouching MP, MP Throw
Aerial Rave Finisher:  HP, HK, Body Press, Long Punch, Headbutt,
                       Double Lariat, Screw Piledriver
Knockdown Attack:      Crouching HK  (standing HK knocks into air)
Ground Throws:         b / f + MP / HP / MK / HK  (db / df + MP / HP)
Aerial Throws:         any direction but d / u + MP / HP / MK / HK
Variable Assist:       KKK Double Lariat  (can't move b / f)
Variable Counter:      MK Flying Powerbomb
Variable Combination:  Double Final Atomic Buster / Hyper Double Lariat

Normal Moves

Headbutt In air, u + MP

Double Knee Press                In air, d + MK
Body Press                       In air, d + HP
(long punch)                     In air, f + HP
(elbow drop)                     f + MP  (or in air, d + MP)
(instant running throw)          Hold MP / MK / HP / HK, f,f
(delayed running throw)          f,f, then MK / HK or b / f + MP / HP

Special Moves

Double Lariat                    Press PPP / KKK  (move b / f)
Screw Piledriver                 Rotate 360 + P  (air)
Flying Powerbomb                 hcf + K
Atomic Suplex                    When close, hcf + K
Banishing Flat                   f,d,df + P
Aerial Russian Slam              f,d,df + K

Super Moves

Final Atomic Buster Rotate 360 + PP

The Basics

Advanced Strategy

Combos/Infinites

Match-ups