Marvel Super Heroes vs Street Fighter/Shuma Gorath

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Punch to Kick
Jumping Combo Chain:   Punch to Kick
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Standing MK
Aerial Rave Finisher:  HP, HK, Upward Stare, Sekika
Flying Attack:         Standing / Crouching HP, Standing HK
Knockdown Attack:      Crouching MK / HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MP / HP / MK / HK
Variable Assist:       LK Mystic Smash
Variable Counter:      MK Mystic Smash
Variable Combination:  Hyper Mystic Smash

Normal Moves

Sekika                           In air, d + MK
(upward stare)                   In air, u + HP

Special Moves

Mystic Stare                     Charge b,f + P
Mystic Smash                     Charge b,f + K  (air)
Devitalization                   hcb + K

Super Moves

Chaos Dimension                  qcf + PP  (at Level 3)
Chaos Split                      qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

Match-ups