Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Moonsault Slash Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: Any direction but d / u + MP / HP Variable Assist: HP Sonic Boom Variable Counter: HK Somersault Shell Variable Combination: Shadow Justice
Normal Moves
Jump Sobat b / f + MK Step Kick b / f + HK Spin Back Knuckle f + HP
Special Moves
Sonic Boom Charge b,f + P Somersault Shell Charge d,u + K Moonsault Slash In air, u,uf,f + K
Super Moves
Shadow Break qcf + PP, tap P rapidly Cross Shadow Blitz qcf + KK Shadow Justice qcb + KK Final Mission Charge b,f,b,f + PP (at Level 3)