Marvel Super Heroes vs Street Fighter/Shadow

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, Moonsault Slash
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         Any direction but d / u + MP / HP
Variable Assist:       HP Sonic Boom
Variable Counter:      HK Somersault Shell
Variable Combination:  Shadow Justice

Normal Moves

Jump Sobat                       b / f + MK
Step Kick                        b / f + HK
Spin Back Knuckle                f + HP

Special Moves

Sonic Boom                       Charge b,f + P
Somersault Shell                 Charge d,u + K
Moonsault Slash                  In air, u,uf,f + K


Super Moves

Shadow Break                     qcf + PP, tap P rapidly
Cross Shadow Blitz               qcf + KK
Shadow Justice                   qcb + KK
Final Mission                    Charge b,f,b,f + PP  (at Level 3)

The Basics

Advanced Strategy

Combos/Infinites

Match-ups