Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Hadou Ken Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MK / HK Variable Assist: HK Shunpuu Kyaku Variable Counter: HP Shou'ou Ken Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Hadou Ken qcf + P (air) Shunpuu Kyaku qcb + K (air) Shou'ou Ken f,d,df + P (air) Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Super Moves
Shinkuu Hadou Ken qcf + PP Midare Zakura qcf + KK Haru Ichiban qcb + KK Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)