Marvel Super Heroes vs Street Fighter/Dark Sakura

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, Hadou Ken
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MK / HK
Variable Assist:       HK Shunpuu Kyaku
Variable Counter:      HP Shou'ou Ken
Variable Combination:  Shinkuu Hadou Ken

Normal Moves

Flower Kick                      f + MK




Special Moves

Hadou Ken                        qcf + P  (air)
Shunpuu Kyaku                    qcb + K  (air)
Shou'ou Ken                      f,d,df + P  (air)
Ashura Senkuu                    f,d,df / b,d,db + PPP / KKK


Super Moves

Shinkuu Hadou Ken                qcf + PP
Midare Zakura                    qcf + KK
Haru Ichiban                     qcb + KK
Shun Goku Satsu                  LP,LP,F,LK,HP  (at Level 3)

The Basics

Advanced Strategy

Combos/Infinites

Match-ups