Introduction
Ground Combo Chain: Kick to Punch Jumping Combo Chain: Kick to Punch Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MP Aerial Rave Finisher: MK, Judgment Day Flying Attack: Crouching MP Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MK / HK Variable Assist: LP Dark Thunder Variable Counter: LP Dark Thunder Variable Combination: Armageddon
Normal Moves
Kuuchuu Dash In air, f,f / PPP Kuuchuu Backstep In air, b,b / b + PPP (long dash) f,f (hold f) (long backstep) b,b (hold b)
Special Moves
Dark Thunder hcf + P Inferno hcb + P
Super Moves
Armageddon qcf + PP Heart of Darkness qcf + KK Judgment Day qcb + PP (air)