Marvel Super Heroes vs Street Fighter/Akuma

From SuperCombo Wiki

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, u + HK, Zankuu Hadou Ken, Tenma
                       Kuujin Kyaku, Tenma Gou Zankuu
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       MK Tatsumaki Zankuu Kyaku
Variable Counter:      LP Gou Shouryuu Ken
Variable Combination:  Messatsu Gou Hadou

Normal Moves

Zugai Hasatsu                    f + MP
Senpuu Kyaku                     f + MK
(alternate kicks)                In air, u + MK / u + HK


Special Moves

Gou Hadou Ken qcf + P

Zankuu Hadou Ken                 In air, qcf + P
Tenma Kuujin Kyaku               In air, qcf + K
Gou Shouryuu Ken                 f,d,df + P
Tatsumaki Zankuu Kyaku           qcb + K  (air)
Ashura Senkuu                    f,d,df / b,b,db  + PPP / KKK


Super Moves

Messatsu Gou Hadou               qcb + PP
Messatsu Gou Shouryuu            qcf + PP
Tenma Gou Zankuu                 In air, qcf + PP
Shun Goku Satsu                  LP,LP,f,LK,HP  (at Level 3)


The Basics

Advanced Strategy

Combos/Infinites

Match-ups