Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, u + HK, Zankuu Hadou Ken, Tenma Kuujin Kyaku, Tenma Gou Zankuu Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP Variable Assist: MK Tatsumaki Zankuu Kyaku Variable Counter: LP Gou Shouryuu Ken Variable Combination: Messatsu Gou Hadou
Normal Moves
Zugai Hasatsu f + MP Senpuu Kyaku f + MK (alternate kicks) In air, u + MK / u + HK
Special Moves
Gou Hadou Ken qcf + P
Zankuu Hadou Ken In air, qcf + P Tenma Kuujin Kyaku In air, qcf + K Gou Shouryuu Ken f,d,df + P Tatsumaki Zankuu Kyaku qcb + K (air) Ashura Senkuu f,d,df / b,b,db + PPP / KKK
Super Moves
Messatsu Gou Hadou qcb + PP Messatsu Gou Shouryuu qcf + PP Tenma Gou Zankuu In air, qcf + PP Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)