Marvel vs Capcom/Strider

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Mvc1strider.gif

Introduction

Move List

Launchers: c. FP

Magic Series

Ground Magic Series: Hunter Series

Jump Magic Series: Hunter Series

Super Jump Magic Series: Hunter Series

AC Finisher

FP, RK, Body Slash (if enough hits connect), Ghram

Bomb Drop (ground) Command Normals: Sliding Kick: DF + HK: Strider does a mini-flip into a sliding kick during his crouch position.


Special Moves

Formation A: QCF + K

Strider summons his leopard to run towards the opponent that can act as a ground projectile.

Formation B: Charge B, F + P then Charge B, F + P

Strider summons a satellite to be around him. Once you do the motion the second time, Strider summons the satellite to launch out as a projectile.

Formation C: Charge B, F + K

Strider commands his eagle to drop a bomb to the ground. K strength varies on where the bomb will be dropped.

Ame No Murakumo: QCF + P

Strider rushes forward as he does a standing HK right after.

Excalibur: QCF + P/K (only in air)

Strider does a dash in the air that does multiple hits. The strength of the button varies on the angle of the dash. P rushes up and K rushes down.

Ghram: F, D, DF + P/K (also in air; P version only)

Strider does an extended version of his MP as it can reach near full-screen. P version aims standing and can be used on the air and K aims crouching only.

Vagula: QCF + K

Strider teleports to the middle of the screen as four other illusion Strider's do a diving kick at the same time.

Wall Cling: QCB + P

Strider jumps back to the wall behind him as he can climb and slash from there. Pressing K does a diving kick from there too.

Teleport: B, D, DB + P/K

Strider teleports from various parts of the screen.


Hyper Combos:

Ouroboros: QCF + Px2

Strider summons two satellites that surround him for a short amout of time and everytime he attacks, the satellites throw out sharp circular rings until time is over.

Ragnarok: F, D, DF + Px2

Strider runs forward with a command grab and once it connects, four other Striders doing two Excalibur's and finishes it off witha Formation A.

Legion: QCF + Kx2

Strider does a modified extended version of his Formation A as a barrage of leopards and eagles rush in covering the screen.

Team Super: He does the Legion super

Variable Counter Move: He does his JP Ame No Murakamo

  • He has double jump ability and can jump off wall

COMBOS

Easy Combos:

1) c. FK, c. RK, cancel JP Ame No Murakamo (OTG)

2) dash JP, SK, SP, FK, FP, c. RK , cancel JP Ame No Murakamo (OTG)

Intermediate Combos

1) j. SK, j. FP, SP, FK, FP, RK, cancel Ghram Way too much damage done here!

2) j. SK, j. FP, SP, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher


Hard Combos

1) j. JP, j. SK, j. FP, dash, JP, SK, SP, FK, FP, RK, cancel Ghram Even more damage done here!

2) j. SK, j. FP, dash, JP, SK, SP, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, sj. JP, double jump, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher

After the first sj. FK, wait a split second and then add on the JP and then quickly double jump and keep going! It can be hard to get the double jump to work after the extra JP though. Try different variations of the combo.

3) Uroburos, JP, SK, SP, FK, FP, RK, Ghram, repeat, Ragnarok/Legion

Depending on how early you hit them with the Uroburos, hit them with as many attacks as possible before doing another super at the very end of the Uroburos! Or, if you have a helper like Colossus or Psylocke, call them just as the Uroburos ends and then while your helper is hitting your opponent, call another Uroburos and repeat! If that helper part actually works (seems plausible). Super death combo!