

Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Color Options
Default | Start |
![]() |
![]() |
Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
Hitboxes
Normal Moves
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Jumping Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Crouching Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Special Moves
Damage | ? | __x__ | File:.png | __x__ | __x__ | __x__ |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 4 | 4 | 4 | 4 | 4 |
Miscellaneous
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief (self):
Hitboxes
Standing Normals
- Standing LP:
![]() |
File:Sf2hf-zangief-lp-sup1.png | ![]() |
File:Sf2hf-zangief-lp-r1.png | File:Sf2hf-zangief-lp-r2.png | File:Sf2hf-zangief-lp-sup1.png | ![]() |
3 | 2 | 3 | 4 | 3 | 3 | 1 |
5 | 3 | 11* |
- Standing MP:
![]() |
![]() |
![]() |
![]() |
File:Sf2hf-zangief-mp-r2.png | ![]() |
4 | 2 | 2 | 3 | 3 | 1 |
6 | 2 | 7* |
- Standing HP:
![]() |
![]() |
File:Sf2hf-zangief-hp-a1.png | File:Sf2hf-zangief-hp-a2.png | ![]() |
![]() |
![]() |
3 | 3 | 4 | 6 | 10 | 7 | 1 |
6 | 10 | 18* |
- Standing LK:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing MK:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
3 | 2 | 2 | 4 | 3 | 3 | 1 |
7 | 4 | 7* |
- Standing HK:
![]() |
![]() |
![]() |
File:Sf2hf-zangief-hk-a2.png |
4 | 3 | 6 | 5 |
7 | 11 |
File:Sf2hf-zangief-hk-r1.png | File:Sf2hf-zangief-hk-r2.png | File:Sf2hf-zangief-hk-r3.png | ![]() |
![]() |
5 | 5 | 5 | 5 | 1 |
21* |
Close Standing Normals
- Close Standing LP:
![]() |
File:Sf2hf-zangief-cllp-s.png | File:Sf2hf-zangief-cllp-a.png | ![]() |
![]() |
File:Sf2hf-zangief-cllp-s.png | ![]() |
3 | 2 | 2 | 4 | 2 | 2 | 1 |
5 | 2 | 9* |
- Close Standing MP:
![]() |
File:Sf2hf-zangief-clmp-s.png | File:Sf2hf-zangief-clmp-a.png | File:Sf2hf-zangief-clmp-s.png | ![]() |
1 | 2 | 4 | 2 | 1 |
3 | 4 | 3* |
- Close Standing LK:
![]() |
File:Sf2hf-zangief-cllk-s0.png | ![]() |
![]() |
File:Sf2hf-zangief-cllk-s4.png | File:Sf2hf-zangief-cllk-s5.png | ![]() |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
14 | 4 |
File:Sf2hf-zangief-cllk-s5.png | File:Sf2hf-zangief-cllk-s4.png | ![]() |
![]() |
![]() |
3 | 3 | 3 | 3 | 1 |
13* |
- Close Standing MK:
![]() |
File:Sf2hf-zangief-cllk-s0.png | ![]() |
![]() |
File:Sf2hf-zangief-cllk-s4.png | ![]() |
File:Sf2hf-zangief-clmk-a2.png |
1 | 3 | 3 | 3 | 2 | 2 | 4 |
12 | 6 |
File:Sf2hf-zangief-cllk-s5.png | File:Sf2hf-zangief-cllk-s4.png | ![]() |
![]() |
![]() |
3 | 3 | 3 | 3 | 1 |
13* |
Crouching Normals
- Crouching LP:
File:Sf2hf-zangief-crlp-r3.png | ![]() |
File:Sf2hf-zangief-crlp-s2.png | ![]() |
3 | 2 | 4 | 3 |
9 | 3 |
File:Sf2hf-zangief-crlp-s2.png | ![]() |
File:Sf2hf-zangief-crlp-r3.png |
3 | 3 | 1 |
7* |
- Crouching MP:
File:Sf2hf-zangief-crlp-r3.png | ![]() |
![]() |
![]() |
1 | 3 | 3 | 3 |
7 | 3 |
File:Sf2hf-zangief-crmp-r1.png | File:Sf2hf-zangief-crmp-r2.png | ![]() |
![]() |
File:Sf2hf-zangief-crlp-r3.png |
7 | 3 | 3 | 3 | 1 |
17* |
- Crouching HP:
- Crouching LK:
File:Sf2hf-zangief-crlp-r3.png | ![]() |
File:Sf2hf-zangief-crlk-s2.png | ![]() |
File:Sf2hf-zangief-crlk-s2.png | ![]() |
File:Sf2hf-zangief-crlp-r3.png |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching MK:
File:Sf2hf-zangief-crlp-r3.png | ![]() |
File:Sf2hf-zangief-crlk-s2.png | ![]() |
File:Sf2hf-zangief-crlk-s2.png | ![]() |
File:Sf2hf-zangief-crlp-r3.png |
1 | 2 | 2 | 4 | 3 | 3 | 1 |
5 | 4 | 7* |
- Crouching HK:
Aerial Normals
- Neutral/Diagonal Jumping LP:
![]() |
File:Sf2hf-zangief-njlp-s2.png | File:Sf2hf-zangief-njlp-a.png | File:Sf2hf-zangief-njlp-s2.png | ![]() |
2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Neutral/Diagonal Jumping MP:
![]() |
File:Sf2hf-zangief-njlp-s2.png | File:Sf2hf-zangief-njmp-a.png | File:Sf2hf-zangief-njlp-s2.png | ![]() |
2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Neutral Jumping HP:
- Diagonal Jumping HP:
![]() |
![]() |
![]() |
File:Sf2hf-zangief-djhp-r.png |
2 | 3 | 6 | ∞ |
5 | 6 | ∞ |
- Neutral Jumping LK:
![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Diagonal Jumping LK:
![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
2 | 3 | 20 | 3 | ∞ |
5 | 20 | ∞ |
- Neutral Jumping MK:
![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
File:Sf2hf-zangief-jk-s2.png | ![]() |
2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Diagonal Jumping MK:
![]() |
File:Sf2hf-zangief-jk-s2.png | File:Sf2hf-zangief-djmk-a.png | File:Sf2hf-zangief-jk-s2.png | ![]() |
2 | 3 | 12 | 3 | ∞ |
5 | 12 | ∞ |
- Neutral Jumping HK:
File:Sf2hf-zangief-njhk-s1.png | File:Sf2hf-zangief-njhk-s2.png | ![]() |
File:Sf2hf-zangief-njhk-s2.png | File:Sf2hf-zangief-njhk-s1.png |
2 | 3 | 6 | 3 | ∞ |
5 | 6 | ∞ |
- Diagonal Jumping HK:
File:Sf2hf-zangief-njhk-s1.png | File:Sf2hf-zangief-njhk-s2.png | ![]() |
File:Sf2hf-zangief-njhk-s2.png | File:Sf2hf-zangief-njhk-s1.png |
2 | 3 | 6 | 3 | ∞ |
5 | 6 | ∞ |
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
![]() |
File:Sf2hf-zangief-fmp-s1.png | File:Sf2hf-zangief-fmp-a1.png | File:Sf2hf-zangief-fmp-a2.png | File:Sf2hf-zangief-fmp-a3.png |
5 | 4 | 4 | 3 | 2 |
9 | 7 | 2 |
File:Sf2hf-zangief-fmp-r1.png | File:Sf2hf-zangief-fmp-r2.png | File:Sf2hf-zangief-fmp-s1.png | ![]() |
5 | 4 | 3 | 1 |
13 |
Throws
- Wild Fang a.k.a. Bite: (←/→ + HP)
Damage | 20+(4*n) | File:Sf2hf-zangief-throw.png | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Electric Thunder: press any single Punch repeatedly
LP version:
![]() |
File:Sf2hf-zangief-elec-lp-a.png |
3 | 52+ |
MP version:
![]() |
File:Sf2hf-zangief-elec-mp-a.png |
5 | 34+ |
HP version:
![]() |
File:Sf2hf-zangief-elec-hp-a.png |
7 | 25+ |
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Rolling Attack: charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
File:Sf2hf-zangief-roll-lp-a1.png |
25 |
HP version (whiff):
File:Sf2hf-zangief-roll-lp-a1.png |
∞ |
- Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)
LK version (whiff):
File:Sf2hf-zangief-roll-lp-a1.png | File:Sf2hf-zangief-uproll-lk-r1.png | File:Sf2hf-zangief-roll-lp-r.png |
45 | 6 | 1 |
45 | 7 |
Recovery is unthrowable except for the final frame.
MK version (whiff):
File:Sf2hf-zangief-roll-lp-a1.png | File:Sf2hf-zangief-uproll-lk-r1.png | File:Sf2hf-zangief-roll-lp-r.png |
50 | 6 | 1 |
50 | 7 |
Recovery is unthrowable except for the final frame.
HK version (whiff):
File:Sf2hf-zangief-roll-lp-a1.png | File:Sf2hf-zangief-uproll-lk-r1.png | File:Sf2hf-zangief-roll-lp-r.png |
56 | 6 | 1 |
56 | 7 |
Recovery is unthrowable except for the final frame.
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
![]() |
![]() |
![]() |
File:Sf2hf-zangief-crlp-r3.png |
- Standing reel:
![]() |
![]() |
![]() |
![]() |
- Standing gut reel:
![]() |
![]() |
![]() |
![]() |
- Crouching reel:
![]() |
![]() |
File:Sf2hf-zangief-creel3.png |
- Dizzy:
![]() |
![]() |
![]() |
![]() |
File:Sf2hf-zangief-dizzy5.png |
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |