Capcom vs SNK 2/Kim

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< Capcom vs SNK 2
Revision as of 07:56, 23 January 2007 by Viewtiful Elvis (talk | contribs) (normals: fixed air cancels)

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +3 +3 3 4 8 200
Crouching y y y +7 +7 3 2 6 200
Jumping - n y - - 5 22 - 500
Strong Standing n y y +2 +2 5 5 15 800
Crouching n y y +3 +3 4 4 13 700
Jumping - n y - - 6 10 - 700
Fierce Close n/n y/n y/n ? -4 4 3(9)4 24 600+800
Far n n n -2 -2 9 4 24 1300
Crouching n n n -8 -8 9 2 30 1200
Jumping - n y - - 7 6 - 1200
Short Close n y y -3 -3 2 6 14 600
Far n y y +5 +5 6 6 8 500
Crouching y y y +4 +4 3 4 7 300
Jumping - n y - - 5 22 - 600
Forward Standing n n y +1 +1 7 7 14 1000
Crouching n y y -1 -1 5 7 16 900
Jumping - n y - - 5 7 - 900
Roundhouse Standing n n n -6 -6 18 4 28 1400
Crouching n n y down -10 7 4 30 1300
Jumping - n y - - 6 8 - 1200
Command Normals
f + Forward n n n +2 +2 31 2 20 1000

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups