Ultra Street Fighter IV/Abel

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Abel

SSFIV-Abel Face.jpg

Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.


In a nutshell

Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close HP: First hit's Hitbox greatly expanded downward
  • Standing HK: Startup reduced to 13 frames from 14 frames; Active Frames increased to 3 frames from 2 frames; recovery reduced to 18 frames from 19 frames
  • EX Falling Sky: Active Frames increased to 3 frames from 2 frames; upper-body invincibility increased to frames 6-8 from frames 6-7
  • Heartless (SC): Active Frames increased to 4 frames from 2 frames
  • Soulless (UC1): Forward moving portion "taller" now so it's less likely to pass under opponents after Crouch HP in the corner

(New to Ultra SFIV Console Digital Release)

  • Crouch HP: Second hit's Hitbox greatly expanded downward
  • EX Change of Direction: Startup reduced to 13 frames from 16 frames
  • Second Low: On hit now +5 from +1
  • Finish Low: Startup reduced to 17 frames from 22 frames


Character Specific Data

Abel

VITALS
Health: 1050 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.035 Forward Dash Distance: 1.42[1.41]
Back Walk Speed: 0.03 Forward Dash Total Frames: 16
JUMPING Back Dash Distance: 0.75
Jump Height Apex: 1.76 Back Dash Total Frames: 25
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 2.10 Back Dash Airborne: 10
Back Jump Distance 1.92 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.91 Face Up Total Frames: 31
Back Throw Range: 0.91 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Close HK (5~6f), Second Mid, Finish Mid, Wheel Kick, EX Wheel Kick Hard Knockdowns: Crouch HK, Tornado Throw, Falling Sky, EX Falling Sky
Low Attacks: Crouch LK, Crouch HK, Second Low, Finish Low Armor Breakers: Finish Mid, Finish Low, Wheel Kick, EX Wheel Kick, Heartless, Soulless
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP (1st Hit), Change of Direction, Second Low
Level 2 Focus Startup Frames: 30
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6
L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25*15 30*20 20*20 HL ch/sp/su*su 4 3(8)3 11 -3 0
Close MP Close Strong.gif 50*30 50*50 40*20 HL sp/su*su 5 3(8)2 14 -2 4
Close HP Close Fierce.gif 80*30 100*100 60*20 HL sp/su*su 4 3(8)2 20 -4 0
Close LK Close Short.gif 30 50 20 HL - 5 2 9 0 3
Close MK Close Forward.gif 70 100 40 HL sp/su 7 2 16 -4 -1
Close HK Close Roundhouse.gif 100[70] 150[50] 60[20] HL[H] - 6 6 16 -4[+1] 0[+2]
Far LP Far Jab.gif 30 50 20 HL ch/su 5 2 6 3 6
Far MP Far Strong.gif 80 100 40 HL su 5 6 11 -3 0
Far HP Far Fierce.gif 130 200 60 HL - 12 3 17 -2 2
Far LK Far Short.gif 40 50 20 HL - 5 3 8 0 3
Far MK Far Forward.gif 80 100 40 HL - 8 3 15 -4 -1
Far HK Far Roundhouse.gif 100 200 60 HL - 13 3 18 -3 1
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 5 2 6 3 6
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 3 10 1 4
Crouch HP Crouch Fierce.gif 70*40 100*50 60*20 HL sp/su 8 2*2 22 -6 -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 5 3 7 1 4
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 8 5 13 -4 -1
Crouch HK Crouch Roundhouse.gif 100 200 60 L sp/su 11 3 25 -10 -
Forward Kick Step Kick 80 100 40 HL See notes 7 2 16 0 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 4 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 4 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 10 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 8 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 5 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 6 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 5 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+12 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+12 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Drop Throw Forward Throw 130 140 40 0.915 - 3 2 20 - -
Pincer Throw Back Throw 130 140 40 0.915 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Change of Direction Change of Direction Jab.gif 30 50 20/30 HL su 14 3 25 -3 2
Change of Direction Strong.gif 35 50 20/30 HL su 16 3 25 -3 2
Change of Direction Fierce.gif 40 50 20/30 HL su 17 3 25 -3 2
EX Change of Direction Change of Direction EX.gif 40 50 -250/0 HL su 13 3 25 -3 2
Second Mid Second Mid 40 50 10/20 H - 15 4 28 -9 -4[-5]
Second Low Second Low 50 50 20/30 L su 22 4 24 -5 5
Finish Mid Finish Mid 100 50 10/30 H - 10 2 44 -35 -
Finish Low Finish Low 150 100 30/30 L - 17 2 53 -44 -
Wheel Kick Wheel Kick Short.gif 120 200 30/40 H - 20 7 2+19 -10 -5
Wheel Kick Forward.gif 140 200 30/40 H - 24 7 2+20 -11 -6
Wheel Kick Roundhouse.gif 160 200 30/40 H - 27 7 1+22 -12 -7
EX Wheel Kick Wheel Kick EX.gif 60*120 100*100 -250/0 H -- 17 7*3 2+19 -6 0
Marseilles Roll Marseilles Roll Short.gif - - 20/- - See Notes - - Total 27 - -
Marseilles Roll Forward.gif - - 20/- - See Notes - - Total 30 - -
Marseilles Roll Roundhouse.gif - - 20/- - See Notes - - Total 32 - -
EX Marseilles Roll Marseilles Roll EX.gif - - -250/- - See Notes - - Total 32 - -
Falling Sky Falling Sky Jab.gif 0*140 100 30/0*100 - - 5 2 31 - -
Falling Sky Strong.gif 0*150 150 30/0*100 - - 6 4 31 - -
Falling Sky Fierce.gif 0*160 200 30/0*100 - - 9 6 31 - -
EX Falling Sky Falling Sky EX.gif 0*160 150 -250/0 - - 6 3 31 - -
Tornado Throw Tornado Throw Jab.gif 160 100 30/80 1.33 - 5 2 51 - -
Tornado Throw Strong.gif 180 150 30/80 1.13 - 5 2 45 - -
Tornado Throw Fierce.gif 200 200 30/80 0.93 - 5 2 39 - -
EX Tornado Throw Tornado Throw EX.gif 200 150 -250/0 1.27 - 5 2 54 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Heartless Super Combo Jab.gif 0*335 0 -1000/0 HL - 1+5 4 39 -32 -
Super Combo Strong.gif 0*335 0 -1000/0 HL - 1+5 4 39 -32 -
Super Combo Fierce.gif 0*335 0 -1000/0 HL - 1+5 4 39 -32 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Soulless Ultra Combo 1 45*416 0 0/0 HL - 0+13 2 46 -30 -
Breathless Ultra Combo 2 431 0 0/0 2.92 - 0+10 6 51 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Forward Kick

Step Kick f + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Drop Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Pincer Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Change of Direction

Change of Direction qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Second Mid

Second Mid f + p Perform after Change of Direction

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Second Low

Second Low f + k Perform after Change of Direction

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Finish Mid

Finish Mid f + p armorbreak Perform after Second Mid or Second Low

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Finish Low

Finish Low f + k armorbreak Perform after Second Mid or Second Low

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wheel Kick

Wheel Kick qcb + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Marseilles Roll

Roll qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Falling Sky

Falling Sky dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tornado Throw

Tornado Throw hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Heartless

Super Combo qcf qcf + p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Soulless

Ultra Combo I qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Breathless

Ultra Combo II qcf qcf + 3k Hold 3k to delay; Cancel during delay with p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel (self)

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25*15 30*20 20*20 HL ch/sp/su*su 4 3(8)3 11 28 -3 0 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 50*30 50*50 40*20 HL sp/su*su 5 3(8)2 14 31 -2 4 14 20 Forces stand Forces stand Reset Reset - - - - - - -
Close HP Close Fierce.gif 80*30 100*100 60*20 HL sp/su*su 4 3(8)2 20 36 -4 0 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 5 2 9 15 0 3 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 7 2 16 24 -4 -1 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 100[70] 150[50] 60[20] HL[H] - 6 6 16 27 -4[+1] 0[+2] 18 22[20] Active frames 1~4F cannot hit crouching, [] refers to active frames 5~6F [5~6F]: Forces stand [5~6F]: Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 5 6 11 21 -3 0 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 130 200 60 HL - 12 3 17 31 -2 2 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 5 3 8 15 0 3 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL - 8 3 15 25 -4 -1 14 17 Cannot hit crouching Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 100 200 60 HL - 13 3 18 33 -3 1 17 21 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 3 10 19 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 70*40 100*50 60*20 HL sp/su 8 2*2 22 33 -6 - 18 - [1st hit] Forces Stand, [2nd hit] Free Juggle [1st hit] Forces Stand, [2nd hit] Free Juggle [1st Hit] Reset, [2nd Hit] Free Juggle [1st Hit] Reset, [2nd Hit] Free Juggle - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 5 3 7 14 1 4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 8 5 13 25 -4 -1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 200 60 L sp/su 11 3 25 38 -10 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Forward Kick Step Kick 80 100 40 HL See notes 7 2 16 24 0 3 18 21 Dash cancellable Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 4 - 8 - - Reset Reset - - - Lower Body: 1~8F - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - 10 - - Reset Reset - - - Lower Body: 1~10F - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 4 - 8 - - Reset Reset - - - Lower Body: 1~8F - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower Body: 1~4F - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - 9 - - Reset Reset - - - Lower Body: 1~9F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 - - Reset Reset - - - Lower Body: 1~8F - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 10 - 14 - - Reset Reset - - - Lower Body: 1~14F - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 8 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower Body: 1~8F - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 6 - 10 - - Reset Reset - - - Lower Body: 1~4F - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 5 5 - 9 - - Reset Reset - - - Lower Body: 1~10F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range 1.94 - Crumple Soft Knockdown Soft Knockdown 1~11F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+12 2 35 66 -15 - 22 - Range 1.94 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range 1.94, Cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 57 -21 -21 16 16 Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block - Crumple Soft Knockdown Soft Knockdown 1~11F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+12 2 35 66 -15 - 22 - Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 101 - - - - Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Drop Throw Forward Throw 130 140 40 0.915 - 3 2 20 24 - - - - Opponent gets up 68F after throw recovers X Hard Knockdown - - - - - - - - - -
Pincer Throw Back Throw 130 140 40 0.915 - 3 2 20 24 - - - - Opponent gets up 57F after throw recovers X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Change of Direction Change of Direction Jab.gif 30 50 20/30 HL su 14 3 25 41 -3 2 25 30 25~26F can cancel into followup, 20 meter gained on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
Change of Direction Strong.gif 35 50 20/30 HL su 16 3 25 43 -3 2 25 30 27~28F can cancel into followup, 20 meter gained on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
Change of Direction Fierce.gif 40 50 20/30 HL su 17 3 25 44 -3 2 25 30 28~29F can cancel into followup, 20 meter gained on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
EX Change of Direction Change of Direction EX.gif 40 50 -250/0 HL su 13 3 25 40 -3 2 25 30 24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block Forces stand Forces stand Soft Knockdown Soft Knockdown 1~15f - - - - - -
Second Mid Second Mid 40 50 10/20 H - 15 4 28 46 -9 -4[-5] 23 27[28] [] refers to vs crouching, 30~31f can cancel into followup - - - - - - -
Second Low Second Low 50 50 20/30 L su 22 4 24 49 -5 5 23 33 38~39f can cancel into followup - - - - - - -
Finish Mid Finish Mid 100 50 10/30 H - 10 2 44 55 -35 - 11 - Opponent gets up 43F after throw recovers, builds 20 meter on block X Hard Knockdown Hard Knockdown - - - - - - -
Finish Low Finish Low 150 100 30/30 L - 17 2 53 71 -44 - 11 - Opponent gets up 70F after throw recovers, builds 20 meter on block X Hard Knockdown Hard Knockdown - - - - - - -
Wheel Kick Wheel Kick Short.gif 120 200 30/40 H - 20 7 2+19 47 -10 -5 18 23 X Forces stand Forces stand Soft Knockdown Soft Knockdown - - Lower body: 1~26F Lower body: 1~26F - 11F~ -
Wheel Kick Forward.gif 140 200 30/40 H - 24 7 2+20 52 -11 -6 18 23 X Forces stand Forces stand Soft Knockdown Soft Knockdown - - Lower body: 1~30F Lower body: 1~30F - 14F~ -
Wheel Kick Roundhouse.gif 160 200 30/40 H - 27 7 1+22 56 -12 -7 18 23 X Forces stand Forces stand Soft Knockdown Soft Knockdown - - Lower body: 1~32F Lower body: 1~32F - 15F~ -
EX Wheel Kick Wheel Kick EX.gif 60*120 100*100 -250/0 H -- 17 7*3 2+19 47 -6 0 17 23 Opponent gains 20*10 meter on hit X Forces stand Forces stand Soft Knockdown Soft Knockdown - - Lower body: 1~26F All: 1~26F - 11F~ JP: 0*1
Marseilles Roll Marseilles Roll Short.gif - - 20/- - See Notes - - Total 27 27 - - - - 5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74 - - - - - - All: 5~23F All: 5~26F - - -
Marseilles Roll Forward.gif - - 20/- - See Notes - - Total 30 30 - - - - 5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05 - - - - - - All: 5~25F All: 5~29F - - -
Marseilles Roll Roundhouse.gif - - 20/- - See Notes - - Total 32 32 - - - - 5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88 - - - - - - All: 5~27F All: 5~31F - - -
EX Marseilles Roll Marseilles Roll EX.gif - - -250/- - See Notes - - Total 32 32 - - - - 5~27F can pass through opponent, Distance traveled: 2.88 - - - - - - All: 1~32F All: 1~32F - - -
Falling Sky Falling Sky Jab.gif 0*140 100 30/0*100 - - 5 2 31 37 - - - - Cannot hit grounded opponents, opponent gets up 59F after throw recovers - - [2nd Hit]: Hard Knockdown [2nd Hit]: Hard Knockdown - - - - - - -
Falling Sky Strong.gif 0*150 150 30/0*100 - - 6 4 31 40 - - - - Cannot hit grounded opponents, opponent gets up 59F after throw recovers - - [2nd Hit]: Hard Knockdown [2nd Hit]: Hard Knockdown - - - - - - -
Falling Sky Fierce.gif 0*160 200 30/0*100 - - 9 6 31 45 - - - - Cannot hit grounded opponents, opponent gets up 59F after throw recovers - - [2nd Hit]: Hard Knockdown [2nd Hit]: Hard Knockdown - - - - - - -
EX Falling Sky Falling Sky EX.gif 0*160 150 -250/0 - - 6 3 31 39 - - - - Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit - - [2nd Hit]: Hard Knockdown [2nd Hit]: Hard Knockdown - - All: 1~5F, Upper Body: 6~8F - - - -
Tornado Throw Tornado Throw Jab.gif 160 100 30/80 1.33 - 5 2 51 57 - - - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - - - - - 1~6F - -
Tornado Throw Strong.gif 180 150 30/80 1.13 - 5 2 45 51 - - - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - - - - - 1~6F - -
Tornado Throw Fierce.gif 200 200 30/80 0.93 - 5 2 39 45 - - - - Opponent gets up 51F after throw recovers X Hard Knockdown - - - - - - - 1~6F - -
EX Tornado Throw Tornado Throw EX.gif 200 150 -250/0 1.27 - 5 2 54 60 - - - - Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit X Hard Knockdown - - - - - All: 1~6F - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Heartless Super Combo Jab.gif 0*335 0 -1000/0 HL - 1+5 4 39 48 -32 - 11 - Opponent gains 20x6 meter on hit, 5 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F All: 2~6F - - - -
Super Combo Strong.gif 0*335 0 -1000/0 HL - 1+5 4 39 48 -32 - 11 - Opponent gains 20x6 meter on hit, 5 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - - 2~6F - -
Super Combo Fierce.gif 0*335 0 -1000/0 HL - 1+5 4 39 48 -32 - 11 - Opponent gains 20x6 meter on hit, 5 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - All: 2~6F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Soulless Ultra Combo 1 45*416 0 0/0 HL - 0+13 2 46 61 -30 - 18 - Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F Upper body: 5~14f All: 5~14F 5~14F - JP: 1
Breathless Ultra Combo 2 431 0 0/0 2.92 - 0+10 6 51 64 - - - - Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit X Hard Knockdown - - - 1~4F (or until button release, maximum 90F) All: 1F All: From button release for 7F - From startup until end of active frames after button release. - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: