Capcom vs SNK 2/Chun-Li

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +4 +4 2 4 9 200
Crouching n y y +6 +6 2 4 7 400
Jumping - - - - - 3 22 - 500
Strong Close n/n y/y y/y -2 -2 4 2(16)2 22 500+500
Far n y y +1 +1 5 8 13 800
Crouching n y y -1 -1 4 9 17 800
Jumping - - - - - 4 10 - 800
Fierce Close n y y -2 -2 3 8 20 1000
Far n n n -3 -3 11 8 21 1100
Crouching n n y -7 -7 7 11 20 1200
Jumping Neutral - - - - - 5 8 - 1200
Jumping Diagonal - - - - - 5 8 - 700
Jumping Diagonal 2nd hit - - - - - 5 10 - 500
Short Close n y y +3 +3 3 5 9 400
Far n y y -2 -2 5 4 13 300
Crouching n y y +2 +2 4 4 11 300
Jumping Neutral - - - - - 5 22 - 600
Jumping Diagonal - - - - - 3 26 - 400
Forward Close n y y +2 +2 9 7 14 900
Far n n y -3 -3 6 6 19 800
Crouching n n n +2 +2 8 4 14 700
Jumping Neutral - - - - - 6 10 - 900
Jumping Diagonal - - - - - 4 12 - 700
Roundhouse Close n y y -5 -5 4 9 22 1200
Far n n n -4 -4 11 3 25 1100
Crouching n n y down -11 7 8 27 1000
Jumping Neutral - - - - - 9 8 - 1100
Jumping Diagonal - - - - - 5 6(9)10 - 700+600
Command Normals
f +Forward n n n +5 +5 14 4 15 800
f + Roundhouse n n n -4 -4 11 3 25 1100
df + Roundhouse n n n Down +6 36 6 8 1000
after a hit close st. short, st. short n y y -2 -2 2 4 13 300
(air) d + Forward - - - - - 4 10 - 900

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups