Street Fighter 2: Hyper Fighting/Zangief

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Zangief

Sf2hf-zangief-portrait.gif

Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.

In a nutshell

Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.


Character Specific Information

Color Options

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
4
4
40
5
4
5
+5/+6
{{#motion: rpdfire specialcancel }}
Standing Medium Punch
{{#motion: mp }}
14
8
60
8
4
7
+8/+9
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
10
6
15
+2/+3
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
4
4
40
5
4
5
+5/+6
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
14
8
60
7
4
7
+8/+9
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
10
6
15
+2/+3
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
7
4
7
+8/+9
{{#motion: }}
Close Hard Punch
{{#motion: (near opponent) hp }}
4
14
80
10
6
15
+2/+3
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
16
8
60
6
4
7
+8/+9
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) hk }}
24
14
80
8
6
15
+2/+3
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: lp }}
4
4
40
5
4
4
+6/+7
{{#motion: rpdfire specialcancel }}
Crouching Light Kick
{{#motion: lk }}
4
4
40
5
4
4
+6/+7
{{#motion: rpdfire specialcancel }}

The Basics

Zangief's crouching Roundhouse is probably his best normal. Abuse it.

Make the opponent block crouching Short to tick into SPD.

Advanced Strategy

Combos

-j.d.HP,c.MK,Lariat

-j.d.HP,c.LPx2.s.LK,c.HK

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief (self):


Hitboxes

Standing Normals