Introduction
Move list
Normal Moves
Command Moves
Special Moves
qcf+P, forward twice+P, forward twice+P:
Karasu releases a crow.
If you tap forward twice and hit punch each time, he can shoot up to two more crows.
When powered, the crows have a green aura around them.
qcb+P (with weapon):
Karasu stabs with his sword several times.
You can hit weak punch to finish with a powerful stab straight forward, or with fierce punch to do a powerful stab that hits low.
The powered version adds more hits and the sword has a slight glow.
qcf+P (in air with weapon):
Karasu hurls his sword down at an angle.
Very useful, quick to come out, and strong, too.
The powered version has a whirlwind around it.
half circle " up " ( down, down forward, forward, up forward, up) + B (with weapon):
Karasu does a tiny hop and throws his weapon downwards at an arc.
The powered version has a whirlwind around it.
dp +P: (without weapon):
Karasu slides forward while slashing with his hands, which are covered in shadow.
dp+P: (with weapon): Karasu does a large upward swing with his sword, which is enveloped in shadows.
He slides forward for the fierce version ( can hit people in the air behind him. Good stuff. )
The powered version has a green aura.
qcf, bqcd +B (w/,w/o weapon):
command throw. Karasu tosses the opponent in to the air and slashes/punches them away.
forward, hcf+AC:
Karasu folds his arms, and concentric rings of energy flow upwards around him.
The powered version is very strong, but uses up his super meter.
forward+BC (without weapon):
Karasu's sword turns in to a crow, and flies to him from wherever it is.