Marvel vs Capcom/War Machine

From SuperCombo Wiki

Introduction

Basic Tips

Launchers:

RK

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Weakest to Strongest

Super Jump Magic Series: Hunter Series

AC Finisher:

D FP, RK, JP Shoulder Cannon

Move List

Command Normals

Knee Dive: D + LK (only in air)

War Machine does a diving knee in the air.


Special Moves

Shoulder Cannon: QCF + P/K (also in air; P version only)

Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.

Repulsor Blast: HCB + P

War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.

Smart Bomb: MP + LK (also in air)

War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.

Flight: QCB + Kx3 (also in air)

This command allows War Machine to use his jetpacks and has the ability to fly around the screen.


Hyper Combos

Proton Cannon: QCF + Px2

War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.

War Destroyer: QCF + Kx2

War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.

Combos

COMBOS: Easy Combos: 1) SK, RK, cancel Star Destroyer

Intermediate Combos: 1) SK, RK, sj. JP, sj. SK, sj. SP, sj. FK, sj. U FP, cancel JP Shoulder Cannon Make sure you a up FP or you won't get them with the S. Cannon.

Hard Combos: 1) Knee Dive, j. D FP, SK, RK, sj. JP, sj. SK, Flight, JP, SP, U FP, cancel JP Shoulder Cannon I think you can add on more hits after the Flight mode too!