Introducion
Basic Tips
Launchers:
RK
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher:
FP, RK, Lightning Legs
Move List
Command Normals
Flip Over Kick: DF + HK
Chun-Li leaps up to the air and lands behind the opponent.
Reishiki Kikoken: F + HP
Chun-Li unleashes a stalling projectiles which resembles a mini-version of her Kikou-Shou.
Special Moves
Hyakuretsu Kyaku: Press K rapidly
Chun-Li swings her leg rapidly.
Kikoken: HCF + P
Chun-Li throws a fireball from her palms.
Hazan Shu: HCB + K
Chun-Li does a flip kick which serves as an overhead and can advance her rushing or verticality on the move.
Tensho Kyaku: Charge D, U + K
Chun-Li rises up as he does vertical spin kick in the air.
Hyper Combos
Kikou-Shou: QCF + Px2
Chun-Li unleashes a large spherical projectile that surrounds her.
Senretsu-Kyaku: QCF + Kx2
Chun-Li moves forward fast as she does a series of Hyakuretsu Kyaku's and finishes off with a flying kick.
Tensho-Senkuu-Kyaku: QCB + Kx2
Chun-Li does an extended version of her Tensho Kyaku.
Seichisei Senkuu-Kyaku: QCF + Kx2 (only in air)
Introduced in MvC, Chun-Li does an air-dash and when it connects, does a strong aerial MK which freezes the screen as random chinese symbols come up which lands the opponent to the other side of the screen.
Combos
Easy Combos
1) c. FK, c. RK, cancel Lightning Legs (OTG)
2) c. FK, c. RK, cancel Senretsu Kyaku The super should hit them before they can roll.
Intermediate Combos
1) j. JP, j. SP, SK, RK, sj. JP, sj. SK, cancel Shichi Sei Sen Kuu Kyaku This combo just hurts! Way too easy to do for the damage it does.
2) j. JP, j. SP, c. SK, c. FK, c. FP, cancel Senretsu Kyaku, Lightning Legs Do on the Lightning Legs afterwards so that when they get up they eat enormous tick damage!
Hard Combos
1) j. JP, j. SK, j. SP, dash, SK, RK, cancel Hazan Tenshou Kyaku, c. SK (OTG), RK, sj. JP, sj. SK, sj. SP, Stomp Kick, Stomp Kick, Lightning Legs You don't have to add on the extra Stomp Kick and can just go into the Lightning Legs. The timing is a bit tricky on this one.
2) j. JP, j. SK, j. FK, dash, JP, SK, RK, sj. JP, sj. SK, sj. SP, Stomp Kick, sj. JP, sj. SK, cancel Shichi Sei Sen Kuu Kyaku After the Stomp Kick quickly hit the JP. This looks so damn cool! Yes, you CAN do an infinite instead but I HATE infinites so don't do them!
3) launch, sj. JP, sj. SK, sj. SP, sj. FK, sj. RK, sj. SK (OTG), SK, FK, RK You have to of course, do this combo in the corner. Wait literally, a split- sec in between the SP and FK so that the the second hit of the RK will hit them above you. This is a pretty cool combo.