Introduction
Move List
- RYU Movelist:
Fun Facts: -Gains a new Hyper Combo, Shin-Shoryuken.
Command Normals: Thrust Strong: F + MP: Ryu does a lunging overhead that does two hits.
Hop Kick: F + MK: Ryu hops forward as he does a spin kick.
Special Moves:
Hadouken: QCF + P (also in air):
Ryu throws a large projectile forwards from his palms.
Shoryuken: F, D, DF + P (also in air): Ryu leaps up into the air a bit forward as he does a rising fist.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air): Ryu spins around with one leg forward as he slightly goes forward in that position.
Hyper Combos:
Shinkuu-Hadouken: QCF + Px2:
Ryu unleashes a giant projectile wave from his palms.
Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2: Ryu does an extended version of his Tatsumaki Senpuu- Kyaku on the same spot.
Shin-Shoryuken: F, D, DF + Px2: Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
- KEN Movelist:
Fun Facts: -Ryu has Ken's moves from MSHvSF.
Command Normals: Overhead Kick: F + MK: Ryu does a vertical split kick on startup that acts as an overhead.
Special Moves:
Hadouken: QCF + P (also in air):
Ryu throws a large projectile forwards from his palms.
When doing in the air, Ryu does Ken's version as it
goes down like Akuma's instead of forwards like Ryu's.
Shoryuken: F, D, DF + P (also in air): Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames like in MSHvSF.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air): Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
Hyper Combos:
Shoryu-Reppa: QCF + Px2:
Ryu does two LP Shoryukens and finishes it off with an
HP Shoryuken as all of them are in flames.
Shinryu-Ken: QCF + Kx2: Ryu does a Shoryuken from the same spot that has a lot of verticality.
Shippu-Jinrai-Kyaku: QCB + Kx2: First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
- AKUMA Movelist:
Fun Facts: -Ryu has Akuma's moves from MSHvSF.
Command Normals:
Overhead Chop: F + MP:
Akuma does a slow chop that serves as an overhead.
Hop Kick: F + MK: Akuma hop forward as he does a spin kick.
Special Moves:
Gou-Hadouken: QCF + P:
Ryu throws out a fireball from his palms.
Zankuu-Hadouken: QCF + P (only in air): Ryu throws a Gou-Hadouken downwards in the air.
Gou-Shoryuken: F, D, DF + P: Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
Tatsumaki Zankuu-Kyaku: QCB + K (also in air): Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
Ashura-Senkuu: F, D, DF + P/Kx3: Ryu does a teleport dash from far or near parts of the screen.
Dive Kick: QCF + K (only in air): Ryu does a diving kick from the air that does multiple hits.
Hyper Combos:
Massatsu-Gouhadou: QCB + Px2:
Ryu unleashes a giant projectile wave from his palms.
Messatsu-Goushoryu: QCF + Px2: Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
Tenma-Gou-Zankuu: QCF + Px2 (only in air): Ryu does an extended version of his Zankuu-Hadouken.
Shun-Goku-Satsu: LPx2: F, LK, HP: Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after.