Cargo query

Showing below up to 50 results in range #101 to #150.

View ( | ) (20 | 50 | 100 | 250 | 500)

Page chara cat name input icons stance damage hitlevel hits escape throw impact recovery total hitadv blockadv chadv notes
Tekken 3/Forest Law/Data (edit) law Fake Step Tricky Mid Kick

After successful Fake Step, 3

After successful Fake Step, Tk 3.png

22 m - - KND - KND
Tekken 3/Forest Law/Data (edit) law Fake Step Tricky Trap

After successful Fake Step, 1

After successful Fake Step, Tk 1.png

12 h - - +7 - +7

Puts the opponent into BT.

Tekken 3/Forest Law/Data (edit) law Normal

(1_f+1),1

(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.png

10,5 hh i18 - -8 -8 +2
Tekken 3/Forest Law/Data (edit) law Normal

(1_f+1),1,1

(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.png

10,5,5 hhh i18 - -12 -9 +2

Combos from the 1st hit on counter hit.

Tekken 3/Forest Law/Data (edit) law Normal

(1_f+1),1,1,1

(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.png

10,5,5,5 hhhh i18 - -12 -9 +2

Combos from the 1st hit on counter hit.

Tekken 3/Forest Law/Data (edit) law Normal

(2_f+2)<f+2

(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.png

12,6 hm i20 - 0 -7 0

Delayable.

Tekken 3/Forest Law/Data (edit) law Normal

(4_f+4),3

(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.png

16,12 hh i19 - -19 -15 -19

Yes, it's worse on hit than it is on block.

Tekken 3/Forest Law/Data (edit) law Normal

2

Tk 2.png

12 h i10 - +7 +1 +10
Tekken 3/Forest Law/Data (edit) law Normal

3

Tk 3.png

18 h i14 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal

3,3

Tk 3.pngTk 3.png

18,10 hh i25 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal

b+1

Tk b.png+Tk 1.png

12 m i14 - +4 -7 +4
Tekken 3/Forest Law/Data (edit) law Normal

b+1<2

Tk b.png+Tk 1.pngTk 2.png

12,12 mm i21 - +3 -9 +3
Tekken 3/Forest Law/Data (edit) law Normal

b+2

Tk b.png+Tk 2.png

12 m i16 - +3 -7 +3
Tekken 3/Forest Law/Data (edit) law Normal

b+2,3

Tk b.png+Tk 2.pngTk 3.png

12,8 ml i25 - 0 -11 0
Tekken 3/Forest Law/Data (edit) law Normal

f+2

Tk f.png+Tk 2.png

12 h i12 - +7 +1 +10
Tekken 3/Forest Law/Data (edit) law Normal

FC.1

Full Crouch.Tk 1.png

3 sm i8 - +9 -2 +9
Tekken 3/Forest Law/Data (edit) law Normal

FC.2

Full Crouch.Tk 2.png

8 sm i10 - +9 -2 +9
Tekken 3/Forest Law/Data (edit) law Normal

FC.3

Full Crouch.Tk 3.png

12 l i16 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal

FC.4

Full Crouch.Tk 4.png

7 l i12 - +3 -8 +3
Tekken 3/Forest Law/Data (edit) law Normal

FC.df+3

Full Crouch.Tk df.png+Tk 3.png

12 l i16 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal

WS+1

While Standing+Tk 1.png

12 m i10 - +7 -4 +7
Tekken 3/Forest Law/Data (edit) law Normal

WS+2

While Standing+Tk 2.png

15 m i15 - JG -7 JG
Tekken 3/Forest Law/Data (edit) law Normal Backflip

3+4

Tk 3+4.png

25 m i25 - JG -19 JG
Tekken 3/Forest Law/Data (edit) law Normal Backflipper

(3+4_UB/U/UF+4),3

(Tk 3+4.pngORTk ubp.png/Tk up.png/Tk ufp.png+Tk 4.png)Tk 3.png

(25,21_25,25) mm i34 (14f gap) - JG -17 JG
Tekken 3/Forest Law/Data (edit) law Normal Backflipper

(UB/U/UF)+4,3

(Tk ubp.png/Tk up.png/Tk ufp.png)+Tk 4.pngTk 3.png

25,25 mm i34 (14f gap) - JG -17 JG
Tekken 3/Forest Law/Data (edit) law Normal Blackout

1+2+3+4,1

Tk 1+2+3+4.pngTk 1.png

10 h i8 - +10 0 +10
Tekken 3/Forest Law/Data (edit) law Normal Blackout Muggin'

1+2+3+4,1,3

Tk 1+2+3+4.pngTk 1.pngTk 3.png

10,7 hl i19 - -3 -14 -3

2nd hit cannot be blocked if 1st is blocked.

Tekken 3/Forest Law/Data (edit) law Normal Body Blow

d+2

Tk d.png+Tk 2.png

10 sm i10 - +9 -2 +9
Tekken 3/Forest Law/Data (edit) law Normal Body Blow to Somersault

d+2,3

Tk d.png+Tk 2.pngTk 3.png

10,21 smm i24 - JG -19 JG

Your fastest counter hit launcher, but very unsafe if blocked.

Tekken 3/Forest Law/Data (edit) law Normal Body Blow to Somersault

FC.2,3

Full Crouch.Tk 2.pngTk 3.png

8,21 smm i24 - JG -19 JG

Only combos on counter hit.

Tekken 3/Forest Law/Data (edit) law Normal Catapult Kick

(UF_U_UB)+4

(Tk ufp.pngORTk up.pngORTk ubp.png)+Tk 4.png

25 m i14 - JG -30 JG
Tekken 3/Forest Law/Data (edit) law Normal Charge Power Punch

db+1+2

Tk db.png+Tk 1+2.png

100 ! i78 - KND KND KND

Law's only unblockable, and it's so slow you'll rarely ever hit anyone with it. Poor tracking as well, making it very situational. Cancellable with u,u. Guarantees d+4,3 on hit.

Tekken 3/Forest Law/Data (edit) law Normal Crescent Kick Combo

(4_f+4),3

(Tk 4.pngORTk f.png+Tk 4.png)Tk u.png+Tk 3.png

16,30 hm i34 (14f gap) - KND -1 KND
Tekken 3/Forest Law/Data (edit) law Normal Crouch Jab

d+1

Tk d.png+Tk 1.png

5 sm i8 - +9 -2 +9
Tekken 3/Forest Law/Data (edit) law Normal Double Dragon

SS+3+4

Sidestep+Tk 3+4.png

16,22 mh i16 - KND -18 KND
Tekken 3/Forest Law/Data (edit) law Normal Double Impact

FC.3,4

Full Crouch.Tk 3.pngTk 4.png

12,21 lm i29 - JG -19 JG
Tekken 3/Forest Law/Data (edit) law Normal Dragon Back Blow

BT.(1_2)

Backturned+(Tk 1.pngORTk 2.png)

15 h i15 - +21 -6 +21

Puts the opponent into BT on hit.

Tekken 3/Forest Law/Data (edit) law Normal Dragon Low Kick

(d_db)+3

(Tk d.pngORTk db.png)+Tk 3.png

8 l i16 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal Dragon Low Kick to Head Kicks

(d_db)+3,3...

(Tk d.pngORTk db.png)+Tk 3.pngTk 3.png...

8,10 lh i17 - -3 -14 -3
Tekken 3/Forest Law/Data (edit) law Normal Dragon Storm

b+1<2<1

Tk b.png+Tk 1.pngTk 2.pngTk 1.png

12,12,15 mmm i25 - JG -18 JG

Combos from 1st hit on counter hit with minimum delay.

Tekken 3/Forest Law/Data (edit) law Normal Dragon Whip

db+2

Tk db.png+Tk 2.png

15 m i13 - +8 -4 +8

Recovers in BT.

Tekken 3/Forest Law/Data (edit) law Normal Dragon's Tail

db+4

Tk db.png+Tk 4.png

25 l i24 - KND -26 KND

Can hold Tk dp.png to recover in crouch.

Tekken 3/Forest Law/Data (edit) law Normal Elbow Spring Kick

db+2,4

Tk db.png+Tk 2.pngTk 4.png

15,24 mm i32 - -23 -36 -23

Recovers in BT.

Tekken 3/Forest Law/Data (edit) law Normal Elbow Spring Kick to Down

db+2,4,D

Tk db.png+Tk 2.pngTk 4.pngTk dp.png

15,24 mm i32 - -14 -27 -14

Recovers in grounded state.

Tekken 3/Forest Law/Data (edit) law Normal Flash Jab

QCF+1

Tk d.pngTk df.pngTk f.png+Tk 1.png

15 h i8 - +7 +1 KND
Tekken 3/Forest Law/Data (edit) law Normal Frogman

d+3+4

Tk d.png+Tk 3+4.png

25,27 mm i19,i33 - KND_+2 -58_-8 KND_+2

Second values in frame data and damage refer to the second hit of the move.

Tekken 3/Forest Law/Data (edit) law Normal Frogman to Down

d+3+4,D

Tk d.png+Tk 3+4.pngTk dp.png

25 m i19 - KND -26 KND

Ends in a grounded state.

Tekken 3/Forest Law/Data (edit) law Normal Front Kick

WS+4

While Standing+Tk 4.png

12 m i11 - +8 -3 +8
Tekken 3/Forest Law/Data (edit) law Normal Front Kick Somersault Variation

WS+4,3

While Standing+Tk 4.pngTk 3.png

12,21 mm i29 - JG -19 JG
Tekken 3/Forest Law/Data (edit) law Normal Head Kicks to Somersault Kick

...3,4

During Triple Head Kick, Tk 4.png

15 m i29 - JG -19 JG

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
edit link=yes
|fields=_pageName=Page,chara=chara,cat=cat,name=name,input=input,icons=icons,stance=stance,damage=damage,hitlevel=hitlevel,hits=hits,escape=escape,throw=throw,impact=impact,recovery=recovery,total=total,hitadv=hitadv,blockadv=blockadv,chadv=chadv,notes=notes
|max display chars=300
|offset=100
|tables=T3FrameData
}}