Introduction
Moves List
Normal Moves
Throws
Command Normals
Target Combos
Special Moves
Super Arts
l Kishin Riki QCF x 2 + Punch 1 Stok
Ground Grab punch Air Grab Punch (Air) EX Kishin Riki QCF x 2 + 2 Punches
II Yagyou Dama QCF x 2 + Punch 2 Stoks EX Yagyou Dama QCF x 2 + 2 Punches
lll Tengu Stones (Both Versions) QCF x 2 + Punch (2) 1 Stoks
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Human Pillar Driver (LP) HCB + LP Human Pillar Driver (Mp) HCB + mp
Human Pillar Driver (R1) HCB + R1
Oniyama (LP) Hold D...U + LP
Oniyama (MP) Hold D...U + MP (3rd hit>4rd hit) Oniyama (R2) Hold D...U+ R2 Oniyama (EX) Hold D...U + 2 Punches
Sun Disk Palm (LP) Hold B...F +LP Sun Disk Palm (MP) Hold B...F +MP
Sun Disk Palm (R1) Hold B...F + R1
Sun Disk Palm (EX Low) Hold B...F + 2 Punches Sun Disk Palm (EX High) Hold B...F + 2 Punches
Jinchu Nobori (LK) QCF + LK
Jinchu Nobori (MK) QCF + MK Jinchu Nobori (R2) QCF + R2
Jinchu Nobori (EX) QCF + 2 Kicks Air Jinchu Nobori QCF + 2 Kicks (Air) 3 ~ 4 5 ~ 8 Air Jinchu Nobori (EX) QCF + 2 Kicks (Air) 3 ~ 4 5 ~ 9
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Recovers stun meter.