The Blacker Baron (黒く バロン) is a character in Anarchy Reigns. He makes his way into Anarchy offering help to the highest bidder. He and his assistant Mathilda often find themselves in fights, and Blacker Baron is always after one. His signature feature is his gold fists, which are referred to as the "Super Sexy Fists of Fire", so named because they can be activated, releasing an eagle motif on the wrists and a cloak of flame.
Background
Attributes
Baron is a fantastic character with a lot of options. He relies on his delayed W for pressure and amazing tracking capabilities, make good use of it but don't OVER-USE it. People can break it during the flurry and you won't be able to guard in time. Use aLKW or aHKW for punishes on 360 attackers.
Try and avoid 360'ing with baron as much as possible, it is very easy to punish. It comes out rather quickly but it has a LOT of cool-down. Use LKW pokes for quick damage and baiting. Baron is another character that excels in the air and at range. Once you start air jabbing he can actually land 5 jabs on HP and keep the combo going. Back dodge to put space between you and your opponent. aLKW back into your opponent for pressure, commence flurry of jabs, LKW poking. Baron has 2 cinematics in total, aHKW and HKW. Guard break is actually a counter trap that regenerates a small amount of HP if your enemy hits you.It's a move worth incorporating into your playstyle to make people think before they start button mashing. It's completely safe aside cutscene HKW's and grabs. Grabs are a given but be careful over-using it. People will catch on and act accordingly.
Incorporating cancels baron has some of the best pressure in the game period with a massive amount of options. All of his heavy combo finishers have cancel-options and the potential to be infinitely useful and dangerous.
Recommended skills
Charge Attacker: Baron gets the most unique use out of Charge Attacker. His moveset on his combo heavy finishers actually CHANGES. Most of the time they get an extra hit or a small variation in animation. Fantastic pressure addition to what he already has.
Lean Extender: The same reason Jack uses it, it affords Baron mobility and lets his lean really shine. Baron actually has one of the best Leans period, not for distance but for priority--you will very rarely beat a Baron at jabbing.
Power Leveler: This lets Baron burn meter like nothing--turns him into quite the dangerous opponent when he doesn't have to worry about having 4 full meter for a basic combo or wasting a meter for aLKW pressure. Very useful. You sacrifice mobility for survivability and offense with Power Leveler.
Killjoy: HKW cutscene will one-shot anyone at Lv2 or below thanks to added lag damage, and in extreme cases people at Lv3. If you don't feel like playing fair this ability is for you.
Note
aLKW can glitch out in extreme lag and do double damage.
Baron's charged HKW is underwhelming and should only be used against jab-happy opponents or for finishing someone off that is getting juggled by a team-mate.
Baron is one of the most feared characters in the game because of a glitch with the netcode and his ground HKW cinematic. In even a little bit of lag, this move will OHKO you, or nearly. Tires / poles are a baron's best friend. You have been warned.
His dash attack is terrible. It has no redeeming qualities whatsoever besides good guard damage. Even then, you will likely get punished for trying it.
As listed above, baron has sexy combos. He doesn't need cancels but they do give him new options. That said, good barons are few in number. He gets a bad name for glitch abuse but is still an incredibly solid character without his ground HKW.
Some of the best Jab priority in the game, Baron does NOT get stunned easily using his jab attacks / flurries. In fact, out of my 1000+ AR hours I'd say not once have I ever been stunned through his delay. It CAN clash though. His delayed weak is just pure priority. People will start playing incredibly space-y if they find you pressuring them too difficult. They'll avoid the delay at any cost--including back dodging constantly to get them out of reach. If you find they are out of reach, just don't follow up with anything! I should note the tracking is also fan-freaking-tastic. Useful for pesky side-steppers who think you left an opening. Flurries one weakness is it can lose its tracking leaving you completely open. Back-dodges mess with the tracking ability so keep that in mind if you're fighting a light character.