Marvel vs Capcom 2/Hayato

From SuperCombo Wiki

Introduction


Colors

LP http://i11.photobucket.com/albums/a154/magnetro/LP-12.jpg HP http://i11.photobucket.com/albums/a154/magnetro/HP-12.jpg A1 http://i11.photobucket.com/albums/a154/magnetro/A1-13.jpg

LK http://i11.photobucket.com/albums/a154/magnetro/LK-12.jpg HK http://i11.photobucket.com/albums/a154/magnetro/HK-13.jpg A2 http://i11.photobucket.com/albums/a154/magnetro/A2-13.jpg

Moves List

Shown Below...............

Normal Moves

Sword Pierce - (In Air) Down + HK


Dash and Slash - Dash + HP x2

Special Moves

Shiden - QCF + LP or HP


Guren - DP + LP or HP


Shirotora Hou - Back, Forward + 2P


Plasma Combos - Remember to hold back while doing these combos:


1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Rasetsu Zan - QCF + 2P (1 BAR)


Engetsu - QCF + 2K (1 BAR)


Plasma Field - QCB + 2k (In air too) (1 BAR)


B.Hayato Attack - LP,HP Back LK, HK (3 Supers Bars)

Assist Moves

Alpha

     - Shiden
     - Rasetsu Zan


Beta

    - Guren
    - Engetsu


Gamma

     - Shiden
     - Engetsu

The Basics

LP,MP,HP xx Shiden, Guren or Rasetsu-Zan

c.lk,c.mk,c.hk xx Engetsu

c.lp,c.mp,c.hp xx super jump and chain.............

Advanced Strategy


Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).