Ultra Street Fighter IV/Zangief

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Ultra Street Fighter IVUSFIV-Header.png

Zangief

SSFIV-Zangief Face.jpg

Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.


In a nutshell

The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.


Ultra SFIV Changes

Close Stand LK

  • Now Special-, EX Focus-, EX Red Focus-, and Super Combo-cancellable

Close Stand MK

  • Recovery reduced by 5 frames (15F → 10F); advantage on hit increased by 5 frames (±0F → +5F); advantage on block increased by 5 frames (-3F → +2F)

Far Stand MP

  • Hurtbox slightly expanded; hurtbox in front sticks out 1 frame before active

Far Stand MK

  • Advantage on hit increased by 4 frames (-7F → -3F); advantage on block increased by 3 frames (-10F → -7F)

Crouch LK

  • Advantage on hit increased by 1 frame (+4F → +5F)

Diagonal Jump HP

  • Hurtbox slightly expanded

L Spinning Piledriver

  • Throw range reduced by .05 (1.75 → 1.70)

L Banishing Flat

  • Start-up reduced by 3 frames (11F → 8F); advantage on hit increased by 3 frames

M Banishing Flat

  • Start-up reduced by 2 frames (13F → 11F); advantage on block increased by 2 frames (-8F → -6F)

H Banishing Flat

  • Start-up reduced by 2 frames (16F → 14F); advantage on block increased by 2 frames (-9F → -7F)

Final Atomic Buster (SC)

  • Throw range increased to match range of M Spinning Piledriver


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 4 6 7 -1 2
Close MP Close Strong.gif 90 100 40 HL sp/su 5 2 14 -2 1
Close HP Close Fierce.gif 140 200 60 HL - 7 4 20 -6 -1
Close LK Close Short.gif 30 50 20 HL sp/su 4 2 10 -1 2
Close MK Close Forward.gif 90 100 40 HL sp/su 5 2 10 2 5
Close HK Close Roundhouse.gif 140 200 60 HL - 7 4 21 -5 -1
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 3 6
Far MP Far Strong.gif 70 100 40 HL - 4 2 10 2 5
Far HP Far Fierce.gif 140 200 60 HL - 12 3 18 -3 1
Far LK Far Short.gif 30 50 20 HL sp/su 4 2 7 2 5
Far MK Far Forward.gif 90 100 40 HL - 7 6 18 -7 -3
Far HK Far Roundhouse.gif 140 200 60 HL - 11 4 16 -2 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 3 6 2 5
Crouch MP Crouch Strong.gif 80 100 40 HL - 8 5 12 -3 3
Crouch HP Crouch Fierce.gif 120 200 60 HL su 12 4 16 -2 2
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 7 1 5
Crouch MK Crouch Forward.gif 90 100 40 L - 9 4 15 -5 -2
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 9 5 18 -5 -
Long Kick Downright.gif+Roundhouse.gif 120 200 60 L - 14 7 22 -11 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 5 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 7 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 6 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 4 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 5 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 9 6 - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 6 5 - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 3 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 11 6 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 7 4 - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 9 10 - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 9 6 - - -
Flying Body Attack Flying Body Attack 100 150 60 H - 6 7 - - -
Double Knee Drop Double Knee Drop 50 50 20 H - 8 6 - - -
Headbutt Headbutt(Strong.gif) 100 500 40 H - 4 6 - - -
Headbutt Headbutt(Fierce.gif) 120 600 60 H - 6 12 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 -21 -21
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 -15 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bodyslam Forward Throw 160 180 40 0.94 - 3 2 20 - -
Brain Buster Back Throw 160 180 40 0.94 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spinning Piledriver Spinning Piledriver Jab.gif 180 150 40/100 1.7 - 2 2 52 - -
Spinning Piledriver Strong.gif 200 150 40/100 1.45 - 2 2 50 - -
Spinning Piledriver Fierce.gif 250 200 40/100 1.35 - 2 2 48 - -
EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 - -
Banishing Flat Green Hand Jab.gif 120 100 30/30 HL su 8 2 21 -7 -2
Green Hand Strong.gif 130 150 30/30 HL su 11 2 22 -6 -6
Green Hand Fierce.gif 140 200 30/30 HL su 14 2 23 -7 -7
EX Banishing Flat Green Hand EX.gif 90*50 50*50 -250/0 HL -*su 13 1*1 27 -9 1
Double Lariat Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 -
Quick Double Lariat Quick Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 -22 -
Atomic Suplex Double German Suplex 220 200 30/140 1 - 2 2 45 - -
EX Atomic Suplex Douple German Suplex EX.gif 240 200 -250/0 1 - 2 2 45 - -
Flying Power Bomb Running Bear Grab 200 150 30/80 2.92 - 1 2 45 - -
EX Flying Power Bomb Running Bear Grab EX.gif 220 200 -250/0 5.06 - 1 2 45 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Final Atomic Buster Super Combo 450 0 #DIV/0! 1.45 - 1+0 2 46 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ultimate Atomic Buster Ultra Combo 1 520 0 0/0 1.44 - 1+0 2 46 - -
Siberian Blizzard Ultra Combo 2 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png df + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (during Neutral Jump) u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (during Neutral Jump) u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png 360 + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) 360 + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (far from opponent) 360 + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png 360 360 + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png 360 360 + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) 360 360 + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 4 6 7 16 -1 2 12 15 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Close MP Close Strong.gif 90 100 40 HL sp/su 5 2 14 20 -2 1 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 140 200 60 HL - 7 4 20 30 -6 -1 18 23 On crouching opponents, -2 on hit Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 2 10 16 2 5 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 140 200 60 HL - 7 4 21 31 -5 -1 20 24 Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 3 6 12 15 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL - 4 2 10 15 2 5 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 140 200 60 HL - 12 3 18 32 -3 1 18 22 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 2 7 12 2 5 11 14 5~6f cancellable Reset Reset - - - - - - -
Far MK Far Forward.gif 90 100 40 HL - 7 6 18 30 -7 -3 17 21 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 140 200 60 HL - 11 4 16 30 -2 2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL - 8 5 12 24 -3 3 14 20 Forces stand Forces stand Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 120 200 60 HL su 12 4 16 31 -2 2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 7 13 1 5 11 15 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 90 100 40 L - 9 4 15 27 -5 -2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 9 5 18 31 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Long Kick Downright.gif+Roundhouse.gif 120 200 60 L - 14 7 22 42 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 7 4 - 10 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 6 - 15 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 4 - 10 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 5 - 13 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 6 5 - 10 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 3 - 9 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 11 6 - 16 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 7 4 - 10 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 9 10 - 18 - - Reset Reset - - - Legs: 1~4f - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Flying Body Attack Flying Body Attack 100 150 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Double Knee Drop Double Knee Drop 50 50 20 H - 8 6 - 13 - - Reset Reset - - - - - - -
Headbutt Headbutt(Strong.gif) 100 500 40 H - 4 6 - 9 - - Reset Reset - - - - - - -
Headbutt Headbutt(Fierce.gif) 120 600 60 H - 6 12 - 17 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 59 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 69 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bodyslam Forward Throw 160 180 40 0.94 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Brain Buster Back Throw 160 180 40 0.94 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spinning Piledriver Spinning Piledriver Jab.gif 180 150 40/100 1.7 - 2 2 52 55 - - X Hard Knockdown - - - - - - - - - -
Spinning Piledriver Strong.gif 200 150 40/100 1.45 - 2 2 50 53 - - X Hard Knockdown - - - - - - - - - -
Spinning Piledriver Fierce.gif 250 200 40/100 1.35 - 2 2 48 51 - - X Hard Knockdown - - - - - - - - - -
EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 52 - - X Hard Knockdown - - - - - All: 1~5f All: 1~5f - - -
Banishing Flat Green Hand Jab.gif 120 100 30/30 HL su 8 2 21 33 -7 -2 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) X Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 6~20f - - -
Green Hand Strong.gif 130 150 30/30 HL su 11 2 22 34 -6 -6 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 8~22f - - -
Green Hand Fierce.gif 140 200 30/30 HL su 14 2 23 40 -7 -7 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 9~25f - - -
EX Banishing Flat Green Hand EX.gif 90*50 50*50 -250/0 HL -*su 13 1*1 27 41 -9 1 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) 1st Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~13f All: 1~22f - - 2nd Hit JP: ?
Double Lariat Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 68 -44 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~5f, Torso: 6~54f Upper body: 1~3f, All: 4~5f, Lower body: 6~54f - - -
Quick Double Lariat Quick Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 46 -22 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Legs: 1~32f Legs: 1~32f - - -
Atomic Suplex Double German Suplex 220 200 30/140 1 - 2 2 45 48 - - X Hard Knockdown - - - - - - - - - -
EX Atomic Suplex Douple German Suplex EX.gif 240 200 -250/0 1 - 2 2 45 48 - - X Hard Knockdown - - - 1f~? - - - - - -
Flying Power Bomb Running Bear Grab 200 150 30/80 2.92 - 1 2 45 47 - - Startup changes depending on proximity to opponent X Hard Knockdown - - - - - - - - - -
EX Flying Power Bomb Running Bear Grab EX.gif 220 200 -250/0 5.06 - 1 2 45 47 - - Startup changes depending on proximity to opponent X Hard Knockdown - - - 1f until end of active frames - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Final Atomic Buster Super Combo 450 0 #DIV/0! 1.45 - 1+0 2 46 48 - - X Hard Knockdown - - - - All: 1f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ultimate Atomic Buster Ultra Combo 1 520 0 0/0 1.44 - 1+0 2 46 48 - - X Hard Knockdown - - - - All: 1f - - - - -
Siberian Blizzard Ultra Combo 2 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - - - X - - Hard Knockdown - - All: 1f until landing - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: