Ultra Street Fighter IV/Adon

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Adon

SSFIV-Adon Face.jpg

Adon, a master of Muay Thai, has always lived in the shadow of his teacher and master Sagat. Adon believed his master invincible, until Sagat's defeat at the hands of Ryu. This led Adon to believe that perhaps it was his time to reign as the world's greatest Muay Thai warrior, and he has lost respect for Sagat and aims to pass him up. In learning more about the man who defeated his master, Adon also learned about Akuma and the Satsui no Hado, and now aims to integrate the killing intent into his own Muay Thai art form.


In a nutshell

Adon is an extremely technical character who specializes in controlling space via confusion and mobility. His Jaguar Tooth allows him to avoid and punish fireball characters with relative ease. His various Jaguar Kicks allow him to weave out of certain pesky attacks and punish them severely. Many of Adon's combos require well-timed links and are not very strong, but don't let that put you off. Adon's main weakness is that a lot of his options are, in truth, very risky. Many Adon players will find that a lot of anti-air moves are the final nail in the coffin for their strategies.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 3 6
Close MP Close Strong.gif 70 100 40 HL sp/su 5 5 15 -4 6
Close HP Close Fierce.gif 90 200 60 HL sp/su 8 4 15 -1 4
Close LK Close Short.gif 35 50 20 HL sp/su 5 3 7 1 4
Close MK Close Forward.gif 75 100 40 HL sp/su 5 6 9 -1 5
Close HK Close Roundhouse.gif 120 200 60 HL - 7 3 21 -6 -2
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 6 2 5
Far MP Far Strong.gif 80 100 40 HL su 7 4 13 -3 0
Far HP Far Fierce.gif 120 200 60 HL - 8 3 14 1 5
Far LK Far Short.gif 40 50 20 HL sp/su 5 3 8 0 3
Far MK Far Forward.gif 75 100 40 HL - 8 4 13 -3 0
Far HK Far Roundhouse.gif 40*80 100*100 40*40 HL - 9 2*4 17 -3 1
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 3 6 2 6
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 1 4
Crouch HP Crouch Fierce.gif 100 200 60 HL su 9 3 16 -1 4
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 2 7 2 5
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 14 -2 1
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 9 2 21 -5 -
Jaguar Crunch Right.gif+Strong.gif 30*50 50*50 40*20 H - 23 2*2 13 -2 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 10 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - - -
Neutral Jump LK Neutral Jump Short.gif 45 50 20 H - 4 16 - - -
Neutral Jump MK Neutral Jump Forward.gif 85 100 40 H sp 5 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 6 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 9 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 7 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - - -
Angled Jump LK Angled Jump Short.gif 45 50 20 H - 4 12 - - -
Angled Jump MK Angled Jump Forward.gif 85 100 40 H - 7 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 10 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 39 -25 -25
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 39 -19 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 61 2 44 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Carry Forward Throw 130 140 40 0.93 - 3 2 20 - -
Jaguar Slam Back Throw 130 120 40 1.05 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Kick Jaguar Kick Short.gif 130 180 20/40 HL - 20 6 21 -3 -2
Jaguar Kick Forward.gif 130 180 20/40 HL - 21 7 20 -3 -2
Jaguar Kick Roundhouse.gif 120 180 20/40 HL - 22 8 20 -4 -2
EX Jaguar Kick Jaguar Kick EX.gif 80*70 90*110 -250/0 H - 20 2*3 1+21 -2 -
Air Jaguar Kick Air Jaguar Kick Short.gif 80 160 10/20 HL - 14 7 After landing 12 - -
Air Jaguar Kick Forward.gif 80 160 10/20 HL - 15 5 After landing 12 - -
Air Jaguar Kick Roundhouse.gif 80 160 10/20 HL - 16 3 After landing 12 - -
EX Air Jaguar Kick Air Jaguar Kick EX.gif 90*70 110*90 -250/0 HL*H - 11 5*2 After landing 12 - -
Rising Jaguar Rising Jaguar Short.gif 50*80 100*70 30/20*20 HL su 4 2(6)4 17+13 -13 -
Rising Jaguar Forward.gif 90*50 110*70 30/20*20 HL su 5 2(6)5 22+13 -19 -
Rising Jaguar Roundhouse.gif 50*100 70*120 30/20*20 HL su 5 2(6)9 22+13 -23 -
EX Rising Jaguar Rising Jaguar EX.gif 80*40*40 100*60*60 -250/0 HL su 5 4(8)2*6 24+10 -33 -
Jaguar Tooth Jaguar Tooth Short.gif 120 150 10/40 HL - From wall 12 4 After landing 20 -4 1
Jaguar Tooth Forward.gif 120 150 10/40 HL - From wall 13 5 After landing 17 -1 3
Jaguar Tooth Roundhouse.gif 120 150 10/40 HL - From wall 14 7 After landing 18 -2 0
EX Jaguar Tooth Jaguar Tooth EX.gif 120 200 -250/0 HL - From wall 7 7 After landing 20 -5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Varied Assault Super Combo (start) 62*50x3 0 -1000/0 HL - 1+7 3(9)2(11)2(11)2 0
Jaguar Varied Assault (Standard End) Super Combo (normal end) 50*70 0 0/0 HL - 18 3(39)3 40 -64 -
Thousand Jaguars Super Combo (P end) 0 0/0 HL - 20 3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1 31 112 - Press buttons to extend damage
Jaguar Assassin Super Combo (K end) 30x3*60 0 0/0 HL - 19 3(17)4(6)3(8)5 41+27 -83 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Revolver Ultra Combo 1 60x3*300 0 0/0 HL - 0+12 6(18)4(18)4 34 -17 -
Jaguar Avalanche Ultra Combo 2 60x2*45*265 0 0/0 HL - 0+10 4(6)5(23)2 25+38 -82 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png rdp + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Jaguar Varied Assault (Standard End) Standard end to Jaguar Varied Assault if no buttons are pressed

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png press p repeatedly Perform before standard ender of Jaguar Varied Assault

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png k Perform before standard ender of Jaguar Varied Assault

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcb qcb + 3k armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 11 3 6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 5 15 24 -4 6 16 26 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 8 4 15 26 -1 4 18 23 Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 35 50 20 HL sp/su 5 3 7 14 1 4 11 14 Forces stand Reset Reset - - - - - - -
Close MK Close Forward.gif 75 100 40 HL sp/su 5 6 9 19 -1 5 14 20 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 120 200 60 HL - 7 3 21 30 -6 -2 18 22 Reset Reset - - - - - - JP: 1
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 2 5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 7 4 13 23 -3 0 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 3 14 24 1 5 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 3 8 15 0 3 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 75 100 40 HL - 8 4 13 24 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 40*80 100*100 40*40 HL - 9 2*4 17 31 -3 1 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 3 6 11 2 6 11 15 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 17 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL su 9 3 16 27 -1 4 18 23 Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 14 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 9 2 21 31 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Jaguar Crunch Right.gif+Strong.gif 30*50 50*50 40*20 H - 23 2*2 13 39 -2 3 13 18 +2 Hit advantage on crouching opponent Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - 9 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump LK Neutral Jump Short.gif 45 50 20 H - 4 16 - 19 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump MK Neutral Jump Forward.gif 85 100 40 H sp 5 8 - 12 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 6 - 10 - - Reset Reset - - - Legs: During startup - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 9 - 12 - - Reset Reset - - - Legs: During startup - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - Legs: During startup - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - 12 - - Reset Reset - - - Legs: During startup - - -
Angled Jump LK Angled Jump Short.gif 45 50 20 H - 4 12 - 15 - - Reset Reset - - - Legs: During startup - - -
Angled Jump MK Angled Jump Forward.gif 85 100 40 H - 7 4 - 10 - - Reset Reset - - - Legs: During startup - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 10 3 - 12 - - Reset Reset - - - Legs: During startup - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 39 61 -25 -25 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 39 69 -19 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 61 2 44 106 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Carry Forward Throw 130 140 40 0.93 - 3 2 20 24 - - X Hard Knockdown Hard Knockdown - - - - - - - - -
Jaguar Slam Back Throw 130 120 40 1.05 - 3 2 20 24 - - X Hard Knockdown Hard Knockdown - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Kick Jaguar Kick Short.gif 130 180 20/40 HL - 20 6 21 46 -3 -2 X Reset Reset - - - - - 5~25f -
Jaguar Kick Forward.gif 130 180 20/40 HL - 21 7 20 47 -3 -2 X Reset Reset - - - - - 6~27f -
Jaguar Kick Roundhouse.gif 120 180 20/40 HL - 22 8 20 49 -4 -2 When hitting opponent out of the air, damage is only 100 X Reset Reset - - - - - 7~29f -
EX Jaguar Kick Jaguar Kick EX.gif 80*70 90*110 -250/0 H - 20 2*3 1+21 46 -2 - X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown - - - All: 1~24f - 1~25f 2nd Hit JP: ?
Air Jaguar Kick Air Jaguar Kick Short.gif 80 160 10/20 HL - 14 7 After landing 12 32 - - Chip damage 20 Reset Reset - - - - - - -
Air Jaguar Kick Forward.gif 80 160 10/20 HL - 15 5 After landing 12 31 - - Chip damage 20 Reset Reset - - - - - - -
Air Jaguar Kick Roundhouse.gif 80 160 10/20 HL - 16 3 After landing 12 30 - - Chip damage 20 Reset Reset - - - - - - -
EX Air Jaguar Kick Air Jaguar Kick EX.gif 90*70 110*90 -250/0 HL*H - 11 5*2 After landing 12 29 - - Chip damage 40 total 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown - - - All: 1~17f - 2~25f 2nd Hit JP: ?
Rising Jaguar Rising Jaguar Short.gif 50*80 100*70 30/20*20 HL su 4 2(6)4 17+13 45 -13 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 1~5f Feet: 1~5f - 6f~ JP: ?
Rising Jaguar Forward.gif 90*50 110*70 30/20*20 HL su 5 2(6)5 22+13 52 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~6f Upper body: 1~6f 1~5f 7f~ JP: ?
Rising Jaguar Roundhouse.gif 50*100 70*120 30/20*20 HL su 5 2(6)9 22+13 56 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~6f All: 1~6f 1~6f 6f~ JP: ?
EX Rising Jaguar Rising Jaguar EX.gif 80*40*40 100*60*60 -250/0 HL su 5 4(8)2*6 24+10 58 -33 - guard advantage based on 1st hit only Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~8f All: 1~8f 1~8f 6f~ JP: ?
Jaguar Tooth Jaguar Tooth Short.gif 120 150 10/40 HL - From wall 12 4 After landing 20 57 -4 1 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
Jaguar Tooth Forward.gif 120 150 10/40 HL - From wall 13 5 After landing 17 56 -1 3 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
Jaguar Tooth Roundhouse.gif 120 150 10/40 HL - From wall 14 7 After landing 18 60 -2 0 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
EX Jaguar Tooth Jaguar Tooth EX.gif 120 200 -250/0 HL - From wall 7 7 After landing 20 55 -5 - 22f to wall X Soft Knockdown Soft Knockdown - - - 1f~ until landing - 7f~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Varied Assault Super Combo (start) 62*50x3 0 -1000/0 HL - 1+7 3(9)2(11)2(11)2 0 47 2nd Hit: Forces stand 2nd Hit: Forces stand Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Jaguar Varied Assault (Standard End) Super Combo (normal end) 50*70 0 0/0 HL - 18 3(39)3 40 102 -64 - 2nd Hit can't hit crouching opponents, Frame Advantage based on first hit 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 42~88f JP: ?
Thousand Jaguars Super Combo (P end) 0 0/0 HL - 20 3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1 31 112 - Press buttons to extend damage -12 1st Hit: Forces stand, Last Hit: Hard Knockdown 1st Hit: Forces stand, Last Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ? {{{33}}}
Jaguar Assassin Super Combo (K end) 30x3*60 0 0/0 HL - 19 3(17)4(6)3(8)5 41+27 132 -83 - Frame advantage based on 1st hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 20f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Revolver Ultra Combo 1 60x3*300 0 0/0 HL - 0+12 6(18)4(18)4 34 95 -17 - 3rd ground hit goes into animation, distance can be adjusted by joystick X 3rd Hit and on: Hard Knockdown 3rd Hit and on: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3f All: 4~11f All: 4~11f - 2~18f, 23~40f, 45~62f JP: ?
Jaguar Avalanche Ultra Combo 2 60x2*45*265 0 0/0 HL - 0+10 4(6)5(23)2 25+38 112 -82 - 3rd hit goes into animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - 8f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: