Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
65
|
100
|
40
|
HL
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90[80]
|
120[100]
|
60
|
HL
|
sp/su
|
3
|
4
|
20
|
3
|
26
|
4
|
4
|
20
|
18
|
23
|
-6
|
-1
|
[] refers to active frames 3~4
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
25
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
15
|
4
|
21
|
3
|
3
|
15
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
120[100]
|
200
|
60
|
HL
|
su
|
6
|
3
|
21
|
6
|
29
|
3
|
3
|
21
|
18
|
23
|
-6
|
-1
|
[] refers to damage at foot
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
75
|
100
|
40
|
HL
|
su
|
7
|
3
|
12
|
7
|
21
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
110
|
200
|
60
|
HL
|
sp/su
|
8
|
3
|
17
|
8
|
27
|
3
|
3
|
17
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
75
|
100
|
40
|
HL
|
-
|
9
|
2
|
12
|
9
|
22
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
10
|
3
|
15
|
10
|
27
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
65
|
80
|
40
|
HL
|
sp/su
|
5
|
3
|
11
|
5
|
18
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90[80]
|
120[100]
|
60
|
HL
|
sp/su
|
4
|
5
|
23
|
4
|
31
|
5
|
5
|
23
|
18
|
23
|
-10
|
-5
|
[] refers to active frames 3~5
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
3
|
3
|
8
|
3
|
13
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
4
|
13
|
5
|
21
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
-
|
7
|
3
|
22
|
7
|
31
|
3
|
3
|
22
|
18
|
-
|
-7
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Flower Kick
|
Flower Kick
|
80
|
100
|
40
|
H
|
-
|
16
|
2
|
15
|
16
|
32
|
2
|
2
|
15
|
14
|
19
|
-3
|
2
|
+0 on hit vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
3
|
7
|
-
|
3
|
9
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
3
|
7
|
-
|
3
|
9
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
130
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sailor Shot
|
Forward Throw
|
120
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Choba Throw
|
Back Throw
|
135
|
140
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hadoken
|
Hadoken (Lv1)
|
60[40*60]
|
75
|
20-Oct
|
HL
|
su
|
15
|
71
|
Total 48
|
15
|
63
|
|
0
|
48
|
|
|
-7
|
-3
|
Fireball 14f from button release
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hadoken Lv2
|
Hadoken (Lv2)
|
80[50*70]
|
100
|
10/20
|
HL
|
su
|
13+14
|
71
|
Total 56~
|
27
|
83
|
|
0
|
56
|
|
|
-3
|
1
|
Fireball 14f from button release, charge 13~21f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hadoken Lv3
|
Hadoken (Lv3)
|
120[60*80]
|
150
|
10/20
|
HL
|
su
|
39
|
44
|
Total 64
|
39
|
103
|
|
0
|
64
|
|
|
1
|
5
|
Fireball 14f from button release, charge 22f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken
|
Hadoken (Lv1)
|
60*60
|
50*50
|
-250/0
|
HL
|
su
|
15
|
-
|
Total 48
|
15
|
63
|
|
0
|
48
|
|
|
-4
|
-
|
Fireball 14f from button release
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken Lv2
|
Hadoken (Lv2)
|
60*70
|
60*60
|
-250/0
|
HL
|
su
|
13+14
|
-
|
Total 60~
|
27
|
87
|
|
0
|
60
|
|
|
-4
|
-
|
Fireball 14f from button release, charge 13~21f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken Lv3
|
Hadoken (Lv3)
|
60*80
|
75*75
|
-250/0
|
HL
|
su
|
39
|
-
|
Total 72
|
39
|
111
|
|
0
|
72
|
|
|
-4
|
-
|
Fireball 14f from button release, charge 22f~
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shouoken
|
Shooken
|
90*15
|
50*50
|
30/10x2
|
HL
|
su*-
|
6
|
2*4
|
18 + After landing 11
|
6
|
40
|
|
6
|
29
|
|
|
-12
|
-
|
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shooken
|
90*15x3
|
50*35x3
|
30/10x4
|
HL
|
su*su*su*-
|
7
|
2x3*8
|
22 + After landing 11
|
7
|
53
|
|
14
|
33
|
|
|
-20
|
-
|
|
|
|
|
4th Hit: Soft Knockdown
|
4th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shooken
|
80*15x5
|
50*30x5
|
30/10x6
|
HL
|
su(x3)*-(x3)
|
12
|
2x5*10
|
20 + After landing 11
|
12
|
62
|
|
20
|
31
|
|
|
-20
|
-
|
|
|
|
|
4th-6th Hit: Soft Knockdown
|
4th-6th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Shouoken
|
Shooken
|
45*15+45*15x5
|
40*20*40*20x5
|
-250/0
|
HL
|
su(x5)*-(x3)
|
12
|
2*4(19)2x5*9
|
22+11
|
12
|
88
|
|
44
|
33
|
|
|
-20
|
-
|
|
|
|
|
6th-8th Hit: Soft Knockdown
|
6th-8th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
Shunpukyaku
|
Spin Kick
|
60
|
100
|
10/15
|
HL
|
-
|
16
|
6
|
After landing 15
|
16
|
36
|
|
6
|
15
|
|
|
0
|
4
|
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Spin Kick
|
60*60
|
50*50
|
20/20*20
|
HL
|
-
|
17
|
3(8)6
|
After landing 18
|
17
|
51
|
|
17
|
18
|
|
|
-3
|
1
|
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Spin Kick
|
60x3
|
50x3
|
20/15x3
|
HL
|
-
|
12
|
3(6)3(7)2
|
After landing 21
|
12
|
53
|
|
21
|
21
|
|
|
-2
|
2
|
|
X
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
EX Shunpukyaku
|
Spin Kick
|
30x3*35
|
50*30x3
|
-250/0
|
HL
|
-*-*-*su
|
12
|
3(6)3(7)2(12)3
|
After landing 14
|
12
|
61
|
|
36
|
14
|
|
|
2
|
-
|
|
X
|
|
|
4th Hit: Free Juggle
|
4th Hit: Free Juggle
|
1st-3rd Hit: Reset, 4th Hit: Free Juggle
|
1st-3rd Hit: Reset, 4th Hit: Free Juggle
|
-
|
-
|
-
|
Air Shunpukyaku
|
Air Spin Kick
|
50
|
50
|
10/40
|
HL
|
-
|
8
|
3(9)3
|
After landing 7
|
8
|
-
|
|
15
|
After landing 7
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Shunpukyaku
|
Air Spin Kick
|
70
|
50
|
-250/0
|
HL
|
-
|
8
|
3{(9)3}xN
|
After landing 7
|
8
|
-
|
|
3{(9)3}xN
|
After landing 7
|
|
|
-
|
-
|
Active frames repeat until grounded
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sakura Otoshi
|
Sakura Otoshi
|
-
|
-
|
20/-
|
HL
|
-
|
-
|
-
|
After landing 36
|
0
|
36
|
|
0
|
36
|
|
|
-
|
-
|
12f until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sakura Otoshi Followups
|
Sakura Otoshi Followups
|
50*50*60
|
70*70*100
|
0/15x3
|
HL
|
-
|
14+4
|
3
|
After landing 16
|
28
|
-
|
|
3
|
After landing 16
|
|
|
|
-
|
Repeats up to 3x
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Sakura Otoshi
|
Sakura Otoshi
|
-
|
-
|
-250/-
|
HL
|
-
|
-
|
-
|
Total 77
|
0
|
77
|
|
0
|
77
|
|
|
-
|
-
|
12f until landing can cancel into follow up, 36f landing recovery, tracks opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Sakura Otoshi Followups
|
Sakura Otoshi Followups
|
60x3
|
100x3
|
0/0
|
HL
|
-
|
14+4
|
3
|
After landing 16
|
28
|
-
|
|
3
|
After landing 16
|
|
|
|
-
|
Repeats up to 3x
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Haru Ichiban
|
Super Combo
|
45x6*80
|
0
|
-1000/0
|
Lx6*HL
|
-
|
1+6
|
{2(5)}x5*x(13)4
|
24
|
7
|
82
|
|
52
|
24
|
|
|
-7
|
-
|
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
1st-6th Hit: Reset, 7th Hit: Hard Knockdown
|
1st-6th Hit: Reset, 7th Hit: Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Haru Ranman
|
Ultra Combo 1
|
75*75*68*233
|
0
|
0/0
|
Lx2*HL
|
-
|
0+11
|
2(7)2(11)2
|
47
|
11
|
81
|
|
24
|
47
|
|
|
-28
|
-
|
3rd hit goes into animation
|
X
|
|
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Shinku Hadoken
|
Ultra Combo 2 (punches)
|
56x4*105
|
0
|
0/0
|
HL
|
-
|
0+12
|
-
|
Total 96
|
12
|
108
|
|
0
|
96
|
|
|
-27
|
-
|
|
|
X
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Shinku Tengyo Hadoken
|
Ultra Combo 2 (kicks)
|
56x4*105
|
0
|
0/0
|
HL
|
-
|
0+8
|
-
|
Total 92
|
8
|
100
|
|
0
|
92
|
|
|
-27
|
-
|
|
|
X
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|