Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
6
|
3
|
11
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
3
|
21
|
3
|
26
|
3
|
3
|
21
|
21
|
27
|
-3
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100[80]
|
200[150]
|
60
|
HL
|
sp/su
|
5
|
7
|
26
|
5
|
37
|
7
|
7
|
26
|
18
|
23
|
-15
|
-10
|
[] refers to active frames 3~5f
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
5
|
5
|
7
|
5
|
16
|
5
|
5
|
7
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
3
|
5
|
16
|
3
|
23
|
5
|
5
|
16
|
14
|
19
|
-7
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
8
|
8(2)4
|
15
|
8
|
36
|
4
|
14
|
15
|
18
|
23
|
-1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
6
|
6
|
5
|
16
|
6
|
6
|
6
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
8
|
2
|
17
|
8
|
26
|
2
|
2
|
17
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
9
|
4
|
20
|
9
|
32
|
4
|
4
|
20
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
8
|
4
|
15
|
4
|
4
|
8
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
sp/su
|
4
|
8
|
28
|
4
|
39
|
8
|
8
|
28
|
18
|
23
|
-18
|
-13
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
5
|
12
|
5
|
21
|
5
|
5
|
12
|
15
|
17
|
-2
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
5
|
4
|
28
|
5
|
36
|
4
|
4
|
28
|
18
|
-
|
-14
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Collarbone Breaker
|
Overhead
|
30*50
|
50*50
|
40*20
|
H
|
-
|
17
|
1(1)2
|
14
|
17
|
34
|
2
|
4
|
14
|
14
|
19
|
-2
|
3
|
Only +1 hit advantage on crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Solar Plexus Strike
|
+
|
40*60
|
50*50
|
60*20
|
HL
|
[sp/su]
|
17
|
2*2
|
18
|
17
|
38
|
2
|
4
|
18
|
20
|
24
|
0
|
4
|
[] refers to last 3 recovery frames
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
10
|
7
|
-
|
10
|
16
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
10
|
-
|
6
|
15
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
sp/su*-
|
7
|
3*4
|
-
|
7
|
13
|
4
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shoulder Throw
|
Forward Throw
|
130
|
140
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Somersault Throw
|
Back Throw
|
130
|
120
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hadoken
|
Hadoken
|
70
|
100
|
10/20
|
HL
|
su
|
13
|
-
|
Total 45
|
13
|
58
|
|
0
|
45
|
|
|
-6
|
-2
|
16~17f focus cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hadoken
|
Hadoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
11
|
-
|
Total 40
|
11
|
51
|
|
0
|
40
|
|
|
1
|
-
|
If the first hit connects as a Counter Hit, enemy goes into Free Juggle state and, until the combo is over, the 2nd hit of the EX Fireball or any subsequent EX Fireballs will not increase the Juggle Count, 15~16f focus cancellable
|
|
X
|
|
2nd Hit: Soft Knockdown
|
Free Juggle
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shoryuken
|
Shoryuken
|
100[70]
|
200[100]
|
30/40
|
HL
|
su
|
3
|
14
|
14 + After landing 10
|
3
|
44
|
|
14
|
28
|
|
|
-17
|
-
|
[] refers to active frames 3~14f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~2f
|
Lower body: 3~16f
|
|
Shoryuken
|
80*50
|
150*50
|
20/20*20
|
HL
|
su*-
|
3
|
2*12
|
25 + After landing 18
|
3
|
59
|
|
14
|
43
|
|
|
-34
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
Lower body: 6~16f
|
|
Shoryuken
|
160[60]
|
200[50]
|
20/40[20]
|
HL
|
-
|
3
|
14
|
28 + After landing 18
|
3
|
62
|
|
14
|
46
|
|
|
-37
|
-
|
[] refers to active frames 3~14f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
Loewr body: 5~16f
|
EX Shoryuken
|
Shoryuken
|
80*60
|
100*100
|
-250/0
|
HL
|
su
|
3
|
2*12
|
30 + After landing 18
|
3
|
64
|
|
14
|
48
|
|
|
-39
|
-
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
All: 1~16f
|
-
|
Tatsumaki Senpukyaku
|
Hurricane Kick
|
100
|
200
|
30/30
|
HL
|
-
|
11
|
2(6)2
|
12 + After landing 5
|
11
|
37
|
|
10
|
17
|
|
|
-6
|
-
|
2nd Hit hits behind, cannot hit crouching opponents
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
110
|
200
|
30/30
|
HL
|
-
|
12
|
2(6)2(6)2(6)2(6)2
|
18 + After landing 3
|
12
|
66
|
|
34
|
21
|
|
|
-2
|
-
|
2nd Hit & 4th Hit hits behind, cannot hit crouching opponents
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
120
|
200
|
30/30
|
HL
|
-
|
12
|
2(6)2(6)2(6)2(6)2
|
18 + After landing 3
|
12
|
66
|
|
34
|
21
|
|
|
-2
|
-
|
2nd Hit & 4th Hit hits behind, cannot hit crouching opponents
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Senpukyaku
|
Hurricane Kick
|
30x4*40
|
40x5
|
-250/0
|
HL
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18 + After landing 3
|
11
|
48
|
|
17
|
21
|
|
|
-1
|
-
|
2nd Hit & 4th Hit hits behind
|
X
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki Senpukyaku
|
Air Hurricane
|
70
|
100
|
10/40
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
-
|
|
18
|
After landing 10
|
|
|
-
|
-
|
2nd Hit & 4th Hit hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80
|
100
|
10/40
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
-
|
|
18
|
After landing 10
|
|
|
-
|
-
|
2nd Hit & 4th Hit hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
90
|
100
|
10/40
|
HL
|
-
|
9
|
2(6)2(6)2
|
After landing 10
|
9
|
-
|
|
18
|
After landing 10
|
|
|
-
|
-
|
2nd Hit & 4th Hit hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki Senpukyaku
|
Air Hurricane
|
40x5
|
50x5
|
-250/0
|
HL
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
After landing 4
|
7
|
-
|
|
17
|
After landing 4
|
|
|
-
|
-
|
2nd Hit & 4th Hit hits behind
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Shinku Hadoken
|
Super Combo
|
50x4*100
|
0
|
-1000/0
|
HL
|
-
|
1+2
|
-
|
Total 52
|
3
|
55
|
|
0
|
52
|
|
|
11
|
-
|
5th Hit on grounded opponent puts the opponent into an unjugglable state
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Metsu Hadoken
|
Ultra Combo 1
|
42x7*75
|
0
|
0/0
|
HL
|
-
|
0+11
|
-
|
Total 120
|
11
|
131
|
|
0
|
120
|
|
|
-25
|
-
|
|
|
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Metsu Shoryuken
|
Ultra Combo 2
|
270*38x4*50x3[270*233]
|
0
|
0/0
|
HL
|
-
|
0+8
|
3*3x7
|
43+ After landing 41
|
8
|
115
|
|
24
|
84
|
|
|
-84
|
-
|
1st Hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
Lower body: 11~31f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|