Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
5
|
4
|
11
|
3
|
3
|
5
|
11
|
15
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
4
|
14
|
3
|
20
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp
|
6
|
4
|
26
|
6
|
35
|
4
|
4
|
26
|
18
|
-
|
-12
|
-
|
24f~ cancellable
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
30*35
|
40*40
|
40*20
|
HL
|
sp/su
|
6
|
3(6)2
|
19
|
6
|
35
|
2
|
11
|
19
|
14
|
17
|
-7
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
sp/su*-
|
11
|
2(2)2
|
20
|
11
|
36
|
2
|
6
|
20
|
18
|
23
|
-4
|
1
|
+0 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
3
|
5
|
4
|
11
|
3
|
3
|
5
|
11
|
15
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
11
|
6
|
20
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
10
|
3
|
20
|
10
|
32
|
3
|
3
|
20
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
3
|
7
|
5
|
14
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
30*70
|
30*70
|
20*40
|
HL
|
-
|
4
|
5
|
14
|
4
|
22
|
5
|
5
|
14
|
15
|
18
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
15
|
4
|
19
|
15
|
37
|
4
|
4
|
19
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
6
|
9
|
6
|
20
|
6
|
6
|
9
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
sp/su
|
7
|
4
|
20
|
7
|
30
|
4
|
4
|
20
|
18
|
23
|
-6
|
-1
|
Forces stand
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
4
|
5
|
4
|
12
|
4
|
4
|
5
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
6
|
2
|
17
|
6
|
24
|
2
|
2
|
17
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
8
|
2
|
25
|
8
|
34
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
Hard knockdown
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Sekku
|
Overhead
|
70
|
70
|
40
|
H
|
-
|
20
|
2
|
17
|
20
|
38
|
2
|
2
|
17
|
17
|
21
|
-2
|
2
|
+1 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
10
|
-
|
5
|
14
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
4
|
-
|
8
|
11
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
11
|
-
|
4
|
14
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50
|
50
|
40
|
H
|
sp
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
100
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Karen Kick
|
Forward Throw
|
130
|
140
|
40
|
0.83
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Assatsu Kick
|
Back Throw
|
120
|
160
|
40
|
0.83
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fuhajin
|
Fuhajin
|
30*50
|
50*50
|
20/20*20
|
HL
|
-*su
|
9
|
6(24)52
|
Total 61
|
9
|
151
|
|
82
|
61
|
|
|
4
|
-
|
41~43 cancellable, hold button to store
|
|
X
|
|
1st Hit: Soft Knockdown
|
1st Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fuhajin (Store)
|
Fuhajin (Store)
|
50
|
50
|
20/20
|
HL
|
-
|
9
|
6
|
16
|
9
|
30
|
|
6
|
16
|
|
|
-1
|
-
|
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fuhajin (Release)
|
Fuhajin (Release)
|
50
|
50
|
0/20
|
HL
|
su
|
11
|
52
|
Total 33
|
11
|
95
|
|
52
|
33
|
|
|
4
|
10
|
13~15f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fuhajin (Release)
|
50
|
50
|
0/20
|
HL
|
su
|
11
|
52
|
Total 33
|
11
|
95
|
|
52
|
33
|
|
|
4
|
10
|
13~15f cancellable, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fuhajin (Release)
|
50
|
50
|
0/20
|
HL
|
su
|
11
|
52
|
Total 33
|
11
|
95
|
|
52
|
33
|
|
|
4
|
10
|
13~15f cancellable, +6 on block, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Fuhajin
|
Fuhajin ( + )
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
13
|
49
|
Total 39
|
13
|
100
|
|
49
|
39
|
|
|
5
|
-
|
16~18f cancellable
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fuhajin ( + )
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
15
|
49
|
Total 39
|
15
|
102
|
|
49
|
39
|
|
|
7
|
-
|
18~20f cancellable
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fuhajin ( + )
|
60*60
|
50*50
|
-250/0
|
HL
|
su
|
13
|
49
|
total 39
|
13
|
100
|
|
49
|
39
|
|
|
5
|
-
|
17~19f cancellable, cannot hit crouching opponents
|
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shikusen
|
Dive Kick
|
40
|
50
|
10/40
|
HL
|
-
|
14
|
until ground
|
After landing 17
|
14
|
-
|
|
until ground
|
17
|
|
|
-2
|
-
|
Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dive Kick
|
40
|
50
|
10/40
|
HL
|
-
|
14
|
until ground
|
After landing 18
|
14
|
-
|
|
until ground
|
18
|
|
|
-3
|
-
|
Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dive Kick
|
40
|
50
|
10/40
|
HL
|
-
|
14
|
until ground
|
After landing 19
|
14
|
-
|
|
until ground
|
19
|
|
|
-4
|
-
|
Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Second Impact
|
Second Impact
|
20*20
|
20*20
|
0/20*20
|
HL
|
-
|
9
|
4(5)2
|
After landing 28
|
9
|
-
|
|
11
|
After landing 28
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Third Strike
|
Third Strike
|
80
|
90
|
0/40
|
HL
|
-
|
21
|
2
|
After landing 19
|
21
|
-
|
|
2
|
After landing 19
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Shikusen
|
Dive Kick
|
50
|
50
|
-250/0
|
HL
|
-
|
14
|
until ground(8)
|
After landing 14
|
14
|
-
|
|
41
|
After landing 14
|
|
|
(? Ultra Change
|
-
|
Block advantage is based on lowest possible jump (7 jump + 14 startup frames)
|
X
|
|
|
1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce
|
1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce
|
1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce
|
1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce
|
-
|
-
|
-
|
EX Second Impact
|
EX Second Impact
|
25*25
|
20*20
|
0
|
HL
|
-
|
9
|
4(5)2
|
After landing 28
|
9
|
-
|
|
11
|
After landing 28
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Third Strike
|
EX Third Strike
|
60
|
50
|
0
|
HL
|
-
|
21
|
2
|
After landing 18
|
21
|
-
|
|
2
|
After landing 18
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Senpusha
|
Pinwheel Kick
|
60*40
|
40*40
|
20/20*20
|
HL
|
su*-
|
7
|
3(1)4
|
4 + After landing 17
|
7
|
35
|
|
8
|
21
|
|
|
-4
|
1
|
2nd hit cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Pinwheel Kick
|
45*25x3
|
40*30x3
|
20/15x4
|
HL
|
su(x2)*-(x2)
|
9
|
3(1)4(6)3(1)3
|
5 + After landing 21
|
9
|
55
|
|
21
|
26
|
|
|
-8
|
-
|
11f~ airborne
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Pinwheel Kick
|
50*30x3
|
50*35x3
|
20/15x4
|
HL
|
su(x2)*-(x2)
|
14
|
3(1)4(6)3(1)3
|
5 + After landing 24
|
14
|
63
|
|
21
|
29
|
|
|
-11
|
-
|
16f~ airborne
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Senpusha
|
Pinwheel Kick
|
30x8
|
30x5*35
|
-250/0
|
HL
|
su(x2)*-(x6)
|
7
|
3(1)4(3)3*3(1)3(4)3*3(1)3
|
5 + After landing 27
|
7
|
73
|
|
35
|
32
|
|
|
-15
|
-
|
3rd & 6th Hit hit backwards, 2nd, 5th, and 8th Hit hit front and back, rear hits do 20 stun, all hits except final hit pull the opponent in on hit or block
|
|
|
|
|
|
|
|
-
|
All: 1~7f, [Ultra 1] All: 1~8f
|
Legs: 9f
|
Kasatushi
|
Counter
|
-
|
-
|
10/-
|
-
|
-
|
3
|
29
|
17
|
3
|
48
|
|
29
|
17
|
|
|
-
|
-
|
3~31f triggers when hit with strike or projectile, loses to natural Armor Breakers
|
|
|
|
-
|
-
|
-
|
-
|
3~31f
|
-
|
-
|
EX Kasatushi
|
Counter
|
-
|
-
|
-250/-
|
-
|
-
|
1
|
31
|
17
|
1
|
48
|
|
31
|
17
|
|
|
-
|
-
|
3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input, loses to natural Armor Breakers
|
|
|
|
-
|
-
|
-
|
-
|
3~31f
|
-
|
-
|
Kasatushi Followup
|
Counter Followup (Forward)
|
-
|
-
|
-/5
|
-
|
-
|
-
|
-
|
Total 29
|
0
|
29
|
|
0
|
29
|
|
|
-
|
-
|
3~18f can pass through opponent, 21f~ cancellable
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 1~20f
|
|
Counter Followup (Backward)
|
-
|
-
|
-/5
|
-
|
-
|
-
|
-
|
Total 28
|
0
|
28
|
|
0
|
28
|
|
|
-
|
-
|
16f~ cancellable
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 1~17f
|
|
Counter Followup (Upward)
|
-
|
-
|
-/5
|
-
|
-
|
-
|
-
|
Total 54
|
0
|
54
|
|
0
|
54
|
|
|
-
|
-
|
9f~ cancellable, 10 grounded recovery frames if not cancelled
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
All: 1~20f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fuharenjin
|
Super Combo
|
60x5*70
|
0
|
-1000/0
|
HL
|
-
|
1+8
|
65
|
Total 152
|
9
|
225
|
|
65
|
152
|
|
|
-25
|
-
|
Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98
|
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
|
Super Combo
|
60x5*70
|
0
|
-1000/0
|
HL
|
-
|
1+8
|
65
|
Total 152
|
9
|
225
|
|
65
|
152
|
|
|
-25
|
-
|
Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98
|
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
|
Super Combo
|
60x5*70
|
0
|
#DIV/0!
|
HL
|
-
|
1+11
|
65
|
Total 155
|
12
|
231
|
|
65
|
155
|
|
|
-25
|
-
|
Active frames refer to duration of 1 projectile, projectiles release on frames 11, 21, 31, 43, 61, 101
|
|
|
|
|
|
|
|
-
|
All: 1~11f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Feng Shui Engine
|
Ultra Combo 1
|
-
|
-
|
-
|
-
|
-
|
0+1
|
900
|
Total 6
|
1
|
906
|
|
900
|
6
|
|
|
-
|
-
|
Allows chaining of Normal Moves, lasts 900f at full Ultra (15s)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Kaisen Dankairaku
|
Ultra Combo 2
|
15x8*360
|
0
|
0/0
|
HL
|
-
|
0+10
|
4(10)3(5)3(1)3(1)3(1)3(2)3(1)2
|
60 + After landing 33
|
10
|
147
|
|
45
|
93
|
|
|
-103
|
-
|
1st Hit triggers animation, guard advantage based on 2nd hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~13f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|