Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
13
|
14
|
4
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
80
|
100
|
40
|
HL
|
-
|
5
|
3
|
9
|
5
|
16
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
80*40
|
100*100
|
60*20
|
HL
|
-
|
8
|
3*2
|
17
|
8
|
29
|
2
|
5
|
17
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
6
|
4
|
12
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
60
|
100
|
40
|
HL
|
-
|
6
|
3
|
12
|
6
|
20
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
120
|
200
|
60
|
HL
|
-
|
12
|
4
|
17
|
12
|
32
|
4
|
4
|
17
|
18
|
21
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
8
|
4
|
14
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
sp/su
|
6
|
3
|
12
|
6
|
20
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*50
|
75*75
|
60
|
HL
|
-
|
13
|
2*2
|
22
|
13
|
38
|
2
|
4
|
22
|
18
|
21
|
-6
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
|
4
|
3
|
8
|
4
|
14
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
[Oiled] Chain cancels into itself
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
17
|
7
|
26
|
3
|
3
|
17
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
110
|
200
|
60
|
L
|
-
|
7
|
3
|
26
|
7
|
35
|
3
|
3
|
26
|
18
|
-
|
-11
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Hakan Smash
|
+
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Hakan Tackle
|
+
|
90
|
100
|
40
|
HL
|
sp/su
|
10
|
7
|
14
|
10
|
30
|
7
|
7
|
14
|
17
|
21
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Hakan Spear
|
+
|
150
|
200
|
60
|
HL
|
-
|
12
|
6
|
16
|
12
|
33
|
6
|
6
|
16
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Step Low
|
+
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
10
|
4
|
17
|
4
|
4
|
10
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Front Kick
|
+
|
80
|
100
|
40
|
HL
|
-
|
7
|
4
|
13
|
7
|
23
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Step Knee
|
+
|
120
|
200
|
60
|
L
|
-
|
10
|
3
|
20
|
10
|
32
|
3
|
3
|
20
|
18
|
22
|
-5
|
-1
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Guard Position
|
Guard Position
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 30
|
7
|
29
|
-
|
7
|
16
|
-
|
-
|
-
|
-
|
7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down
|
|
|
|
|
|
|
|
-
|
-
|
Upper body: 1~14f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
11
|
-
|
5
|
15
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50
|
100
|
40
|
H
|
-
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
11
|
-
|
8
|
18
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
11
|
-
|
6
|
16
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
8
|
-
|
7
|
14
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
9
|
7
|
-
|
9
|
15
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hakan Throw
|
Forward Throw
|
130
|
100
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hakan Reverse
|
Back Throw
|
140
|
100
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hakan Stomp
|
Air Throw
|
150
|
150
|
40
|
1.1
|
-
|
2
|
2
|
-
|
2
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Oil Shower
|
Oil Shower
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 53
|
0
|
53
|
|
0
|
53
|
|
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~: 3 sec, 36f~: 4 sec, 46f~: 5 sec, 52f~: 6 sec
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Oil Shower
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 69
|
0
|
69
|
|
0
|
69
|
|
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~: 4 sec, 44f~: 5 sec, 60f~: 7 sec, 72f~: 8 sec
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Oil Shower
|
-
|
-
|
40/-
|
-
|
-
|
-
|
-
|
Total 83
|
0
|
83
|
|
0
|
83
|
|
|
-
|
-
|
Max oil duration 30 sec, Partial oil duration 20f~: 5 sec, 47f~: 8 sec, 63f~: 10 sec, 86f~: 12 sec
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Oil Shower
|
Oil Shower
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 83
|
0
|
83
|
|
0
|
83
|
|
|
-
|
-
|
3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~: 6 sec, 47f~: 9 sec, 70f~: 12 sec, 86f~: 15 sec
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Oil Slide
|
Oil Slide
|
50
|
100
|
30/30
|
L
|
su
|
9
|
21
|
17
|
9
|
46
|
|
21
|
17
|
|
|
-17
|
-
|
Does 0 stun if canceled into Body Press
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Oil Slide
|
60
|
100
|
30/30
|
L
|
su
|
14
|
21
|
17
|
14
|
51
|
|
21
|
17
|
|
|
-17
|
-
|
Does 0 stun if canceled into Body Press
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Oil Slide
|
70
|
100
|
30/30
|
L
|
su
|
14
|
21
|
17
|
14
|
51
|
|
21
|
17
|
|
|
-17
|
-
|
Does 0 stun if canceled into Body Press
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Oil Slide
|
Oil Slide
|
80
|
100
|
-250/0
|
L
|
su
|
14
|
21
|
17
|
14
|
51
|
|
21
|
17
|
|
|
-17
|
-
|
1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)
|
-
|
All: 1~5f
|
Body Press
|
Body Splash Followup
|
80
|
100
|
0/20
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
-
|
|
|
-
|
-
|
Gives 0 meter after EX oil slide
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
Oil Followup
|
Oil Followup
|
0
|
0
|
30/0
|
-
|
-
|
-
|
-
|
Total 50
|
0
|
50
|
|
0
|
50
|
|
|
-
|
-
|
Oil duration: 7.5 sec
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Oil Rocket
|
Spinning Pile Driver
|
150[170]
|
100
|
40/100
|
1.05[1.79]
|
-
|
3
|
2
|
56
|
3
|
60
|
|
2
|
56
|
|
|
-
|
-
|
[] refers to Oiled state
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Spinning Pile Driver
|
160[180]
|
100
|
40/100
|
1.05[1.56]
|
-
|
3
|
2
|
56
|
3
|
60
|
|
2
|
56
|
|
|
-
|
-
|
[] refers to Oiled state
|
|
|
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Spinning Pile Driver
|
180[200]
|
100
|
40/100
|
1.05[1.50]
|
-
|
3
|
2
|
56
|
3
|
60
|
|
2
|
56
|
|
|
-
|
-
|
[] refers to Oiled state
|
|
|
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oil Rocket
|
Spinning Pile Driver
|
210[230]
|
160
|
#DIV/0!
|
1.20[1.79]
|
-
|
3
|
2
|
56
|
3
|
60
|
|
2
|
56
|
|
|
-
|
-
|
[] refers to Oiled state
|
|
|
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
All: 1~4f
|
Oil Dive
|
Oil Dive
|
150[180]
|
100
|
40/60
|
2.43
|
-
|
14
|
4
|
14 + After landing 43
|
14
|
74
|
|
4
|
57
|
|
|
-
|
-
|
[] refers to Oiled state, cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oil Dive
|
180[200]
|
150
|
40/60
|
2.66
|
-
|
20
|
4
|
14 + After landing 43
|
20
|
80
|
|
4
|
57
|
|
|
-
|
-
|
[] refers to Oiled state, cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oil Dive
|
210[220]
|
200
|
40/60
|
2.8
|
-
|
22
|
4
|
14 + After landing 43
|
22
|
82
|
|
4
|
57
|
|
|
-
|
-
|
[] refers to Oiled state, cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oil Dive
|
Oil Dive
|
240[250]
|
150
|
#DIV/0!
|
2.93
|
-
|
22
|
4
|
14 + After landing 43
|
22
|
82
|
|
4
|
57
|
|
|
-
|
-
|
[] refers to Oiled state, cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Oil Dive (Charged)
|
Oil Dive (charged)
|
-
|
-
|
-
|
2.71
|
-
|
98
|
4
|
14 + After landing 43
|
98
|
158
|
|
4
|
57
|
|
|
-
|
-
|
Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Oil Dive (charged)
|
-
|
-
|
-
|
3.3
|
-
|
98
|
4
|
14 + After landing 43
|
98
|
158
|
|
4
|
57
|
|
|
-
|
-
|
Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Oil Dive (charged)
|
-
|
-
|
-
|
3.73
|
-
|
98
|
4
|
14 + After landing 43
|
98
|
158
|
|
4
|
57
|
|
|
-
|
-
|
Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Flying Oil Spin
|
Super Combo
|
400[450]
|
0
|
#DIV/0!
|
3.51
|
-
|
1+9
|
3
|
14 + After landing 40
|
10
|
66
|
|
3
|
54
|
|
|
-
|
-
|
Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents
|
|
|
X
|
|
|
|
|
-
|
All: 1f
|
-
|
|
Super Combo
|
400[450]
|
0
|
#DIV/0!
|
3.97
|
-
|
1+13
|
3
|
14 + After landing 40
|
14
|
70
|
|
3
|
54
|
|
|
-
|
-
|
Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents
|
|
|
X
|
|
|
|
|
-
|
All: 1f
|
-
|
|
Super Combo
|
400[450]
|
0
|
#DIV/0!
|
4.06
|
-
|
1+15
|
3
|
14 + After landing 40
|
16
|
72
|
|
3
|
54
|
|
|
-
|
-
|
Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents
|
|
|
X
|
|
|
|
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Oil Coaster
|
Ultra Combo 1
|
480[530]
|
0
|
0/0
|
1.52
|
-
|
1+0
|
3
|
51
|
1
|
54
|
|
3
|
51
|
|
|
-
|
-
|
1~2f Invincible, hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Oil Combination Hold
|
Ultra Combo 2
|
401[450]
|
0
|
0/0
|
-
|
-
|
0+1
|
30
|
42
|
1
|
72
|
|
30
|
42
|
|
|
-
|
-
|
Catches any airborne opponent, cannot catch grounded opponents
|
|
|
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
All: 1~30f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|