Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
14
|
4
|
20
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
120[70]
|
200[150]
|
60
|
HL
|
sp/su[-]
|
5
|
4
|
15
|
5
|
23
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
[] refers to active frames 3~4
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
ch
|
3
|
3
|
8
|
3
|
13
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
100
|
40
|
HL
|
-
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
130
|
200
|
60
|
HL
|
-
|
6
|
3
|
18
|
6
|
26
|
3
|
3
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
su
|
5
|
3
|
14
|
5
|
21
|
3
|
3
|
14
|
18
|
22
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
13
|
5
|
14
|
13
|
31
|
5
|
5
|
14
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
15
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
10
|
4
|
18
|
5
|
5
|
10
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100[70]
|
200[150]
|
60
|
HL
|
-
|
5
|
4
|
23
|
5
|
31
|
4
|
4
|
23
|
18
|
23
|
-9
|
-4
|
[] refers to active frames 3~4
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
-
|
7
|
4
|
14
|
7
|
24
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100*110
|
100*100
|
60
|
L
|
su*-
|
6
|
4(20)4
|
17
|
6
|
50
|
4
|
28
|
17
|
18
|
-
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Straight Chop
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
15
|
3
|
14
|
15
|
31
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Spinning Back Knuckle
|
Back Fist
|
100
|
200
|
60
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Knee Bazooka
|
Knee Bazooka
|
50
|
50
|
20
|
HL
|
-
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
11
|
16
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 8~16f
|
Rolling Sobat
|
Hop Kick
|
60
|
100
|
40
|
HL
|
-
|
11
|
4
|
14
|
11
|
28
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
Can move forward until 6f, can move backwards until 4f
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 6~20f
|
Reverse Spin Kick
|
Upside Down Kick
|
100
|
200
|
60
|
HL
|
-
|
16
|
6
|
12
|
16
|
33
|
6
|
6
|
12
|
18
|
23
|
0
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 1~29f
|
Guie High Kick
|
High Kick
|
110
|
200
|
60
|
HL
|
-
|
11
|
2
|
17
|
11
|
29
|
2
|
2
|
17
|
18
|
-
|
-1
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Target Combo
|
+ > +
|
80
|
100
|
40
|
H
|
-
|
15
|
3
|
14
|
15
|
31
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Shades of Glory
|
Shades of Glory
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 50
|
0
|
50
|
-
|
0
|
50
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
2
|
-
|
5
|
6
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Dragon Suplex
|
Forward Throw
|
120
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Judo Throw
|
Back Throw
|
120
|
80
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Flying Mare
|
Air Throw
|
150
|
150
|
40
|
1.07
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Flying Buster Drop
|
Backbreaker
|
150
|
150
|
40
|
1.07
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sonic Boom
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 30
|
10
|
40
|
|
0
|
30
|
|
|
4
|
10
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 32
|
10
|
42
|
|
0
|
32
|
|
|
2
|
8
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 34
|
10
|
44
|
|
0
|
34
|
|
|
0
|
6
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
EX Sonic Boom
|
Sonic Boom
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
11
|
-
|
Total 39
|
11
|
50
|
|
0
|
39
|
|
|
1
|
4
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
Flash Kick
|
Flash Kick
|
110[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
20+23
|
4
|
57
|
|
11
|
43
|
|
|
-33
|
-
|
[] refers to active frames 4~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
|
Flash Kick
|
130[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
22+23
|
4
|
59
|
|
11
|
45
|
|
|
-35
|
-
|
[] refers to active frames 3~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
|
Flash Kick
|
140[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
24+23
|
4
|
61
|
|
11
|
47
|
|
|
-37
|
-
|
[] refers to active frames 3~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
EX Flash Kick
|
Flash Kick
|
100*80
|
150*100
|
-250/0
|
HL
|
su*-
|
4
|
2*9
|
24+23
|
4
|
61
|
|
11
|
47
|
|
|
-35
|
-
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Double Flash
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+2
|
1*5*2(9)1*8*2
|
20+23
|
3
|
73
|
|
28
|
43
|
|
|
-24
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+3
|
1*5*1(14)1*8*2
|
22+23
|
4
|
80
|
|
32
|
45
|
|
|
-26
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
1*5*1(19)1*8*2
|
24+23
|
6
|
69
|
|
37
|
27
|
|
|
-28
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Flash Explosion
|
Ultra Combo 1
|
90*24x6*66*150
|
0
|
0/0
|
HL
|
-
|
0+6
|
1*3*1(30)1*1*1*2*1 (? Ultra Change)
|
31+66
|
6
|
143
|
|
41
|
97
|
|
|
-77
|
-
|
8th hit goes into animation, charge 55f
|
|
|
|
4th-9th Hit: Hard Knockdown
|
4th-9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
Sonic Hurricane
|
Ultra Combo 2
|
90*30x4*90 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+10
|
43
|
13
|
10
|
65
|
|
43
|
13
|
|
|
-5
|
-
|
Charge 55f
|
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|