Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
14
|
17
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
130
|
200
|
60
|
HL
|
su
|
6
|
6
|
16
|
6
|
27
|
6
|
6
|
16
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
65
|
100
|
40
|
HL
|
-
|
6
|
5
|
10
|
6
|
20
|
5
|
5
|
10
|
14
|
17
|
-1
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
80
|
160
|
60
|
HL
|
sp/su
|
4
|
3
|
15
|
4
|
21
|
3
|
3
|
15
|
18
|
20
|
0
|
2
|
[Counter-hit] +7 hit advantage
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
Cannot chain into Towards LP
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
120
|
200
|
60
|
HL
|
-
|
8
|
4
|
15
|
8
|
26
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
4
|
6
|
4
|
13
|
4
|
4
|
6
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
-
|
7
|
6
|
15
|
7
|
27
|
6
|
6
|
15
|
14
|
-
|
-7
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
120
|
60
|
L
|
-
|
14
|
4
|
22
|
14
|
39
|
4
|
4
|
22
|
18
|
-
|
-8
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Slipping LP
|
+
|
25
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stomach Blow
|
+
|
80
|
100
|
40
|
HL
|
-
|
7
|
4
|
10
|
7
|
20
|
4
|
4
|
10
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Kidney Blow
|
+
|
100
|
100
|
40
|
HL
|
-
|
8
|
2
|
9
|
8
|
18
|
2
|
2
|
9
|
14
|
16
|
3
|
5
|
+6 hit advantage on crouching opponent
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Step Straight
|
+
|
130
|
200
|
60
|
HL
|
su
|
13
|
7
|
13
|
13
|
32
|
7
|
7
|
13
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Dart Shot
|
+
|
80
|
100
|
60
|
H
|
su
|
15
|
4
|
15
|
15
|
33
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
|
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Target Combo 1
|
(TC1) + >
|
30
|
50
|
40
|
HL
|
sp/su
|
4
|
2
|
14
|
4
|
19
|
2
|
2
|
14
|
14
|
17
|
-2
|
1
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) + >
|
30
|
50
|
40
|
HL
|
sp/su
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) + >
|
30
|
50
|
40
|
HL
|
-
|
4
|
4
|
13
|
4
|
20
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) >
|
30
|
50
|
40
|
HL
|
-
|
4
|
2
|
11
|
4
|
16
|
2
|
2
|
11
|
14
|
17
|
1
|
4
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) > >
|
30
|
50
|
40
|
HL
|
sp/su
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) or + >
|
30
|
50
|
40
|
HL
|
-
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) or + > >
|
40
|
50
|
60
|
HL
|
su
|
4
|
3
|
17
|
4
|
23
|
3
|
3
|
17
|
18
|
23
|
-2
|
3
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 6
|
(TC6) + > +
|
30
|
50
|
40
|
HL
|
-
|
4
|
2
|
16
|
4
|
21
|
2
|
2
|
16
|
14
|
19
|
-4
|
1
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 6
|
(TC6) + > + > +
|
40*47
|
50*50
|
50*70
|
HL
|
-
|
4
|
1*3
|
16
|
4
|
23
|
3
|
4
|
16
|
18
|
23
|
-1
|
4
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 7
|
(TC7) >
|
40
|
50
|
60
|
HL
|
-
|
4
|
3
|
16
|
4
|
22
|
3
|
3
|
16
|
20
|
22
|
1
|
3
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 7
|
(TC7) > >
|
20*20
|
50*50
|
50*70
|
HL
|
su
|
4
|
1*3
|
16
|
4
|
23
|
3
|
4
|
16
|
18
|
23
|
-1
|
4
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 8
|
(TC8) >
|
30
|
50
|
40
|
HL
|
-
|
4
|
3
|
13
|
4
|
19
|
3
|
3
|
13
|
14
|
20
|
-2
|
4
|
Damage change (? Ultra Change)
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 8
|
(TC8) > >
|
30
|
50
|
40
|
HL
|
-
|
4
|
2
|
12
|
4
|
17
|
2
|
2
|
12
|
15
|
17
|
1
|
3
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 8
|
(TC8) > > >
|
20*20
|
50*50
|
50*90
|
HL
|
su
|
4
|
1*3
|
16
|
4
|
23
|
3
|
4
|
16
|
18
|
23
|
-1
|
4
|
Damage change (? Ultra Change)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Victory Rose
|
Victory Rose
|
1
|
0
|
0
|
HL
|
su
|
24
|
55
|
-
|
24
|
60 (?Ultra Change)
|
55
|
55
|
-
|
|
|
-
|
13
|
Strike hitbox
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
90
|
200
|
60
|
H
|
-
|
11
|
5
|
-
|
11
|
15
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
16
|
-
|
4
|
19
|
16
|
16
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
12
|
-
|
5
|
16
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
9
|
10
|
-
|
9
|
18
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-20
|
-20
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Kidney Crusher
|
Forward Throw
|
140
|
160
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Dynamite Throw
|
Back Throw
|
140
|
100
|
40
|
0.92
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jet Upper
|
Jet Upper
|
120[80]
|
150[100]
|
30/40
|
HL
|
su
|
5
|
7
|
17+9
|
5
|
37
|
|
7
|
26
|
|
|
-12
|
-
|
1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Jet Upper
|
140[100]
|
170[100]
|
30/40
|
HL
|
su
|
5
|
14
|
17+12
|
5
|
47
|
|
14
|
29
|
|
|
-22
|
-
|
1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Jet Upper
|
100*60[70]
|
150*50
|
30/20x2
|
HL
|
su
|
3
|
2*18
|
18+12
|
3
|
68
|
|
36
|
30
|
|
|
-33
|
-
|
1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Jet Upper
|
Jet Upper
|
100*80
|
150*50
|
-250/0
|
HL
|
su
|
4
|
2*18
|
20+12
|
4
|
71
|
|
36
|
32
|
|
|
-29
|
-
|
1~5f Invincible, 6f~ airborne, 2nd hit pursuit property
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
-
|
Machine Gun Blow
|
Machinegun Blow
|
20x2*50
|
25x2*50
|
10/10x3
|
HL
|
-
|
9
|
2(5)2(10)4
|
21
|
9
|
52
|
|
23
|
21
|
|
|
-2
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Machinegun Blow
|
20x3*60
|
25x3*75
|
15/10x4
|
HL
|
-
|
16
|
2(5)2(5)2(10)4
|
21
|
16
|
66
|
|
30
|
21
|
|
|
-4
|
1
|
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Machinegun Blow
|
20x5*30
|
25x5*75
|
20/10x6
|
HL
|
-
|
18
|
2(5)2(5)2(5)2(5)2(6)4
|
22
|
18
|
79
|
|
40
|
22
|
|
|
-5
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Machine Gun Blow
|
Machinegun Blow
|
15x6*30
|
20x6*30
|
#DIV/0!
|
HL
|
-
|
18
|
2(5)2(5)2(5)2(5)2(6)4(7)4
|
20
|
18
|
88
|
|
51
|
20
|
|
|
-8
|
-
|
1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers
|
|
|
|
1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown
|
1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Cross Counter
|
Cross Counter
|
Damage Absorbed + 60
|
100
|
30-Oct
|
-
|
-
|
3
|
69
|
21
|
3
|
92
|
|
69
|
21
|
|
|
-
|
-
|
1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Cross Counter
|
Damage Absorbed + 60
|
100
|
30-Oct
|
-
|
-
|
3
|
49
|
21
|
3
|
72
|
|
49
|
21
|
|
|
-
|
-
|
1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Cross Counter
|
Damage Absorbed + 60
|
100
|
30-Oct
|
-
|
-
|
3
|
29
|
21
|
3
|
52
|
|
29
|
21
|
|
|
-
|
-
|
1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Cross Counter
|
Cross Counter
|
Damage Absorbed + 50*50*50
|
50*100x2
|
#DIV/0!
|
-
|
-
|
3
|
29
|
21
|
3
|
52
|
|
29
|
21
|
|
|
-
|
-
|
1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers
|
|
|
|
|
|
|
|
-
|
-
|
-
|
LK Swing Blow
|
Short Swing Blow
|
120
|
200
|
20/30
|
HL
|
su
|
18
|
3
|
20
|
18
|
40
|
|
3
|
20
|
|
|
-2
|
2
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Short Swing Blow
|
140
|
200
|
20/30
|
HL
|
su
|
21
|
3
|
22
|
21
|
45
|
|
3
|
22
|
|
|
-4
|
2
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Short Swing Blow
|
160
|
200
|
20/30
|
HL
|
su
|
24
|
3
|
22
|
24
|
48
|
|
3
|
22
|
|
|
-4
|
2
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX LK Swing Blow
|
Short Swing Blow
|
50x3
|
50x2*100
|
-25
|
HL
|
su
|
20
|
2(6)3(12)2
|
29
|
20
|
73
|
|
25
|
29
|
|
|
-2
|
-
|
1~23f unthrowable, 1st & 2nd hit forces stand
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)
|
1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)
|
1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)
|
1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)
|
-
|
-
|
-
|
Duck
|
Duck
|
-
|
-
|
10/-
|
-
|
su
|
-
|
-
|
Total 20
|
0
|
20
|
|
0
|
20
|
|
|
-
|
-
|
14f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Duck
|
-
|
-
|
10/-
|
-
|
su
|
-
|
-
|
Total 21
|
0
|
21
|
|
0
|
21
|
|
|
-
|
-
|
15f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Duck
|
-
|
-
|
10/-
|
-
|
su
|
-
|
-
|
Total 25
|
0
|
25
|
|
0
|
25
|
|
|
-
|
-
|
18f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Duck
|
Duck
|
-
|
-
|
#DIV/0!
|
-
|
su
|
-
|
-
|
Total 17
|
0
|
17
|
|
0
|
17
|
|
|
-
|
-
|
4f can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ducking Straight
|
Ducking Straight
|
100
|
200
|
May-40
|
HL
|
su
|
5
|
3
|
23
|
5
|
30
|
|
3
|
23
|
|
|
-5
|
2
|
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Ducking Upper
|
Ducking Upper
|
60*60
|
150*50
|
5/30*20
|
HL
|
su
|
3
|
1*2
|
25
|
3
|
30
|
|
3
|
25
|
|
|
-6
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~5f
|
Thunder Bolt
|
Thunder Bolt
|
40*60
|
100*100
|
20/20x2
|
HL
|
-
|
38
|
5
|
41
|
38
|
83
|
|
5
|
41
|
|
|
-22
|
-
|
Charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~9f
|
|
Thunder Bolt
|
50*70
|
100*100
|
20/20x2
|
HL
|
-
|
38
|
5
|
41
|
38
|
83
|
|
5
|
41
|
|
|
-22
|
-
|
Charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~9f
|
|
Thunder Bolt
|
60*80
|
100*100
|
20/20x2
|
HL
|
-
|
38
|
5
|
41
|
38
|
83
|
|
5
|
41
|
|
|
-22
|
-
|
Charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~9f strike
|
EX Thunder Bolt
|
Thunder Bolt
|
20x4*90
|
30x4*100
|
#DIV/0!
|
HL
|
-
|
34
|
9
|
41
|
34
|
83
|
|
9
|
41
|
|
|
-21
|
-
|
Tracks opponent, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rocket Upper
|
Super Combo
|
50*30*40*30*40*15x10*50
|
0
|
#DIV/0!
|
HL
|
-
|
1+2
|
3*5(22)3*9(39)3*3*{2*1}x5
|
21+17
|
3
|
140
|
|
100
|
38
|
|
|
-35
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rolling Thunder
|
Ultra Combo 1
|
45x5*15x6*185
|
0
|
0/0
|
HL
|
-
|
0+8
|
3(8)3(10)3(8)3(10)3(12)1*3
|
35
|
8
|
109
|
|
67
|
35
|
|
|
-17
|
-
|
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Corkscrew Blow
|
Ultra Combo 2
|
54x6[440]
|
0
|
0/0
|
HL
|
-
|
0+8
|
24
|
48
|
8
|
79
|
|
24
|
48
|
|
|
-27
|
-
|
If 1st Hit connects on ground, goes into animation, [] refers to animation
|
X
|
|
|
1st Hit: Hard Knockdown
|
1st Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|