Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
80
|
100
|
40
|
HL
|
su
|
6
|
2
|
10
|
6
|
17
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
110[90]
|
200[150]
|
60
|
HL
|
su
|
7
|
4
|
22
|
7
|
32
|
4
|
4
|
22
|
19
|
25
|
-7
|
-1
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
10
|
4
|
16
|
3
|
3
|
10
|
11
|
14
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 3~12f
|
Close MK
|
Close
|
40*40
|
50*50
|
40*20
|
HL
|
su*-
|
5
|
2(3)2
|
12
|
5
|
23
|
2
|
7
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 4~18f
|
Close HK
|
Close
|
100[80]
|
200[150]
|
60
|
HL
|
su
|
7
|
6
|
19
|
7
|
31
|
6
|
6
|
19
|
19
|
24
|
-6
|
-1
|
[] refers to active frames 3~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 6~8f
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
7
|
4
|
9
|
7
|
19
|
4
|
4
|
9
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
7
|
6
|
20
|
7
|
32
|
6
|
6
|
20
|
20
|
25
|
-6
|
-1
|
Hit advantage is based on 2nd active frame
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
su
|
5
|
2
|
12
|
5
|
18
|
2
|
2
|
12
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
90
|
100
|
40
|
HL
|
su
|
5
|
2
|
19
|
5
|
25
|
2
|
2
|
19
|
14
|
17
|
-7
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100[80]
|
200[150]
|
60
|
HL
|
-
|
3
|
6
|
23
|
3
|
31
|
6
|
6
|
23
|
19
|
24
|
-10
|
-5
|
[] refers to active frames 3~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 4~8f
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
90
|
100
|
40
|
HL
|
su
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
su
|
8
|
4
|
25
|
8
|
36
|
4
|
4
|
25
|
19
|
25
|
-10
|
-4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
5
|
2
|
11
|
5
|
17
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
su
|
6
|
5
|
21
|
6
|
31
|
5
|
5
|
21
|
19
|
-
|
-7
|
-
|
opponent gets up 48F after recovery if hit on first active frame
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rock Crusher
|
or + (close)
|
50*40
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(1)5
|
11
|
7
|
25
|
5
|
8
|
11
|
|
|
-2
|
3
|
Only +1 on hit vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Rock Crusher Overhead
|
Overhead
|
50*40
|
50*50
|
40*20
|
H
|
-
|
25
|
2(1)4
|
11
|
25
|
42
|
4
|
7
|
11
|
|
|
-1
|
5
|
Hold button 15f
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Amazon River Run
|
+
|
100
|
200
|
60
|
L
|
-
|
10
|
16
|
16
|
10
|
41
|
16
|
16
|
16
|
|
|
-11
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Coward Crouch
|
Coward Crouch
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
Total 53
|
0
|
53
|
-
|
0
|
53
|
|
|
-
|
-
|
29~32f cancellable, duration can be extended
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Upper body: 1~31f
|
Coward Crouch (Max)
|
Coward Crouch (Max)
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
Total 90
|
0
|
90
|
-
|
0
|
90
|
|
|
-
|
-
|
29~65f cancellable
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
Upper body: 1~64f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+10
|
2
|
38
|
20
|
59
|
2
|
2
|
38
|
|
|
-24
|
-24
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+10
|
2
|
38
|
28
|
67
|
2
|
2
|
38
|
|
|
-18
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
63
|
2
|
39
|
63
|
103
|
2
|
2
|
39
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Wild Fang
|
Forward Throw
|
130
|
140
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 81f after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Jungle Wheel
|
Back Throw
|
120
|
120
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Opponent gets up 54f after throw recovers
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rolling Attack
|
Blanka Ball
|
110
|
100
|
30/30
|
HL
|
su
|
6
|
18
|
4 + After landing 2 [36+5]
|
6
|
29
|
18
|
18
|
6
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Blanka Ball
|
120
|
150
|
30/30
|
HL
|
su
|
6
|
33
|
4+2 [36+5]
|
6
|
44
|
33
|
33
|
6
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Blanka Ball
|
130
|
200
|
30/30
|
HL
|
su
|
6
|
33
|
4+3 [36+5]
|
6
|
45
|
33
|
33
|
7
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Rolling Attack
|
Blanka Ball
|
120
|
150
|
-250/0
|
HL
|
su
|
6
|
33
|
4+3[36+5]
|
6
|
45
|
33
|
33
|
7
|
|
|
-22
|
-15
|
Charge 55f, [] refers to on hit/block
|
X
|
|
|
1~2f: Soft Knockdown
|
1~2f: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Backstep Ball
|
Rainbow Ball
|
110
|
200
|
30/40
|
HL
|
-
|
28
|
25
|
After landing 6
|
28
|
58
|
25
|
25
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rainbow Ball
|
120
|
200
|
30/40
|
HL
|
-
|
28
|
29
|
After landing 6
|
28
|
62
|
29
|
29
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Rainbow Ball
|
130
|
200
|
30/40
|
HL
|
-
|
28
|
33
|
After landing 6
|
28
|
66
|
33
|
33
|
6
|
|
|
-
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Backstep Ball
|
Rainbow Ball
|
120
|
200
|
-250/0
|
HL
|
-
|
28
|
33
|
After landing 6
|
28
|
66
|
33
|
33
|
6
|
|
|
-
|
-
|
Charge 55f, direction can be controlled
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~22f
|
-
|
Vertical Roll
|
Up Ball
|
100
|
200
|
30/30
|
HL
|
su
|
4
|
18
|
40+5 [36+5]
|
4
|
66
|
18
|
18
|
45
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Up Ball
|
110
|
200
|
30/30
|
HL
|
su
|
4
|
15
|
42+10 [36+5]
|
4
|
70
|
15
|
15
|
52
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Up Ball
|
120
|
200
|
30/30
|
HL
|
su
|
4
|
12
|
46+4 [36+5]
|
4
|
65
|
12
|
12
|
50
|
|
|
-21
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Vertical Roll
|
Up Ball
|
120
|
200
|
-250/0
|
HL
|
su
|
4
|
18
|
47+10 [36+10]
|
4
|
78
|
18
|
18
|
57
|
|
|
-26
|
-17
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
Electric Thunder
|
Electricity
|
120
|
200
|
20/20
|
HL
|
su
|
5
|
{4(4)}x3*4
|
9
|
5
|
41
|
4
|
28
|
9
|
|
|
5
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Electricity
|
130
|
200
|
20/20
|
HL
|
su
|
7
|
{2(2)}x7*2
|
9
|
7
|
45
|
2
|
30
|
9
|
|
|
8
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Electricity
|
140
|
200
|
20/20
|
HL
|
su
|
10
|
{1(1)}x16*2
|
9
|
10
|
52
|
2
|
34
|
9
|
|
|
10
|
-
|
1st hit on block does not stop immediately, can be extended
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Electric Thunder
|
Electricity
|
150
|
200
|
#DIV/0!
|
HL
|
su
|
5
|
{1(1)}x16*2
|
11
|
5
|
49
|
2
|
34
|
11
|
|
|
8
|
-
|
1st hit on block does not stop immediately
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
SurpriseForward
|
Forward Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 20
|
0
|
20
|
-
|
0
|
20
|
|
|
-
|
-
|
5~18f can pass through opponent, treated as a special move
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Surprise Back
|
Back Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 29
|
0
|
29
|
-
|
0
|
29
|
|
|
-
|
-
|
Treated as a special move
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ground Shave Roll
|
Super Combo
|
100x5
|
0
|
#DIV/0!
|
HL
|
-
|
1+4
|
16*1x14
|
12 [38+5]
|
5
|
46
|
|
30
|
12
|
|
|
-32
|
-
|
Charge 55f, [] refers to on hit/block
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Lightning Cannonball
|
Ultra Combo 1
|
0*120*125x4
|
0
|
0/0
|
L*H*HLx4
|
-
|
0+4
|
2(20)26*1x20
|
17 [39+5]
|
4
|
88
|
|
68
|
17
|
|
|
-41
|
-
|
1st hit cannot hit airborne opponents & cannot be countered, charge 55f, can be held in place up to ? frames
|
X
|
|
|
|
|
|
|
-
|
All: 1~27f
|
-
|
Shout of Earth (Anti-Air)
|
Ultra Combo 2 (Anti-air)
|
120x2*90x3
|
0
|
0/0
|
L
|
-
|
0+12
|
2(7)2(33)90
|
31
|
12
|
176
|
|
134
|
31
|
|
|
-57
|
-
|
Cannot hit grounded opponents, harge 42f
|
X
|
|
|
|
|
|
|
-
|
All: 1~11f
|
-
|
Shout of Earth (Anti-Ground)
|
Ultra Combo 2 (Anti-ground)
|
30*195[470]
|
0
|
0/0
|
-
|
-
|
0+7
|
55(10)6
|
80
|
7
|
157
|
|
71
|
80
|
|
|
-
|
-
|
2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|