Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
2
|
13
|
3
|
17
|
2
|
2
|
13
|
14
|
19
|
-1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
4
|
2
|
26
|
4
|
31
|
2
|
2
|
26
|
18
|
22
|
-10
|
-6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
-
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
su
|
4
|
2
|
14
|
4
|
19
|
2
|
2
|
14
|
14
|
17
|
-2
|
1
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2(4)4
|
17
|
6
|
32
|
4
|
10
|
17
|
18
|
23
|
-3
|
2
|
Only +1 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
4
|
2
|
13
|
4
|
18
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
16
|
6
|
24
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
9
|
2
|
13
|
9
|
23
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
50*30
|
125*75
|
60*20
|
HL
|
-
|
8
|
2(8)2
|
16
|
8
|
35
|
2
|
12
|
16
|
16
|
23
|
-2
|
5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
9
|
4
|
15
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
sp/su
|
6
|
4
|
23
|
6
|
32
|
4
|
4
|
23
|
18
|
23
|
-9
|
-4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
13
|
5
|
20
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
6
|
3
|
24
|
6
|
32
|
3
|
3
|
24
|
18
|
-
|
-9
|
-
|
Cannot be canceled into Wrath of the Raging Demon
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Zagaihasatsu
|
+
|
30*50
|
50*50
|
40*20
|
H
|
-
|
17
|
2*2
|
17
|
17
|
37
|
2
|
4
|
17
|
14
|
19
|
-5
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
4
|
10
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
60
|
100
|
40
|
H
|
-
|
12
|
Until ground
|
-
|
12
|
#VALUE!
|
Until ground
|
Until ground
|
-
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
40
|
65
|
106
|
2
|
2
|
40
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Goshoha
|
Forward Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Syuretto
|
Back Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
GoHadoken
|
GoHadoken
|
60
|
100
|
10/20
|
HL
|
su
|
14
|
-
|
Total 44
|
14
|
58
|
-
|
0
|
44
|
|
|
-4
|
0
|
Pursuit property, 17~18f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX GoHadoken
|
GoHadoken
|
60*60
|
100*100
|
-250/0
|
HL
|
su
|
14
|
-
|
Total 44
|
14
|
58
|
-
|
0
|
44
|
|
|
-1
|
-
|
Pursuit property, 17~18f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
50
|
200
|
10/30
|
HL
|
su
|
25
|
-
|
Total 50
|
25
|
75
|
-
|
0
|
50
|
|
|
-4
|
-
|
27f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
35*35
|
50*100
|
10/16*16
|
HL
|
su
|
25
|
-
|
Total 57
|
25
|
82
|
-
|
0
|
57
|
|
|
-3
|
-
|
28f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shakunetsu Hadoken
|
33x3
|
35x3
|
10/16x3
|
HL
|
su
|
25
|
-
|
Total 63
|
25
|
88
|
-
|
0
|
63
|
|
|
-1
|
-
|
28~29f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
47x3
|
70x2*100
|
-250/0
|
HL
|
su
|
19
|
-
|
Total 50
|
19
|
69
|
-
|
0
|
50
|
|
|
12
|
-
|
27f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Zanku Hadoken
|
Air Hadoken
|
40
|
50
|
5/20
|
HL
|
-
|
14
|
-
|
After landing 16[18]
|
14
|
30
|
-
|
0
|
16
|
|
|
-
|
-
|
[] refers to when performed on a back jump
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Zanko Hadoken
|
Air Hadoken
|
40*40
|
50*50
|
-250/0
|
HL
|
-
|
8
|
-
|
After landing 9[11]
|
8
|
17
|
-
|
0
|
9
|
|
|
-
|
-
|
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Goshoryuken
|
Goshoryuken
|
100[70]
|
100
|
30/40
|
HL
|
su
|
3
|
14
|
17+18
|
3
|
51
|
14
|
14
|
35
|
|
|
-28
|
-
|
[] refers to active frames 3~14
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~2f
|
Lower body: 3~16f
|
|
Goshoryuken
|
70*60
|
80*50
|
30/30*16
|
HL
|
su*-
|
3
|
2*12
|
25+18
|
3
|
59
|
12
|
14
|
43
|
|
|
-34
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~5f
|
Lower body: 6~16f
|
|
Goshoryuken
|
70*50*30
|
70*50*30
|
30/30*10*10
|
HL
|
su*-*-
|
3
|
2*2*12
|
28+18
|
3
|
64
|
12
|
16
|
46
|
|
|
-37
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~5f
|
Lower body: 7~18f (? Ultra change)
|
EX Goshoryuken
|
Goshoryuken
|
80*60*50
|
100*50*50
|
-250/0
|
HL
|
su*su*su
|
3
|
2*2*12
|
28+18
|
3
|
64
|
12
|
16
|
46
|
|
|
-37
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~18f
|
-
|
Tatsumaki Zankukyaku
|
Hurricane Kick
|
70
|
50
|
20/20
|
HL
|
-
|
11
|
2(6)2
|
12+8
|
11
|
40
|
2
|
10
|
20
|
|
|
-9
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40*40
|
100*50*50
|
20/20*10*10
|
HL
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
5
|
54
|
1
|
22
|
28
|
|
|
-8
|
-
|
|
|
|
|
1st Hit: Forces stand, All others: Soft Knockdown
|
1st Hit: Forces stand, All others: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hurricane Kick
|
80*40x3
|
100*50x3
|
20/20*10x3
|
HL
|
su*-(x3)
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+8
|
5
|
57
|
1
|
32
|
21
|
|
|
-1
|
-
|
|
|
|
|
1st Hit: Forces stand, All others: Soft Knockdown
|
1st Hit: Forces stand, All others: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tatsumaki Zankukyaku
|
Hurricane Kick
|
35x5
|
40x5
|
-250/0
|
HL
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
11
|
48
|
1
|
17
|
21
|
|
|
-1
|
-
|
|
|
|
|
1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown
|
1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Air Tatsumaki Zankukyaku
|
Air Hurricane
|
60
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
9
|
36
|
2
|
18
|
10
|
|
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
70
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
9
|
36
|
2
|
18
|
10
|
|
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Air Hurricane
|
80
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
9
|
36
|
2
|
18
|
10
|
|
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Air Tatsumaki Zankukyaku
|
Air Hurricane
|
40x5
|
50x5
|
#DIV/0!
|
HL
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
After landing 4
|
7
|
27
|
1
|
17
|
4
|
|
|
-
|
-
|
Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hyakkishu
|
Demon Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
-
|
0
|
39
|
-
|
0
|
39
|
|
|
-
|
-
|
27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Hyakkishu
|
Demon Flip
|
-
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
-
|
0
|
39
|
-
|
0
|
39
|
|
|
-
|
-
|
5~39f airborne, 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide), tracks opponent, can cancel into Hadouken EX (air)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hyakki Gozan
|
Demon Flip Slide
|
100
|
200
|
0/40
|
L
|
-
|
39+7
|
15
|
14
|
46
|
74
|
15
|
15
|
14
|
|
|
-11
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Hyakki Gosho
|
Demon Flip Palm
|
110
|
200
|
0/30
|
HL
|
-
|
27+8
|
2
|
After landing 4
|
35
|
40
|
2
|
2
|
4
|
|
|
-
|
-
|
|
X
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Hyakki Gojin
|
Demon Flip Dive Kick
|
70
|
100
|
0/30
|
HL
|
-
|
27+11
|
Until ground
|
After landing 4
|
38
|
-
|
Until ground
|
Until ground
|
4
|
|
|
-
|
-
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Hyakki Gosai
|
Demon Flip Throw
|
150
|
150
|
0/60
|
0.9
|
-
|
27+3
|
2
|
After landing 17
|
30
|
48
|
2
|
2
|
17
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
Ashura Senku (Far)
|
Punch Teleport (far)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
0
|
61
|
-
|
0
|
61
|
|
|
-
|
-
|
Passes through opponent, can cancel into Ultra 2 until 44f
|
|
|
|
|
|
|
|
-
|
All: 1~49f
|
-
|
Ashura Senku (Close)
|
Kick Teleport (close)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
0
|
53
|
-
|
0
|
53
|
|
|
-
|
-
|
Passes through opponent, can cancel into Ultra 2 until 36f
|
|
|
|
|
|
|
|
-
|
All: 1~44f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
330
|
0
|
#DIV/0!
|
0.9
|
-
|
1+0
|
36
|
13
|
1
|
49
|
|
36
|
13
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Wrath of the Raging Demon
|
Ultra Combo 1
|
510
|
0
|
0/0
|
0.9
|
-
|
0+5
|
33
|
19
|
5
|
56
|
|
33
|
19
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~6f
|
-
|
Demon Armageddon
|
Ultra Combo 2
|
50*450[421]
|
0
|
0/0
|
HL
|
-
|
0+14
|
2
|
46
|
14
|
61
|
|
2
|
46
|
|
|
-27
|
-
|
[] refers to damage when canceled from teleport
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~15f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|