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Block
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Super Meter
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
40
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+7
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
4
|
10
|
0
|
+6
|
Forces stand
|
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Close
|
HL
|
130
|
200
|
60
|
-
|
8
|
3
|
14
|
+1
|
+6
|
+5 Hit advantage on crouching opponents
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
3
|
10
|
-2
|
+1
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
6
|
3
|
12
|
-1
|
+2
|
|
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Close
|
HL
|
140
|
200
|
60
|
-
|
7
|
3
|
14
|
0
|
-
|
[Hit] limited juggle knockdown
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|
Far
|
HL
|
40
|
50
|
20
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sp/su
|
4
|
2
|
7
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
6
|
3
|
12
|
-1
|
+2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
8
|
2
|
21
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
4
|
9
|
-2
|
+1
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
10
|
5
|
22
|
-7
|
-3
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|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
8
|
0
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+3
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|
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crouch
|
HL
|
80
|
100
|
40
|
-
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6
|
3
|
13
|
-2
|
+1
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|
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crouch
|
HL
|
90*50
|
100*100
|
60*20
|
-
|
8
|
2*3
|
20
|
-5
|
-1
|
|
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crouch
|
L
|
40
|
50
|
20
|
sp/su
|
4
|
3
|
8
|
0
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+3
|
|
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crouch
|
L
|
70
|
100
|
40
|
-
|
6
|
4
|
12
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-2
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+1
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|
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crouch
|
L
|
120*50
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100*100
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30*30
|
-
|
11
|
2(9)2
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20
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-7
|
-
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Hard knockdown
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Jump up
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H
|
60
|
50
|
20
|
sp
|
4
|
4
|
-
|
-
|
-
|
Legs immune to projectiles until end of active frames
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Jump up
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H
|
90
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Jump up
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H
|
140
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200
|
60
|
-
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10
|
4
|
-
|
-
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-
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Legs immune to projectiles until end of active frames
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Jump up
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H
|
50
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Jump up
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H
|
90
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Jump up
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H
|
120
|
200
|
60
|
-
|
10
|
4
|
-
|
-
|
-
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Legs immune to projectiles until end of startup frames
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Jump forward
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H
|
60
|
50
|
20
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sp
|
4
|
6
|
-
|
-
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-
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Legs immune to projectiles until end of active frames
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Jump forward
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H
|
90
|
100
|
40
|
-
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6
|
4
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-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Jump forward
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H
|
120
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200
|
60
|
-
|
10
|
3
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Jump forward
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H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
Legs immune to projectiles until end of startup frames
|
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Jump forward
|
H
|
90
|
100
|
40
|
-
|
7
|
6
|
-
|
-
|
-
|
Legs immune to projectiles until end of startup frames
|
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Jump forward
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H
|
120
|
200
|
60
|
-
|
10
|
5
|
-
|
-
|
-
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Legs immune to projectiles until end of startup frames
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Heavy Body Press ( + air)
|
H
|
110
|
150
|
60
|
-
|
6
|
9
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames
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Heavy Shoulder ( + air)
|
-
|
80
|
90
|
40
|
-
|
7
|
10
|
-
|
-
|
-
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Legs immune to projectiles until end of active frames, cannot hit grounded opponents
|
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Thrust Peak ( + )
|
HL
|
40
|
50
|
20
|
sp/su
|
3
|
7
|
12
|
-7
|
-4
|
|
|
Focus Attack LVL1
|
HL
|
90
|
100
|
20
|
-
|
10+13
|
5
|
32
|
-21
|
-21
|
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Focus Attack LVL2
|
HL
|
120
|
150
|
40
|
-
|
18+15
|
5
|
32
|
-15
|
-
|
|
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Focus Attack LVL3
|
-
|
170
|
200
|
60
|
-
|
65
|
5
|
32
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.9
|
160
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
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Mexican Typhoon
|
1.50
|
150
|
200
|
40/100
|
-
|
2
|
2
|
52
|
-
|
-
|
Hard knockdown
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Mexican Typhoon
|
1.45
|
200
|
200
|
40/100
|
-
|
2
|
2
|
50
|
-
|
-
|
Hard knockdown
|
|
Mexican Typhoon
|
1.40
|
230
|
200
|
40/100
|
-
|
2
|
2
|
48
|
-
|
-
|
Hard knockdown
|
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Mexican Typhoon
|
1.49
|
200
|
150
|
-250/0
|
-
|
4
|
2
|
47
|
-
|
-
|
1~5f strike and projectile invincible, hard knockdown
|
|
Tomahawk Buster
|
HL
|
130
|
200
|
30/40
|
-
|
5
|
4*7
|
17 + After landing 11
|
-14
|
-
|
5f~ airborne, limited juggle knockdown
|
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Tomahawk Buster
|
HL
|
150
|
200
|
30/40
|
-
|
6
|
4*7
|
21 + After landing 11
|
-18
|
-
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1~5f upper body strike and projectile invincibility, 1~5f unthrowable, 6f~ airborne, limited juggle knockdown
|
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Tomahawk Buster
|
HL
|
160
|
200
|
30/40
|
-
|
8
|
4*7
|
26 + After landing 11
|
-23
|
-
|
1~7f upper body strike and projectile invincibility, 8~11f strike and projectile invincible, 8f~ airborne, limited juggle knockdown
|
|
Tomahawk Buster
|
HL
|
80*50
|
150*150
|
-250/0
|
-
|
5
|
4*7
|
29 + After landing 11
|
-26
|
-
|
1~7f Invincible, 5f~ airborne, limited juggle knockdown
|
|
Condor Dive
|
HL
|
120
|
100
|
20/30
|
-
|
11
|
until ground
|
22
|
-
|
-
|
limited juggle knockdown, armor break
|
|
Condor Dive
|
H
|
100[150]
|
50[100]
|
-250/0
|
-
|
11
|
until ground
|
22
|
-
|
-
|
limited juggle knockdown, [hit] projectile invincible through recovery, armor break, pursuit property, [] refers to jump version, immune to projectiles until landing
|
|
Condor Spire
|
HL
|
120
|
200
|
30/30
|
-
|
20
|
9
|
4 + After landing 7
|
-7
|
-5
|
6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown
|
|
Condor Spire
|
HL
|
120
|
200
|
30/30
|
-
|
20
|
10
|
4 + After landing 7
|
-8
|
-6
|
6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown
|
|
Condor Spire
|
HL
|
120
|
200
|
30/30
|
-
|
20
|
11
|
5 + After landing 7
|
-10
|
-8
|
6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] limited juggle knockdown
|
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Condor Spire
|
HL
|
150
|
150
|
-250/0
|
-
|
15
|
9
|
4 + After landing 7
|
-3
|
-
|
6~14f strike invincible, 1~27f projectile invincible (24f onwards legs only) , 6f~ airborne, [air hit] limited juggle knockdown
|
|
Super Combo
|
1.53
|
430
|
0
|
-1000/0
|
-
|
1+0
|
2
|
41
|
-
|
-
|
2f Invincible, hard knockdown
|
|
Ultra Combo 1
|
1.46
|
510
|
0
|
0/0
|
-
|
1+0
|
2
|
41
|
-
|
-
|
1f Invincible, hard knockdown
|
|
Ultra Combo 2
|
1.63
|
450
|
0
|
0/0
|
-
|
0+3
|
6
|
18 + After landing 26
|
-
|
-
|
1~8f Invincible, 1f~ airborne, hard knockdown
|
|
|
Block
|
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Super Meter
|
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Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|