|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
Cannot hit crouching opponents
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
2
|
16
|
+1
|
+5
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
5
|
2
|
19
|
-3
|
+2
|
Forces stand
|
|
Close
|
HL
|
20
|
50
|
20
|
sp/su
|
5
|
3
|
11
|
-3
|
0
|
|
|
Close
|
HL
|
80
|
100
|
40
|
sp/su
|
7
|
2
|
11
|
+3
|
+6
|
|
|
Close
|
HL
|
100
|
200
|
60
|
su
|
7
|
3
|
13
|
+2
|
+8
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
cannot hit crouching opponents
|
|
Far
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
2
|
16
|
-4
|
-1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
7
|
2
|
13
|
+3
|
+7
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
6
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
8
|
2
|
12
|
-1
|
+3
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
3
|
16
|
-1
|
+3
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
3
|
9
|
+2
|
+5
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
-
|
9
|
2
|
13
|
+3
|
+8
|
Forces stand
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
crouch
|
L
|
30*40
|
30*40
|
40*20
|
-
|
6
|
2(2)2
|
12
|
0
|
-
|
2nd hit hard knockdown
|
|
crouch
|
L
|
90[50]
|
100[80]
|
60
|
-
|
7
|
11
|
15
|
-10[-5]
|
-[-3]
|
Hard knockdown (first 5f), [] refers to after 5th active frame
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50*50
|
50*50
|
60*20
|
-
|
5
|
2(6)4
|
-
|
-
|
-
|
[air hit] limited juggle knockdown, 2nd hit pursuit property
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
3
|
-
|
-
|
-
|
|
|
Ninja Sickle ( + )
|
HL
|
40*60
|
100*100
|
60*20
|
-
|
11
|
2(3)2
|
12 + After landing 13
|
-9
|
-
|
14f~ airborne, 2nd hit floats opponent
|
|
Neck Breaker ( + )
|
H
|
30*30
|
50*50
|
10*10
|
-
|
15
|
2*2
|
16
|
-2
|
+2
|
|
|
Elbow Drop ( + air)
|
HL
|
80
|
100
|
40
|
-
|
8
|
until ground
|
After landing 4
|
-
|
-
|
|
|
Bushin Chain (2nd hit)
|
HL
|
60
|
50
|
10
|
-
|
7
|
2
|
24
|
-8
|
-3
|
|
|
Bushin Chain (3rd hit)
|
HL
|
80
|
50
|
20
|
-
|
5
|
2
|
18
|
-9
|
+3
|
|
|
Bushin Chain (4th hit)
|
HL
|
100
|
130
|
20
|
su
|
11
|
3
|
26
|
-11
|
-
|
|
|
Bushin Chain (4th hit) +
|
-
|
100
|
0
|
30
|
-
|
3
|
2
|
20
|
-
|
-
|
floats opponent
|
|
>
|
HL
|
40
|
60
|
20
|
sp/su
|
7
|
2
|
23
|
-5
|
-2
|
Forces stand
|
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.84
|
130
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.84
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Hozanto
|
HL
|
80
|
140
|
10/20
|
su
|
19
|
3
|
21
|
-1
|
-
|
5~15f upper body projectile invincible, armor break
|
|
Hozanto
|
HL
|
130
|
160
|
10/30
|
su
|
23
|
3
|
22
|
-2
|
-
|
5~19f upper body projectile invincible, armor break
|
|
Hozanto
|
HL
|
160
|
200
|
20/40
|
su
|
30
|
3
|
22
|
-6
|
-
|
5~26f upper body projectile invincible, armor break
|
|
Hozanto
|
HL
|
120
|
200
|
-250/0
|
su
|
10
|
3
|
24
|
-6
|
-
|
armor break, pursuit property
|
|
Bushin Senpukyaku
|
HL
|
40x3
|
100*50x2
|
20/12x3
|
-
|
10
|
2(6)1(7)1
|
11 + After landing 19
|
-18
|
-
|
1~9f mid body projectile invincible, 10~28f lower body strike and projectile invincible, 1~9f unthrowable, 7f~ airborne, 2nd-3rd hit pursuit property, 3rd hit cannot hit crouching opponents
|
|
Bushin Senpukyaku
|
HL
|
50x3
|
100*50x2
|
20/12x3
|
-
|
9
|
2(6)2(6)2
|
16 + After landing 19
|
-15
|
-
|
1~26f lower body strike invincible, 1~42f projectile invincible (total body until 10f, lower body after), 7f~ airborne, 2nd-3rd hit pursuit property
|
|
Bushin Senpukyaku
|
-
|
50*20*20*70
|
50x4
|
20/12*10x3
|
-
|
6
|
3(6)1(7)1(6)1
|
16 + After landing 19
|
-
|
-
|
1~30f lowerbody strike and projectile invincible, 5f~ airborne, pursuit property, cannot hit crouching opponents
|
|
Bushin Senpukyaku
|
HL
|
50x3*20
|
50x4
|
-250/0
|
-
|
4
|
2(5)1(6)1(5)2
|
16 + After landing 19
|
-20
|
-
|
1~10f Invincible, 11~25f lower body strike and projectile invincible, 3f~ airborne, pursuit property, frame advantage is based off 3rd hit
|
|
Bushin Flip
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
Total 68
|
-
|
-
|
7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup
|
|
Bushin Flip
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
Total 70
|
-
|
-
|
7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup
|
|
Bushin Flip
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
Total 70
|
-
|
-
|
7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup
|
|
Bushin Flip
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
Total 65
|
-
|
-
|
1~14f projectile and throw invincible, passes through opponent, 7f~ airborne, 20 grounded recovery frames, tracks opponent, 22f~ can cancel into followup
|
|
Bushin Izuna Otoshi (throw)
|
0.80
|
180
|
150
|
0/40
|
-
|
1
|
1
|
After landing 8
|
-
|
-
|
Hard knockdown, only hits standing and airborne opponents
|
|
Bushin Flip Elbow Drop
|
HL
|
80
|
100
|
0/40
|
-
|
13
|
until ground
|
After landing 8
|
-
|
-
|
|
|
Run
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
See followup
|
-
|
-
|
5f~ can cancel into followup
|
|
Sudden Stop
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 17
|
-
|
-
|
Fastest stop is 21f
|
|
Shadow Kick
|
L
|
110
|
100
|
10/60
|
su
|
4+9
|
6
|
22
|
-10
|
-
|
Hard knockdown
|
|
Neck Flip
|
HL*H
|
100*70
|
100*100
|
10/40*40
|
-
|
4+22
|
2*3
|
20
|
-6
|
+2
|
1~14f lower body strike and projectile invincible, 15~28f airborne, 1st hit floats airborne opponents
|
|
Run
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
See followup
|
-
|
-
|
1f~ 2-hit armor, 5f~ can cancel into followup
|
|
Sudden Stop (from Run)
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 17
|
-
|
-
|
Fastest stop is 21f
|
|
Shadow Kick (from Run)
|
L
|
120
|
100
|
0/60
|
su
|
4+9
|
13
|
14
|
-9
|
-
|
Hard knockdown, 1~28f projectile invincible
|
|
Neck Flip (from Run)
|
HL*H
|
100*70
|
200*100
|
0/40*40
|
-
|
4+23
|
2*3
|
20
|
-6
|
+2
|
1~22f projectile invincible, 1~14f lower body strike invincible, 15~29f airborne
|
|
Kaiten Izuna Otoshi
|
1.00
|
180
|
180
|
10/80
|
-
|
3
|
2
|
-
|
-
|
-
|
Hard knockdown, connects on airborne opponents only
|
|
Kaiten Izuna Otoshi
|
1.00
|
170
|
180
|
-250/0
|
-
|
3
|
3
|
-
|
-
|
-
|
1~2f Invincible, hard knockdown, connects on airborne opponents only
|
|
Super Combo
|
HL
|
80*40x5*100
|
0
|
-1000/0
|
-
|
1+7
|
2
|
10 + After landing 18
|
-15
|
-
|
1~8f Invincible, 1f~ airborne, untechable limited juggle knockdown, pursuit property, animation continues on hit or block
|
|
Ultra Combo 1
|
HL
|
29*27x3*350
|
0
|
0
|
-
|
0+12
|
2(11)2(16)2(17)1
|
40
|
-20
|
-
|
1~12f Invincible, hard knockdown, armor break, pursuit property, 4th hit goes into animation
|
|
Ultra Combo 2
|
0.98
|
500
|
0
|
0
|
-
|
0+1
|
2
|
38
|
-
|
-
|
1~2f Invincible, hard knockdown
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|