Marvel vs Capcom 2/Guile

From SuperCombo Wiki

Introduction


Colors

LP http://i11.photobucket.com/albums/a154/magnetro/LP-11.jpg HP http://i11.photobucket.com/albums/a154/magnetro/HP-11.jpg A1 http://i11.photobucket.com/albums/a154/magnetro/A1-12.jpg

LK http://i11.photobucket.com/albums/a154/magnetro/LK-11.jpg HK http://i11.photobucket.com/albums/a154/magnetro/HK-12.jpg A2 http://i11.photobucket.com/albums/a154/magnetro/A2-12.jpg

Moves List

Normal Moves

Special Moves

Sonic Boom: Charge B, F + Jab or Fierce
Flash Kick: Charge D, U + Short or Roundhouse
Air Flash Kick: D, U + Short or Roundhouse

Super Moves

Sonic Hurricance: D, DF, F + 2P
Somersault Strike: D, DB, B + 2K
Crossfire Assault (air only): D, DF, F + 2K

Assist Moves

The Basics

Advanced Strategy

Somersault Strike THC Glitch: Perform a snapback (whiffed or otherwise) with Guile. Then immediately perform a Team Hyper Combo (A1 + A2). The somersault 'blades' will stay on-screen, and your opponent will not be able to walk/dash backwards, as that will put them into block animation. They can use this to Suki Cancel moves. The 'blades' can be destroyed by any projectile. You can repeat this glitch as many times as you would like in a match, provided that you have at least two levels (one for the snapback, one for the THC) every time. This glitch is not banned in tournament play, but is not really useful.