Normal Moves
Ground Normals
Damage |
? |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
1
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
1
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Nice range but very bad priority.
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes/No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Good anti air and combo starter (canceling into Rekka Kens).
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.
Damage |
? |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
Good for tick throwing.
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
Yes
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
1
|
Simplified |
? |
? |
?
|
- Close Standing Roundhouse:
Damage |
? |
 |
 |
 |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
? |
?
|
Damage |
? |
 |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Aerial normals
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
- Diagonal Jumping Forward:
Damage |
? |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
- Neutral Jumping Roundhouse:
Damage |
? |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
- Diagonal Jumping Roundhouse:
Damage |
? |
 |
 |
 |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
? |
? |
? |
? |
? |
? |
? |
∞
|
Simplified |
? |
? |
∞
|
Command Normals
- Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.
- En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage |
? |
 |
 |
 |
 |
 |
 |
 |
|
Stun |
?~?
|
Stun Timer |
?
|
Frame Advantage |
?
|
|
Frame Count |
? |
? |
? |
1 |
? |
? |
? |
?
|
Simplified |
? |
? |
? |
?
|
Throws
FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.
- Gankai Hou: (←/→ + Strong/Fierce)
Damage |
32(+2) |
 |
 |
|
Stun |
7~13
|
Stun Timer |
100
|
Range (from axis) |
40
|
(from throwable box) |
11
|
- Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage |
32(+2) |
 |
 |
|
Stun |
7~13
|
Stun Timer |
100
|
Range (from axis) |
40
|
(from throwable box) |
11
|
Special Moves
All motions are listed under the assumption that O.FeiLong is facing right.
- Rekka Ken: (↓↘→ + P)
- First Punch:
Damage (Jab) |
? |
 |
 |
 |
 |
 |
|
Damage (Strng) |
?
|
Damage (Frc) |
?
|
Stun |
?~?
|
Stun Timer |
?
|
Frame Count (Jab) |
? |
? |
? |
? |
? |
1
|
Simplified (Jab) |
? |
? |
?
|
Frame Count (Strng) |
? |
? |
? |
? |
? |
1
|
Simplified (Strng) |
? |
? |
?
|
Frame Count (Frc) |
? |
? |
? |
? |
? |
1
|
Simplified (Frc) |
? |
? |
?
|
Damage (Jab) |
? |
 |
 |
 |
|
Damage (Strng) |
?
|
Damage (Frc) |
?
|
Stun |
?~?
|
Stun Timer |
?
|
Frame Count (Jab) |
? |
? |
? |
?
|
Simplified (Jab) |
? |
? |
?
|
Frame Count (Strng) |
? |
? |
? |
?
|
Simplified (Strng) |
? |
? |
?
|
Frame Count (Frc) |
? |
? |
? |
?
|
Simplified (Frc) |
? |
? |
?
|
Damage (Jab) |
? |
 |
 |
 |
 |
File:OFeiLong rk35anm.png
|
Damage (Strng) |
?
|
Damage (Frc) |
?
|
Stun |
?~?
|
Stun Timer |
?
|
Frame Count (Jab) |
? |
? |
? |
? |
?
|
Simplified (Jab) |
? |
? |
?
|
Frame Count (Strng) |
? |
? |
? |
? |
?
|
Simplified (Strng) |
? |
? |
?
|
Frame Count (Frc) |
? |
? |
? |
? |
?
|
Simplified (Frc) |
? |
? |
?
|
Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. Each punch has a unique animation and demands the input. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Each punch gives Fei super meter, so they are a great way of getting full meter while pressuring the enemy.
- Shien Kyaku a.k.a. Flame Kick: (←↓↙ + K)
- Startup:
Damage (Shrt) |
? |
 |
 |
 |
|
Damage (Frwrd) |
?
|
Damage (Rh) |
?
|
Stun |
?~?
|
Stun Timer |
?
|
Frame Count |
2 |
2 |
2 |
2
|
Simplified |
6 |
2
|
- Recovery:
- Short/Roundhouse Versions:
Fei Long becomes invulnerable for a split second, attacks with a low spinning roundhouse flaming kick, which turns into an ascending spinning kick (which is not anymore invincible). After that, Fei falls helpless as he recover from the move.