Killer Instinct

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Revision as of 18:40, 22 May 2012 by 8bit (talk | contribs) (added notations)

Introduction

Killer Instinct is a 1994 fighting game developed by Rare and published by Nintendo.

Notation

Joystick Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
  • 360/FC - Full circle - Complete a full rotation of the stick.
  • 720 - N/A - Complete a 720 degree rotation of the stick.
  • Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.

X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.

In addition to the letter notation, an Unicode arrow notation will be used. The symbols →, ↓, ← will be employed assuming your character is facing right, which is the initial position for the first player when a round starts. Thus, → will denote towards, ↓ denotes down, ← means back and ↑ means up. Finally, the symbols ↙, ↘, ↗ and ↖ will denote the diagonals. Unless stated otherwise, the player on the player 2 side will just reverse the commands left to right for similar results.

Six Button Notation

  • Quick Punch (QP) - same as jab or light punch in other games
  • Medium punch (MP) - same as strong
  • Fierce punch (FP) - same as hard punch
  • P - any punch
  • Quick Kick (QK) - same as short or light kick
  • Medium Kick (MK) - same as forward
  • Fierce Kick (FK) - same as roundhouse or hard kick
  • K - any kick

Game Mechanics

Basic Strategy

Advanced Strategy

Tier List

God Tier: Eyedol, Cinder

Top Tier: Glacius, Orchid

High Tier: Spinal, Riptor

Middle Tier: T.J. Combo, Fulgore

Low Tier: Sabrewulf, Jago

Bottom Tier: Thunder

Game Versions

The Characters