Normal Moves
Ground Normals
Damage + Claw |
?+? |
 |
 |
With Claw |
Without Claw |
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.
Damage + Claw |
?+? |
 |
 |
 |
With Claw |
Without Claw
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
?
|
|
 |
 |
 |
|
Frame Count |
? |
? |
? |
?
|
Simplified |
?
|
Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.
Damage + Claw |
?+? |
 |
 |
With Claw |
Without Claw |
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.
Damage + Claw |
?+? |
 |
 |
With Claw |
Without Claw |
 |
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.
Damage + Claw |
?+? |
 |
 |
 |
With Claw |
Without Claw
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
?
|
|
 |
 |
 |
|
Frame Count |
? |
? |
? |
?
|
Simplified |
?
|
Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.
Damage + Claw |
?+? |
 |
 |
 |
With Claw |
Without Claw |
 |
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Like Close Standing Strong.
Damage + Claw |
?+? |
 |
 |
 |
With Claw |
Without Claw |
 |
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
F. Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.
Damage + Claw |
?+? |
 |
 |
 |
With Claw |
Without Claw
|
Stun |
? |
 |
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
?
|
Simplified |
? |
?
|
|
 |
 |
 |
|
Frame Count |
? |
? |
? |
?
|
Simplified |
?
|
A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.
Damage |
? |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
A quick knee. Different animation than Far Short, but works the same.
Damage |
? |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
A very quick knee attack with good priority. Useful for tick throwing.
Damage |
? |
 |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
OK to push away someone that's too close.
Damage |
? |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
?
|
Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.
Damage |
? |
 |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.
- Close Standing Roundhouse:
Damage |
? |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
Animates the same as a normal Far Forward.
Damage |
? |
 |
 |
 |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
High anti-air kick with great range. Hits many air moves including T.Hawk's dive.
Damage |
? |
 |
 |
 |
 |
 |
|
Stun |
?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
? |
? |
? |
? |
? |
?
|
Simplified |
? |
? |
?
|
A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.
Special Moves