Super Street Fighter 2 Turbo/O. Balrog

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The Characters

Old Balrog's portrait in Super Turbo

Introduction

Picking Old Balrog

To select O.Balrog, choose Balrog and then press → ← ← → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Balrog-old1.gif Balrog-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage ? OBalrog stcljab1&3 stfarjab1&3.png OBalrog stcljab2 stfarjab2.png OBalrog stcljab1&3 stfarjab1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

Useful to cancel into super / rushes. Also good to stop some stuff (Honda's headbutts for example).

  • Crouching Jab:
Damage ? OBalrog crjab1 crshrt1.png OBalrog crjab2.png OBalrog crjab3 crshrt3.png
Stun ?~?
Stun Timer ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?

It's very fast and has the repeating property (something low short doesn't), but it has a different hit box. I really dont use low short much, only low jab for cheating and combos.

  • Close Standing Strong:
Damage ? OBalrog stclstrng1&3.png OBalrog stclstrng2.png OBalrog stclstrng1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Strong:
Damage ? OBalrog stfarstrng1&5.png OBalrog stfarstrng2&4.png OBalrog stfarstrng3.png OBalrog stfarstrng2&4.png OBalrog stfarstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Second best anti-air move. Has more range than cr.HP.

  • Crouching Strong:
Damage ? OBalrog crstrng1&5.png OBalrog crstrng2&4.png OBalrog crstrng3.png OBalrog crstrng2&4.png OBalrog crstrng1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

This is his best ground attack, despite not hitting low. The entire arm is safe and cannot be hit, but can hit the enemy (it's a completely red hitbox, no blue). Can cancel into rushes and link into Super.

  • Close Standing Fierce:
Damage ? OBalrog stclfrc1&5.png OBalrog stclfrc2&4.png OBalrog stclfrc3.png OBalrog stclfrc2&4.png OBalrog stclfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Far Standing Fierce:
Damage ? OBalrog stfarfrc1&5.png OBalrog stfarfrc2&4.png OBalrog stfarfrc3.png OBalrog stfarfrc2&4.png OBalrog stfarfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Great poke to use at max range. It _CAN'T_ hit the following opponents when they're crouching: Ryu, Blanka, Guile, Ken, Chun Li, Cammy and Dictator.

  • Crouching Fierce:
Damage ? OBalrog crfrc1&5.png OBalrog crfrc2.png OBalrog crfrc3.png OBalrog crfrc4.png OBalrog crfrc1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Best anti-air non-special. Hits early and late, unlike most moves in game.

  • Close/Far Standing Short:
Damage ? OBalrog stclshrt1&3 stfarshrt1&3.png OBalrog stclshrt2 stfarshrt2.png OBalrog stclshrt1&3 stfarshrt1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Short:
Damage ? OBalrog crjab1 crshrt1.png OBalrog crshrt2.png OBalrog crjab3 crshrt3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Close Standing Forward:
Damage ? OBalrog stclfrwrd1&3 stclrh1&3.png OBalrog stclfrwrd2 stclrh2.png OBalrog stclfrwrd1&3 stclrh1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Forward:
Damage ? OBalrog stfarfrwrd1&3.png OBalrog stfarfrwrd2.png OBalrog stfarfrwrd1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Crouching Forward:
Damage ? OBalrog crfrwrd1.png OBalrog crfrwrd2&4.png OBalrog crfrwrd3.png OBalrog crfrwrd2&4.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ?
Simplified ? ? ?

Catches some moves that go under Crouching Strong (like Vega's slide). Links into cr.Strong and the Super. Your move of choice to tick / combo in throw mixups. Quick recovery and great for hitting limbs in footsies (like Guile's d. Forward).

  • Close Standing Roundhouse:
Damage ? OBalrog stclfrwrd1&3 stclrh1&3.png OBalrog stclfrwrd2 stclrh2.png OBalrog stclfrwrd1&3 stclrh1&3.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ?


  • Far Standing Roundhouse:
Damage ? OBalrog stfarrh1&5.png OBalrog stfarrh2&4.png OBalrog stfarrh3.png OBalrog stfarrh2&4.png OBalrog stfarrh1&5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?


  • Crouching Roundhouse:
Damage ? OBalrog crrh1.png OBalrog crrh2.png OBalrog crrh3.png OBalrog crrh4.png OBalrog crrh5.png
Stun ?~?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count ? ? ? ? ?
Simplified ? ? ?

Best horizontal range out of his ducking moves and knocks down. Useful for footsies when a crouching Forward won't reach. Long recovery so be careful.

Aerial Normals

  • Neutral Jumping Jab:
Damage ? OBalrog njjab1 njshrt1 djshrt1 njfrwrd1 djfrwrd1.png OBalrog njjab2 njshrt2 djshrt2 njfrwrd2 djfrwrd2.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png OBalrog njjab4 njstrng6 njfrc6 njshrt4 djshrt4 njfrwrd4 djfrwrd4.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ?
Simplified ? ?

Same as Neutral Jumping Short.

  • Diagonal Jumping Jab:
Damage ? OBalrog djjab1&5 djstrng1&5.png OBalrog djjab2.png OBalrog djjab3.png OBalrog djjab4 djstrng2&4.png OBalrog djjab1&5 djstrng1&5.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Lasts long with a slightly higher hitbox than the Jumping Strong but shitty priority.

  • Neutral Jumping Strong:
Damage ? OBalrog njstrng1 njfrc1.png OBalrog njstrng2&4 njfrc2&4.png OBalrog njstrng3.png OBalrog njstrng2&4 njfrc2&4.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png OBalrog njjab4 njstrng6 njfrc6 njshrt4 djshrt4 njfrwrd4 djfrwrd4.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?


  • Diagonal Jumping Strong:
Damage ? OBalrog djjab1&5 djstrng1&5.png OBalrog djjab4 djstrng2&4.png OBalrog djstrng3.png OBalrog djjab4 djstrng2&4.png OBalrog djjab1&5 djstrng1&5.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Good horizontal range on this makes it useful for hitting fireballers when a jumping Roundhouse/Fierce won't reach.

  • Neutral Jumping Fierce:
Damage ? OBalrog njstrng1 njfrc1.png OBalrog njstrng2&4 njfrc2&4.png OBalrog njfrc3.png OBalrog njstrng2&4 njfrc2&4.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png OBalrog njjab4 njstrng6 njfrc6 njshrt4 djshrt4 njfrwrd4 djfrwrd4.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ? ?
Simplified ? ?

Only N.Balrog can control this move in air.

  • Diagonal Jumping Fierce:
Damage ? OBalrog djfrc1 djrh1.png OBalrog djfrc2&4 djrh2&4.png OBalrog djfrc3 djrh3.png OBalrog djfrc2&4 djrh2&4.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?

Best air to ground priority available. Can crossup some characters.

  • Neutral/Diagonal Jumping Short:
Damage ? OBalrog njjab1 njshrt1 djshrt1 njfrwrd1 djfrwrd1.png OBalrog njjab2 njshrt2 djshrt2 njfrwrd2 djfrwrd2.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png OBalrog njjab4 njstrng6 njfrc6 njshrt4 djshrt4 njfrwrd4 djfrwrd4.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ?
Simplified ? ?

Good jump-in for getting in close to start Boxer's combos and mixup strings since it doesn't push the opponent back too far. Also can be used as an instant overhead.

  • Neutral/Diagonal Jumping Forward:
Damage ? OBalrog njjab1 njshrt1 djshrt1 njfrwrd1 djfrwrd1.png OBalrog njjab2 njshrt2 djshrt2 njfrwrd2 djfrwrd2.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png OBalrog njjab4 njstrng6 njfrc6 njshrt4 djshrt4 njfrwrd4 djfrwrd4.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ?
Simplified ? ?


  • Neutral Jumping Roundhouse:
Damage ? OBalrog njrh1.png OBalrog njrh2&4.png OBalrog njrh3.png OBalrog njrh2&4.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?

Slightly better priority as air to air than the Diagonal version.

  • Diagonal Jumping Roundhouse:
Damage ? OBalrog djfrc1 djrh1.png OBalrog djfrc2&4 djrh2&4.png OBalrog djfrc3 djrh3.png OBalrog djfrc2&4 djrh2&4.png OBalrog njjab3 djjab5 njstrng5 djstrng5 djfrc5 njfrc5 njshrt3 djshrt3 njfrwrd3 djfrwrd3 njrh5 djrh5.png
Stun ?~?
Stun Timer ?
Frame Count ? ? ? ?
Simplified ? ?

Same as Diagonal Jumping Fierce.

--Graham, Shag, Tataki and Janus Gemini

Throws

To grab your opponent, hold towards or back and press Strong or Fierce punch. Boxer will hold the opponent in place for a few seconds and repeatedly headbutt them.

The first hit of the grab deals about 19.5% damage. Subsequent hits add almost 3% more each. If Boxer wiggles the joystick and/or mashes buttons while the grab is taking place, it will extend the duration. Similarly, his opponent may do the same to reduce the grab's duration. Sometimes people playing charge characters will elect to do this only for a moment before opting to charge during the grab's animation instead.

Weirdly, the Strong grab has more range than the Fierce grab even though they seem identical. You should favor using the Strong grab in situations where range is an issue.

Its known that O.Balrog have a higher default quantity of hits, which sounds great on paper but unless that the opponent does not mashes it will not be of much difference.

  • Head Bomber: (←/→ + Strong/Fierce)
Damage ?+?*n OBalrog throw.png File:OBalrog throw strng.png File:OBalrog throw frc.png
Stun 0
Stun Timer 0
Range (from axis) 64/51/41
(from throwable box) 37/24/14

NOTE: Balrog's Grab is the only throw/grab in the game that actually has range restriction (i.e like the close normals). The first throw range values/image represent how his throw range actually is (but it has range restriction, so you cant activate it from that max range). The other values/images are edits of the original that represent how the Strong and Fierce grabs actually are in practice. --Raisin (March 12, 2007)
--Some info courtesy T.Akiba

Special Moves

The Basics

Advanced Strategy

Match-ups

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