Introduction
Sukia is the 'drunken master' of IaMP -- minus the 'master' part. All she wants to do is party hard and hit things really hard. Her play style is charitably described as spaztic, but it works due to the fact that everything she has does significant damage.
Nine out of ten IaMP experts (a.k.a. random Japanese players) consider Sukia to be the best drunken loli in the game... and one of the better characters, period.
Move Data and Properties
Physical Attacks
Motion | Damage | Proration | Startup | Duration | Blk.A | Hit.A | CH.A | Level |
5A | 650 | 94% | 11 | 26 | 0 | +1 | +8 | Mid |
2A | 1200 | 85% | 10 | 37 | -5 | -4 | +6 | Mid |
6A | 1000 | 85% | 16 | 39 | -1 | 0 | +10 | Ground |
5B | 1000 | 90% | 20 | 72 | -30 | X | X | Any |
2B | 600 | 94% | 8 | 29 | -6 | -5 | +2 | Low |
6B | 1200 | 80% | 26 | 48 | 0 | X | X | Low |
66A | 450 700 |
90% 80% |
13 31 |
52 | +1 | X | X | Ground Mid |
66B | 900 | 75% | 16 | 48 | -21 | X | X | Mid |
663A | 170*6 | 98%*6 | 13 | 42 | +1 | +2 | +2 | Ground |
663B | 300*3 | 93%*3 | 15 | 49 | 0 | +1 | +1 | Low |
22A | 1200 | 75% | 25 | 65 | -18 | X | X | Mid |
22B | 1200 | 75% | 25 | 60 | -13 | X | X | Low |
j.A | 750 | 90% | 8 | 41 | -14 | X | X | Upper |
j.2A | 1200 | 90% | 15 | 39 | -5 | X | X | Upper |
j.B | 1200 | 85% | 9 | 30 | -2 | X | X | Upper |
22C (N) | 0 | 80% | 12 | 44 | -10 | X | X | Ground |
22C (O) | 500 | 80% | 12 | 57 | -3 | X | X | Ground |
22C (D) | 0 | 50% | 12 | 60 | -26 | X | X | Ground |
Sukia is considered in a grazing state with:
- 66B (frames 8-43 -- the move no longer grazes once blocked)
- 663A (frames 1-30)
- 663B (frames 1-34)
Sukia is considered airborne with:
- 66B (frames 8-43, and the entire 'special recovery' of the move)
- 6B (frames 7-25)
- 22A (frames 21-33)
- 22B (frames 12-24)
(and the jump-based attacks, hurr)
Sukia is considered invincible with:
- 22C (N) (frames 1-14)
- 22C (D) (frames 1-14)
5B is considered a projectile move (costing zero spirit), and can be grazed. However, it can not be superjump cancelled. Instead, it can be cancelled into any other ground-based move -- physical attack, projectile, special, bomb, or spellcard.
66B has a funny 'bounce' property whenever it connects (similar to the "punishment bounce" found in Mortal Kombat games) where she bounced off the enemy post-contact, giving the move a fixed recovery (regardless of how late the move hit).
663A also hits on frames 16、19、22, 25 and 28. This move also has a two frame hitstop.
663B also hits on frames 21 and 27.
Projectile Attacks
Motion | Damage | Proration | Startup | Duration | Cancellable At |
5C | 200*18 | 96%*18 | 52 | 50 | 26 |
6C | 57 | 50 | 26 | ||
2C | 57 | 34 | 16 | ||
j.C | 50 | 50 | 26 | ||
j.6C | 55 | 50 | 26 | ||
f.5A | 200*2+400*3 | 90%*2+93%*3 | 21 | 50 | 26 |
f.6A | |||||
fj.A | 18 | 50 | 26 | ||
fj.2A | |||||
f.5B | 100+400 | 95%, 90% | 12 | 34 | 15 |
fj.B | 11 | 34 | 16 | ||
f.2A | 0 | n/a | n/a | 34 | 16 |
f.2B |
Special Attacks
Motion | Damage | Proration | Startup | Duration | Blk.A | Hit.A | CH.A | Level |
妖鬼–密– (Youki Mitsu) - Oni 'Dense' [Fireball] | ||||||||
236A (hit) | 1200 | 80% | 24 | 47 | ~ | X | X | Any |
236A (proj.) | 200*7 | 95%*7 | 27 | n/a | ~ | X | X | Any |
236B (hit) | 1000 | 80% | 20 | 65 | -23 | X | X | Any |
236B (proj.) | 200*7 | 95%*7 | 25 | n/a | ~ | X | X | Any |
地霊–密– (Chirei Mitsu) - Erdgeist 'Dense' [Rock Spike] | ||||||||
j.236A (air) | 750 | 8 | 19 | 18+ | ~ | X | X | Upper |
j.236A (grd.) | 500 | 15 | 7 | 31 | -2 | X | X | Any |
j.236B (air) | 1000 | 8 | 19 | 29+ | ~ | X | X | Upper |
236B (grd.) | 500 | 15 | 7 | 26 | +3 | X | X | Any |
妖鬼–疎– (Youki So) - Oni 'Thin' [Mini-Suika Swarm] | ||||||||
214A | 100*8 | 95%*8 | 26 | 50 | ~ | ~ | ~ | Any |
214B | 60*16 | 95%*16 | 50 | 50 | ~ | ~ | ~ | Any |
地霊–疎– (Chirei So) - Erdegeist 'Thin' [Ghost Pound] | ||||||||
421A (hit) | 500 | 80% | 22 | 63 | ~ | X | X | Low |
421A (proj.) | 100*12 | 98%*12 | 20 | n/a | ~ | ~ | ~ | Any |
421B | 100*12 | 98%*12 | 78 | 49 | ~ | ~ | ~ | Any |
Spellcards
Motion | Damage | Proration | Startup | Duration | Blk.A | Hit.A | CH.A | Level |
Spellcard One | ||||||||
萃符「戸隠山投げ」 - Throwing of Mt.Togakushi [The Dunk] | ||||||||
236D | 2000 | 100% | 8+2 | 64 | -32 | X | X | Mid |
萃鬼「天手力男投げ」 - Throwing of Atlas [The Dunk, lv. 2] | ||||||||
236D | 3000 | 50% | 8+2 | 64 | -32 | X | X | Mid |
Spellcard Two | ||||||||
酔符「鬼縛りの術」 - Art of Oni Binding [The Chain] | ||||||||
236D | 0 | 70% | 10+9 | 74 | -40 | +22 | +22 | Any |
酔夢「施餓鬼縛りの術」 - Art of Charity Binding [The Chain, lv. 2] | ||||||||
236D | 0 | 70% | 10+9 | 74 | -40 | +22 | +22 | Any |
Spellcard Three | ||||||||
鬼符「ミッシングパワー」 - Missing Power [Giant Suika] | ||||||||
236D | 1500 | 80% | 8+11 | 67 | -26 | X | X | Any |
5A | 1500 | 50% | 25 | 62 | -15 | X | X | Mid |
5B | 1500 | 0.5% | 23 | 76 | -31 | X | X | Low |
5C | 1500 | 50% | 26 | 66 | -18 | X | X | Mid |
j.A | 2000 | 50% | 23 | Land | ~ | X | X | Mid |
j.B | 2000 | 50% | 27 | Fall+45 | -18 | X | X | Low |
鬼神「ミッシングパープルパワー」 - Missing Purple Power [Giant Suika, lv. 2] | ||||||||
236D | 1500 | 80% | 8+11 | 67 | -26 | X | X | Any |
5A | 2000 | 50% | 25 | 62 | -15 | X | X | Mid |
5B | 2000 | 0.5% | 23 | 76 | -31 | X | X | Low |
5C | 2000 | 50% | 26 | 66 | -18 | X | X | Mid |
j.A | 2500 | 50% | 23 | Land | ~ | X | X | Mid |
j.B | 2500 | 50% | 27 | Fall+45 | -18 | X | X | Low |
Strategies, Tactics, and Combos
I NEED MORE DOTS MORE DOTS MORE DOTS
k stop dots
General | Controls | Mechanics and Mechanics | General Strategy | |
The Characters | Alice Margatroid | Hong Meirin | Marisa Kirisame | Patchouli Knowledge | Reimu Hakurei | Remilia Scarlet | Sakuya Izayoi | Suika Ibuki | Youmu Konpaku | Yukari Yakumo | Yuyuko Saigyouji |