Introduction
Released in late 1992, this game is Capcom's response to all of the bootleg versions of the Street Fighter series that were popping up around the world. One of the more famous bootleg versions was called Street Fighter 2: Rainbow Edition.
Hyper Fighting introduced some additional moves for select characters which helped in balancing the game. Some examples of this are:
• Air hurricane kicks with Ken and Ryu • Chun-li fireball • Blanka vertical ball • E. Honda sumo splash
more to come...--Decoy 15:12, 16 February 2006 (CST)
Game Mechanics
Basic Strategy
Advanced Strategy
Utilizing the CPS1 gaming engine to your advantage:
The first three editions of Street Fighter II (WW,CE,HF aka Turbo) were programmed with the CPS1 engine. There was an old glitch that was fixed in Super and Super Turbo that allowed for a number of rapid fire kicks to be linked into a punch and then further cancelled into your favorite special.
EX. Ken: 3x c.lk-> s.hp xx Hadoken (qcf+p)
How this works is beyond me, but I do know how to utilize the CPS1 chains, and here's how:
After hitting with the first three rapid fire kicks, let the pad, stick, whatever go back to neutral (so you are standing) and input lk+whichever punch you want with the same timing as the initial lk's. In the example above you would input c.lk..c.lk..c.lk.(neutral).s.lk+hp then just cancel into hadoken.
This is the just one of the ways to use CPS1 chains. You can use these to get high punches in when all you had time for was a low kick.
One more note, you can go from standing lk's to crouching punches; or from crouching lk's to standing punches. But curiously enough not vice versa, punches don't go to kicks, and standing kicks do not go to standing punches.
Danthrasher
The Characters
Tier List
Top Tier
Ryu
Guile
Sagat
Upper Mid Tier
Ken
Blanka
Zangief
Lower Mid Tier
Chun-li
E. Honda
Dhalsim
Balrog
Low Tier
Vega
Bison
Game Versions
CPS1 (arcade)
This the original release of Hyper Fighting.
Variations of combinations of the A and B CPS1 board can result in the game running at different speeds. [1]
Playstation
Playstation 2
Super Nintendo
Sega Genesis
Xbox
Xbox 360
Regional Differences
Please note that the Japanese versions are not the same as the American versions:
Boxer character = Balrog | Boxer character = M.Bison |
Claw character = Vega | Claw character = Balrog |
Dictator character = M.Bison | Dictator character = Vega |
Miscellaneous
-After getting up from being knocked down, you are unthrowable for a number of frames, randomly selected from 1 to 29 inclusive. -Any combo after dizzy does 0 stun, thus making redizzies impossible.
Other HF links
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |