UMVC3/Captain America

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Revision as of 11:14, 12 January 2012 by A. C. Glass (talk | contribs) (UMvC3 page formating. Information update.)
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Captain America

Umvc3 captamerica face.jpg


In the time of World Ward II scrawny illustrator Steve Rogers was given an experimental Super Soldier syrum that permanently transformed him into a specemin of perfect health and peak fitness. Captain fought against the Nazi threat and was presumed dead following a battle with Barron Zemo that also killed his young sidekick Bucky. Years later Captain was found frozen in a block of ice by the foundeing members of the Avengers, a team that Captain America would lead ever since. More recently Captain America has been apointed the Head of National Security for the United States and leads the super hero team kown as the Secret Avengers.



In a nutshell Captain America is a straightforward character. His Shield Slash is strong for keeping away characters without strong projectiles of their own or sometimes pressuring opponents from mid range. The shield will return for a second hit while the light version can be used as an OTG. Captain can also use his Charging Star to zip through most projectiles and inflict damage. His Cartwheel moves through the opponent, causing crossups with the right assists and is invincible for the first 13 frames of animation. He doesn't have a lot of moves or flashy combos which makes him pretty easy to pick up and play, but limits his versatility. If a high health, brute force character with a few ranged options is for you then give Captain America a try.


Character Vitals

CHARACTER DATA
Health:
1,050,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0 %
15.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shield Slash
shot front
95,000
(2 hits)
Stars & Stripes
Beta2.png 143,600
(3 hits)
Can destroy some projectiles
{{{13}}}
{{{14}}}
{{{15}}}
Gamma2.png direct upward
135,400
(3 hits)
Knock Down
Charging Star
direct front

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
46,000
rpdfire
Crouching Light
d + l
30,000
low
Standing Medium
m
68,000
Crouching Medium
d + m
48,000
Standing Heavy
h
80,000
Crouching Heavy
d + h
75,000
low softknockdown
Standing Special
s
90,000
launch
Jumping Light
air l
50,000
high djcancel
Jumping Medium
air m
65,000
high djcancel
Jumping Heavy
air h
70,000
high djcancel
Jumping High Kick
air u + h
73,000
high djcancel
Jumping Stomp
air d + h
70,000
high djcancel
Jumping Special
air s
85,000
high

Special Moves

Name
Command
Damage
Notes (glossary)
Shield Slash
qcf + atk
114,000
airok
Hits on the way back
l goes df , OTG
m goes f
h goes uf
Stars & Stripes
dp + atk
80,000 l
104,500 m
135,400 h
Charging Star
qcb + h
100,000 l
123,500 m
143,600 h
Can destroy some projectiles
Cartwheel
atk + s
Can pass through players
Invinceable frames 1-13

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hyper Stars & Stripes
dp + atk + atk
290,800
(70,000 x 2 + 60,000 x 3)
startupinv
Damage scales by 0.95
Hyper Charging Star
qcb + atk + atk
274,100 - 328,800
(30,000 x 10)
Has Projectile Destroying Properties
Damage scales by 0.98;
mashable
Final Justice
qcf + atk + atk
440,000
startupinv

Mission Mode

Strategy

Tips and Tricks

  • Team Hyper Combos with Captain America's Hyper Charging Star in the assist position of the team (not on point) hit on the same frame that the THC activates on (close range only). This means that they cannot be blocked if the opponent is not already blocking when the Team Hyper Combo is executed. This is very powerful.
  • Team Hyper Combos with Captain America's Hyper Charging Star in the point position often leave him free to move long before his teammates are finished performing their super attacks. Cartwheel behind someone and mess with their head.

Combos

{{#motion: l l l m h s air l air m air m air h djcancel air h air d + h air S (land) otg qcf + l

  • Mid-screen (when Shield Slash hit 2x): qcb + h xx qcb (mashable) or dp or qcf (Level 3) + atk + atk
  • Corner (when Shield Slash hit 1x and hit 2x while in Level 1 Hyper Combo): qcb (mashable) or dp or qcf (Level 3) + atk + atk }}

Basic Strategy

The basic goal of Captain America is to get within range of your opponent to cross up with Backflip, while still having access to your primary crossover assist. Backflips are the only reliable method Captain America has to damage an opponent as he has no overhead and he isn't really a great zoner. To get into range for this tactic use Charging Star L at long range to safely pass through projectiles without over committing, and H at mid range to punish them. You can also apply advancing pressure by jumping forward and using Shield Slash L in the air. While playing him keep in mind that some of Captain America's combos actually work best from mid-screen due to how Shield Slash behaves in a corner.

Advanced Strategy