Marvel vs Capcom 2/Dan

From SuperCombo Wiki

Introduction

Ah Dan, trained by Akuma he has most of his abilities...with none of the power!!! With some of the least powerful attacks in the game, Dan is what you would call a "joke" by the Capcom developers...(sick pups!)

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dan.png

Moves List

Normal Moves

I put these under his normal moves because even though they do no damage, they make Dan look really COOL!!! (All of these moves raise Dan's power bar like a strong punch would)

Taunt: (g/o) Start Ok, everyone has one right...Exactly!!!

Forward Roll: (g/o) QCF+Start Oh yeah! Who's the man?!

Backward Roll: (g/o) QCB+Start Huh! Dan's the man!!!

Jumping Yell (a/o) Start Man, this guy is so excellently cool! This taunt is fun to keep S.Jumping with if your up against slower characters.

Special Moves

Gouduken: (g/o) QCF+P Does little damage w/ even worse range!

Shoryu-ken: (g/o) DPM+P Unlike the other shoto's, it relativly goes straight up.

Hurrican Kick: (g/a) QCB+K Poor Dan just can't quite "spin" like the rest, but he gets some good distance out of it!

Auto-graph: (g/o) QCF+K If it wasn't enough to say he is the weakest character; he flaunts being the strongest!

Super Moves

Shin Goudu-ken: (g/o) QCF+2P No lie, this move has like 300% the range and power of it's predicesor!!!

Shin Shoryu-ken: (g/o) DPM+2P Ladies and gentlemen, not one, but 2 HITS!!! (Does 1/2 amount of damage Ryu's does)

Dan Barrage: (g/o) QCB+2K "YABA-YABA-YABA-YABA YEA!!!" You go Dan! *tear*

Ultimate Poser: (g/o) 360F+Start This is why you love Dan...right!

Demon Explosion: (g/o) HP,LK,Back,LP,LP Alright so at least he got this move down from Akuma. Wrong! While it's still a Lvl.3 move, and beats the living daylights out of whoever your opponent was, when he's finished he gets caught in the blast and loses all but 1 point of health...At least he tried!

Assist Moves

The Basics

Advanced Strategy