SSBM/Mario

From SuperCombo Wiki

Introduction

Mario appears on rank 13 in the D tier on the current tier list, placing him in the center, along with his brother Luigi and two places below his clone of Dr. Mario. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has some good comboing ability, and he has a very versatile grab game, with a powerful back throw that can lead to gimps and an up and down throw that can chaingrab. Mario also is a decent edgeguarder, with Fireball (a solid projectile), and his cape which can easily and efficiently gimp almost every other character's recovery. However, Mario lacks a reliable finisher, and his recovery is decidedly average, though he can extend it with his cape and wall jumps. Despite this, Mario is still easily gimped and can't recover if he is knocked too far away from the stage.

"A" Moves Analysis

"B" Moves List

Move Analysis

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

Bowser, Pichu

Advantage Match-ups

Pikachu, DK, Link, Y.Link, Zelda, Roy, Mew2, Yoshi, G&W, Ness, Kirby

Fair Match-ups

Doc, Luigi

Disadvantage Match-ups

Everyone else

Serious Disadvantage Match-ups

None

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag